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6/2/15: Grand Theft Mariachi

07 Sunday Jun 2015

Posted by phillipkaragas in Uncategorized

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action films, auteur theory, bounty hunters, bounty killers, Bring Me the Head of the Machine Gun Woman, Chilean films, cinema, dark comedies, El Mariachi, Ernesto Díaz Espinoza, exploitation films, Fernanda Urrejola, Film auteurs, film homages, film reviews, films, foreign films, Francisca Castillo, gangsters, Grand Theft Auto, Guillermo Saavedra, independent films, indie films, Jaime Omeñaca, Javier Cay Saavedra, Jorge Alis, Kill Bill, low-budget films, Matías Oviedo, Mauricio Pesutic, Movies, Nicolás Ibieta, over-the-top, retrosploitation, Robert Rodriguez, Rocco, romances, Scott Pilgrim vs the World, Sofía García, stylish films, The ABCs of Death, unlikely hero, video games, writer-director-editor

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Homage is a tricky thing: it’s no mean feat getting the perfect balance between exacting reproduction and unique perspectives. The original era of grindhouse and exploitation films weren’t really setting out to create a singular aesthetic: this was more the result of budgetary concerns, current events, audience expectations and the technology of the time. When modern filmmakers attempt to emulate the late ’60s-’70s grindhouse aesthetic, it’s always filtered through a modern sensibility, usually the hyper self-awareness that’s plagued us since the days of Pop-Up Videos. Adding fake film grain and scratches to a modern film doesn’t automatically make it a genuine grindhouse film any more than donning fake fangs makes one a genuine vampire.

That being said, many modern films have managed to emulate the grindhouse/exploitation aesthetic to varying degrees of success. Filmmakers like Quentin Tarantino, Robert Rodriguez, Eli Roth and Rob Zombie have all mined the drive-in days of old for films that manage, in one way or the other, to add another few brushstrokes to the overall mural. Chilean auteur Ernesto Díaz Espinoza certainly isn’t the first filmmaker to make us check the wall calendar: while his Bring Me the Head of the Machine Gun Woman (2012) is far from perfect and quite a ways from obvious influence El Mariachi (1992), it’s not without its charms and possesses a gonzo sense of energy and invention that often helps to smooth over the rough spots. When it’s firing on all cylinders, the film is nearly as lethal as its titular badass.

Like Rodriguez’s debut, BMTHOTMGW is about the path that an unlikely sad-sack takes from meek acceptance to ass-kicking independence. Our hero, in this case, is Santiago (Matías Oviedo), a small-town DJ who still lives at home with his mother (Francisca Castillo), plays way too much Grand Theft Auto and makes money, on the side, from mob boss Che Longana (Jorge Alis). Longana is the kind of bat-shit crime lord who’s surrounded by topless ballroom dancers, thinks nothing of wasting his own henchmen for the slightest infractions and rules by complete and absolute fear.

Poor Santiago runs afoul of his boss after he happens to overhear Longana discussing a hit on his former girlfriend, the legendary bounty-killer Machine Gun Woman (Fernanda Urrejola). MGW is the kind of person who struts around in a barely-there leather lingerie and fur coat ensemble, mercilessly blasting anything that moves before sawing off heads in order to collect the attached bounties: in other words, not the kind of person you normally want to fuck with. In order to save his own skin, Santiago promises to deliver MGW to Longana, come hell or high water.

From this point on, Santiago enters his own version of the beloved Grand Theft Auto, each new step along his path of personal growth designated by such video game friendly titles as “Mission 01: Get a Clue With Shadeline Soto” or “Mission 03: Get a Gun.” Along the way, Santiago must avoid the other bounty killers, each with their own quirks and Warriors-approved outfits (the lethal chinchinero and his mini-me son were personal favorites). When he finally comes face-to-face with the deadliest killer of them all, Santiago faces a feeling altogether different from fear…love. Will the humble DJ face his fears and double-cross the most feared man in Chile or will he crack under the pressure and turn his back on true love? Unlike his video games, Santiago is only going to get one chance to get this right…will it be love or the head of the Machine Gun Woman?

Despite a few glaring issues and the overridingly gimmicky core concept (the Grand Theft Auto angle wears out its welcome quickly), Bring Me the Head of the Machine Gun Woman ends up being a breezy, painless watch, not terribly far removed from the films with which it bears allegiance. The retro-visualization works well overall (the credits are spot-on and the musical score, by eponymous Rocco, is great), although the look is let-down quite a bit by the generally flat lighting: at times, BMTHOTMGW very much looks like a modern, low-budget film gussied up with film grain and random scratches.

Acting-wise, the film tends to be broad, which suits the overall vibe to a tee. Oviedo is likable as the hapless Santiago, although the film has a distressing tendency to make him more of a passive observer to the events than an active participant: it isn’t until the climax that he really gets a chance to let loose. Urrejola does a fine job as the almost mythically lethal Machine Gun Woman, although it’s worth noting that her character is just about as one-note as they come: MGW is an asskicking sexpot, nothing more, nothing less. She belongs to the same video game traditions that spawned similar characters like Lara Croft, traditions that dictate female action stars must show as much skin as possible and act lasciviously whenever the plot needs a little jolt. It’s no more (or less) offensive a representation than many others in the past but BMTHOTMGW does a pretty good of fetishizing Urrejola to an almost distressing degree.

The villains are all nice and slimy, which befits a film like this, with Alis having the biggest blast as the scenery-chewing, howlingly-mad mob boss. In many ways, Alis’ Che Longana hearkens back to the glory days of films like Andy Sidaris’ classic Hard Ticket to Hawaii (1987) and his ludicrously over-the-top death scene is truly one for the ages. There’s also the aforementioned variety with the various bounty killers (let’s hear it, again, for that father-son duo and the really smart riff on Kill Bill (2003)), which not only helps to play up the video game aspect (at times, the film definitely reminded me of Scott Pilgrim vs the World (2010), although that was more structure-related than visual) but also injects much-needed originality into the premise.

While too much of the film seems to fall into generic indie-action territory (lots of noisy shootouts and gratuitous slo-mo), Espinoza finds plenty of new ways to riff on old motifs. The garage “oil check” scene is bracingly original, if thoroughly unpleasant, while the scene where Santiago’s iPod (it has 30,000 songs on it) is treated as if it were Marcellus Wallace’s fabled briefcase is patently great. It’s quite clear that Espinoza (who also scripted the film) has a few new wrinkles to add, whenever he steps away from the more well-trod path.

In the end, the well-trod path is what, ultimately, keeps Bring Me the Head of the Machine Gun Woman from having the impact it might have had. The film is lots of goofy fun, no two ways about it, but it never approaches the zany abandon of something like classic Troma or even Jason Eisener’s neo-classic Hobo With a Shotgun (2011). This, of course, is exactly what a film like this really needs: when you have a fur-coat-and-bikini-bedecked assassin spraying bullets every which way but loose, restraint should be the last thing you’re thinking about.

When Espinoza’s film works, it provides more than its share of pleasures (guilty and otherwise), although it never hits the consistent highs of El Mariachi. Here’s to hoping that Ernesto Díaz Espinoza continues to sharpen his blade: if he can make match his explotiation-leaning aesthetic to a genuinely subversive edge, I have a feeling that filmmakers might be paying him homage in the not-to-distant future.

2/21/15 (Part One): The Mold Knows, Jack

04 Wednesday Mar 2015

Posted by phillipkaragas in Uncategorized

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Adrian DiGiovanni, Alex Mauer, bizarre, Bliss Holloway, breaking the fourth wall, cinema, Danielle Doetsch, dark comedies, Don Thacker, fake commericals, fake TV shows, feature-film debut, film reviews, films, Frank Henenlotter, Hannah Stevenson, horror, horror movies, Ian Folivor, insanity, isolation, Jeffrey Combs, Ken Brown, life coach, loneliness, Meet the Hollowheads, Motivational Growth, Movies, Pete Giovagnoli, Quentin Dupieux, real world, Robert Kramer, self-help, speaking to camera, talking mold, television, The Dark Backward, video games, weird films, writer-director-editor

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Many films flirt with the weird: they sidle along the edges, dipping a toe into the bizarre here and there but never fulling committing to go all-in. Sure, we might get a few strange situations, maybe an oddball character or two but the end result is usually much more conventional than the starting destination. For most people, “weird” is a great vacation spot but not quite where they want the mail forwarded. Some films, however, cannonball right into the middle of bizarre, clipping the safety nets, making all the foolhardy moves and taking leaps of faith that make the Grand Canyon look like a sinkhole. For folks that like their films fearless, thought-provoking and original, however, there’s nothing quite like coming across a genuinely weird, legitimately “out there” movie, especially if it burns the rule book in the process.

As a lifelong, devoted follower of the weird in all of its strange, wonderful and disturbing forms, I’ve been lucky enough to see a handful of truly bizarre films over the years. Films like The Dark Backward (1989), Meet the Hollowheads (1989) and pretty much anything by Quentin Dupieux scratch a vital itch for me: the intense, burning need to be surprised, befuddled, confused and disturbed by the magic of moving pictures. I’m always looking for new films to add to this very special short-list but, as can be expected, authentically weird films don’t grow on Hollywood trees: they’re usually found on strange, deserted, creepy little patches of overgrown dirt, tucked away from the prying eyes of the mainstream and left to run riot on their own. Anytime I can uncover one of these strange little treasures, it’s an immediate cause for celebration. The newest reason to fire up the party cannon? Writer-director Don Thacker’s full-length debut Motivational Growth (2013), one of the strangest, most disturbing and flat-out coolest films I’ve seen in ages.

In a strange, deformed, asymmetrical nutshell, Motivational Growth is about Ian Folivor (Adrian DiGiovanni), a reclusive, shut-in loser and what happens after his beloved television, Kent, finally gives up the ghost. Suddenly left with no purpose to his pointless life, our eccentric host does the only sensible thing and decides to off himself, mixing up a big ol’ batch of chlorine gas in his bathtub. Turns out that Ian is as bad at dying as he is at living, however, and manages to muff the suicide attempt something fierce, falling and clocking his head on the bathroom floor, in the process. When he comes to, Ian finds out that he’s no longer alone: the enormous patch of revolting mold in his absolutely disgusting bathroom has gained sentient intelligence. Ian, meet…The Mold (Jeffrey Combs).

The Mold, as it turns out, is a chipper kind of fellow (we suppose?) and functions as sort of a life-coach to the helpless recluse, encouraging him to clean up his life in order to get all the things he desires, like his attractive next-door-neighbor, Leah (Danielle Doetsch). So far, so good: after all, if there’s anything Ian and his grubby life could use, it’s a little self-help spring cleaning. After all, he owes back-rent to his hulking, violent landlord, Box the Ox (Pete Giovagnoli), can’t afford to tip his grocery-delivery person (Hannah Stevenson), hasn’t shaved or bathed in god knows how long and seems to be the only person in the universe without a plasma TV. If bathroom mold can pull him out of rut, hey…more power to it, right?

The problem, of course, is that nothing is ever as straight-forward as it seems. Sure, The Mold is friendly, full of good cheer and knows his way around a pithy quip (“Out-there is running against Reagan in ’84…out-there is a wet T-shirt contest in a nursing home…this isn’t out-there: this is opportunity, Jack!”). On the other hand, The Mold also asks Ian to eat vile-looking “mushrooms” that pop out of it from time to time, punch holes in the walls and stuff them with raw meat and refrain from opening the front door or going outside. Ian also has to call The Mold by its proper name: forget the “The” and prepare for one severe tongue-lashing, Jack: The Mold don’t brook no crap, you hear?

As Ian finds himself more and more in thrall to The Mold, the very fabric of his home, his life and his reality begin to morph and change around him. Sinister repairmen enter the equation, the TV commercials begin to speak directly to him in some very disturbing ways and there appears to be…well…something growing out of the walls. Is Ian going crazy or is this all just part of the grand plan? Is The Mold the most laconic life coach this side of Matthew McC or does his droll personality hide a much darker, more evil side? Will Ian find true love with the equally strange Leah or is true what they say: nothing comes between a boy and his Mold?

Reading through the above synopsis, you might be inclined to imagine exactly what Motivational Growth has in store. You would be dead wrong, of course, regardless of what you initially imagined but that’s totally fine: there really is nothing that can (or should) prepare you for Thacker’s film. In fact, one of the most marvelous aspects of this thoroughly unhinged dark comedy is how radically unpredictable it is. Even when the film seems to give away a huge clue right around the midpoint, it ultimately reveals nothing at all: by the conclusion, it’s still anybody’s guess as to what’s going on, even with the seemingly obvious “clues.”

There really isn’t anything about Motivational Growth that plays out in a logical, predictable manner. Ian addresses the camera directly, although none of the other actors do, yet there’s never a consistent sense of breaking the fourth wall. We get inter-titles that seem to divide the film into chapters, although there’s no sense of organization or meaning to it. The film looks like it takes place in “our world,” yet everything is just off enough to situate us in some far-off, completely alien galaxy: none of the foodstuff resembles anything we’re used to (this aspect really reminded me of Meet the Hollowheads) and we never get a clear look outside the front door. At times, the film swings into inexplicable video-game-influenced images, a stylistic quirk that’s only reinforced by the cheerful, chiptune score…yet there’s never any reason or rational for it…it just happens. All of the acting is extremely broad and theatrical, yet the film never feels over-the-top or silly: if anything, there’s a consistent feeling of dread and encroaching doom that hangs over everything like a shroud, regardless of how manic the action on-screen gets.

Basically, nothing about Motivational Growth should work…yet it all ends up working spectacularly. While I’ll admit that the first 10 minutes was slightly rough going (Ian’s constant monologue takes a little getting used to…he pretty much never shuts up for the length of the film, although it gets much easier to take as it goes along), the film picks up speed frightfully quickly and the final half is an absolute blur of one insane, eye-popping monstrosity after the other. Once all of the elements have a chance to mix together, Thacker’s film becomes virtually unstoppable: it’s no lie to say that the final 30 minutes of the film are some of the most intense, self-assured and bat-shit insane moments that I’ve ever had the pleasure to witness. No lie: for his debut feature, Thacker comes across like a wizened veteran…think Frank Henenlotter at the height of his power and you have a pretty good idea.

At the center of the film, just like he’s at the center of Ian’s life, is genre great Jeffrey Combs’ towering vocal performance as The Mold. From his first line to his last, The Mold is an absolute treasure: I haven’t seen a film so instantly quotable since the first time I watched Pulp Fiction (1994). While the stop-motion on The Mold is excellent, it’s Combs who really brings the talking fungus to life: as weird as it sounds, it really is one of the most interesting characters to emerge in some time. For his part, Adrian DiGiovanni does a great job as Ian: while his verbal diarrhea can be tedious, at times, he fully inhabits every inch of the character like a second skin. He’s filthy, disgusting, strange, unpleasant…but he’s also weirdly sympathetic and, if you squint just right, probably looks more familiar than any of us would like to admit. While the character of Ian may stand for society in modern times, the individual in an increasingly homogeneous world or, quite possible, just folks who love to lick bathroom mold, the actor playing him always manages to keep a foot firmly in “our” reality, even when the rest of the film has leapt into a bottomless void.

On a side note, especially for folks who might be a bit more “sensitive” than most: Motivational Growth is an exceptionally disgusting film. While the movie has no shortage of violent moments (the scene that transitions from Ian “heroically” slicing a lead pipe in a Ginsu commercial to him carving other materials in the “real world” is, to say the least, bracing), there’s a nauseating aroma of body horror (ala early Cronenberg) that wafts through nearly every scene. I’m not too proud to say that I gagged several times during the film (suffice to say that poor Ian eats more rancid, “juicy” things during the course of the movie than any Fear Factor contestant ever did) and there’s one shot of a body that pretty much rewrites the rulebook on that sort of thing: if any of this sounds like it might not be your cup of tea, let me assure you…if you have to ask, it most certainly isn’t.

If you’ve got a strong stomach and a desire to see something completely fresh, invigorating and flat-out amazing, however, look no further than Motivational Growth. For a first time writer-director-editor, I found Don Thacker to be nothing short of a revelation: on the strength of this one entry, I’ve already gone ahead and reserved him a seat at the modern horror Round Table. After all, it’s not every day that you find a filmmaker who can effortlessly mix talking mold, a humorous suicide attempt, self-help gurus, television addicts and creeping, Lovecraftian existentialism into such a tasty treat. By the time you get to Box’s cheerful story about breaking chimp arms (“They won’t let you do it easy, either…they’re dirty fighters”) for fun and profit, one thing should be very clear: for better or worse, there just aren’t a lot of films like this out there. Here’s to hoping Thacker keeps pumping out these filthy jewels like clockwork: for lovers of weird cinema, we just might have found a new patron saint.

1/3/15 (Part Five): Reset Your Life

25 Sunday Jan 2015

Posted by phillipkaragas in Uncategorized

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action films, alien invasion, alternate title, based on a graphic novel, Best of 2014, Bill Paxton, Brendan Gleeson, Christopher McQuarrie, cinema, covert military action, Dion Beebe, Doug Liman, Edge of Tomorrow, Emily Blunt, favorite films, film reviews, films, Go, Groundhog Day, Jez Butterworth, John-Henry Butterworth, Jonas Armstrong, Kick Gurry, Live Die Repeat, Mimics, Movies, multiple writers, Omega Mimic, regeneration, sci-fi, science-fiction, special-effects extravaganza, super soldiers, Swingers, The Bourne Identity, Tom Cruise, Tony Way, unable to die, video game, video games

Edge_of_Tomorrow_Poster

When I call Doug Liman’s Edge of Tomorrow (2014) the best video game movie I’ve ever seen, understand that’s neither sarcasm nor a pejorative: it really is the one film that perfectly encapsulates everything that’s great about video games and successfully translates it to the big screen. Like the best video games, it’s got a gripping storyline to lead from one action setpiece to the next, a wannabe hero who becomes our avatar into the action and a precise understanding of the importance of multiple lives and the need to reset the whole game from time to time. The fact that Edge of Tomorrow can function as the equivalent of a life-action video game and still maintain enough genuine emotional heft and three-dimensional characters to seem like the furthest thing from a video game is one of the reasons why the film was one of the best of 2014.

Functioning as sort of a first-person-shooter take on Groundhog Day (1993), we get dropped into a reality where the Earth is under attack from an alien menace dubbed the Mimics. The Mimics are horrendously lethal, tentacled monstrosities that prove especially efficient at destroying soft-skinned humans and have proceeded to put the entire species into a serious headlock. After we develop exo-suit technology and creat “super soldiers,” however, we begin to fight back against the extraterrestrial menace and slowly make headway. The forces of humanity are now gathering for a last, desperate push against the Mimic threat on the European front (ala World War 2), a campaign that is being called “Operation Downfall.”

Into this set-up, we get the snide, arrogant, paper-pushing personality of Major William Cage (Tom Cruise). A proud desk jockey and bureaucrat, Cage is the furthest thing from a soldier, despite his rank. He gets the nasty shock of a lifetime, therefore, when he’s called before the imposing person of General Brigham (Brendan Gleeson) and ordered to the frontline. Stripped of his rank, labeled a coward and handed over to the tender mercies of Master Sargeant Farell (Bill Paxton) and the rowdy grunts of J Squad, Cage is pretty much a sitting duck. Once he actually gets to the battlefield, however, he quickly becomes a cooked duck. Game over.

Until, that is, Cage wakes up back at the army base, on the morning of his previous death. Through some sort of exposure to the Mimic’s blood, Cage has now acquired their ability to “reset the day,” as it were: every time he dies, he’s just brought right back to the base, in the morning. As he works through this horrendous case of deja vu, Cage comes into contact with a highly skilled “super-soldier,” Sgt. Rita Pitaki (Emily Blunt), who knows exactly what he’s going through: after all, she used to have the same “condition” until recently. Rita wants to use Cage’s ability to put an end to the Mimic menace once and for all: if he can lead them to the Omega Mimic (and keep dying/resetting in the process), the human forces will be able to strike a decisive victory against the enemy, ending the nightmare.

Cage, however, is such a wimp that he can’t survive in the fury of battle for five minutes, let alone the length of time it will take to lead them to the Omega Mimic. Cue a rigorous training regime that will see poor Cage “die” more times than…well, than your usual video game character, shall we say. Over time, however, Rita is able to bludgeon Cage into the kind of soldier who just might have a chance out there. The odds are never less than dicey, however, and treacherous revelations lie around every corner. Will Cage be able to play this game through to the end or will he lose his last life trying?

First off, Edge of Tomorrow is an absolute blast, a non-stop thrill ride that leaves you breathless from the jump and never flags in energy, invention or wit for the entirety of its runtime time. Director Liman, working with a screenplay from genre virtuoso Christopher McQuarrie and Jez and John-Henry Butterworth, is an absolute wizard at crafting show-stopping action sequences and the entire film is a ridiculous amount of fun to watch. One of my big complaints with modern action films is that the action sequences are always staged in ways that are too needlessly kinetic, robbing the scenes of any sense of fluidity or space. This is definitely not the problem with Edge of Tomorrow, which manages to be non-stop, yet orderly enough to allow for the action sequences to have their own individual quirks and not devolve into blurs of motion.

The film also looks great, with a fully established world that feels lived in and authentic, while maintaining a kind of hyper-reality: again, very reminiscent of modern video games. Cinematographer Dion Beebe, whose resume includes things like Holy Smoke (1999), Chicago (2002) and the recent adaptation of Into the Woods (2014), turns in some suitably stunning images and the effects work is all top-notch.

While Cruise would probably be a huge draw for many viewers, I’ve never been an automatic fan of his: it really depends on the film, as far as I’m concerned. In this case, Cruise is a natural fit for the role of Major Cage and he turns in one of my favorite performances of his in years. Smug, self-serving and vaguely slimy, Cage is positioned as the least likable character you can imagine, yet Cruise is able to develop that into someone who’s a charismatic hero, by the film’s final reel. It’s a really neat hat trick and Cruise is incredibly likable here: I can see why he’s still regarded as a matinée idol. There’s a nuance and sense of irony to his performance that’s quite nice and he manages to pull some genuinely funny moments out of the film, as well (the bit where he bites it rolling under a car is absolutely hilarious, as is the bit where he gets “reset” after breaking his back).

Cruise receives excellent support from Emily Blunt, who turns in a nicely asskicking turn as Rita. She’s always believable as the cold-blooded soldier, yet her subtle emotional turns help posit her as a more three-dimensional character. Blunt and Cruise make a great team, to boot, and the two have genuine chemistry: the scenes where they slowly slog through the battle, inch by inch, are masterpieces of action yet still retain a surprising amount of intimacy.

The supporting cast is equally great, with veterans like Brendan Gleeson and Bill Paxton turning in some fantastic work, along with folks like Jonas Armstrong, Tony Way and Kick Gurry, who bring vivid life to the soldiers of J Squad. In fact, there’s no one performance that comes across as awkward, off or just flat-out awful: everyone in the cast gives consistently strong, believable performances, from the principals to the walk-ons. The film is pulpy, to be sure, but the acting still manages to be broad without sliding over into self-parody or stupidity.

I honestly wasn’t expecting Edge of Tomorrow to be anything special: if anything, I expected it would be nothing more than a glossy, well-made, big-budget studio film that was loud, frenetic and utterly devoid of meaning. Instead, the film ends up being a whip-smart, funny, thrilling and endlessly fun spectacle that slows down just enough for some character development but never enough to let up on the adrenaline. It also looked so good that I instantly regretted not seeing it in a legitimate theater: cest la vie, I suppose. While I enjoyed Liman’s Swingers (1996) back in the day and thought Go (1999) was alright, I never liked his Bourne Identity (2002), mostly because I didn’t care for the staging of the action sequences. Imagine my surprise, then, when the same director manages to helm one of my favorite action films in years. The world really is a funny place, isn’t it?

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