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11/4/15: One of These Things is a Lot Like the Other Thing

08 Tuesday Dec 2015

Posted by phillipkaragas in Uncategorized

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Alien, aliens, Benjamin L. Brown, Blood Glacier, Camille Balsamo, cinema, creature feature, directorial debut, Edwin H. Bravo, feature-film debut, film reviews, films, fishing boat, frozen horror, Giovonnie Samuels, Harbinger Down, horror, horror films, isolation, Kraig W. Sturtz, Lance Henriksen, Matt Winston, Michael Estime, Milla Bjorn, monster movies, Monsters, Movies, mutations, paranoia, practical effects, Reid Collums, set in the Arctic, special-effects extravaganza, tardigrades, The Thing, Winston James Francis, writer-director

harbinger-down-2015-08-07

If imitation truly is the sincerest form of flattery, than special effects maven Alec Gillis’ writing/directorial debut, Harbinger Down (2015), just may go down as one of the sincerest films in recent memory. By taking a little Alien (1979), a little Blood Glacier (2013) and a whole lot of Carpenter’s The Thing (1982), Gillis crafts another Arctic-set creature feature that stands tall thanks to its excellent effects work (both practical and CGI) but sinks a bit due to the overly familiar scenario, characters that rarely rise above the level of cinematic tropes and a tone that see-saws between atmospheric, portentous doom and bone-headed, B-movie actioneering.

After opening with a really dynamic bit involving a Russian spacecraft plummeting into the Arctic Circle in the early ’80s, Harbinger Down begins, proper, with an extremely tedious bit of stereotypical found-footage that momentarily gave me unease before it was abandoned for the more traditionally cinematic look that suits the material much better. We meet our erstwhile protagonist and college student, Sadie (Camille Balsamo), who has joined the crew of the crab boat Harbinger, along with classmate Ronelle (Giovonnie Samuels) and officious, shithead professor, Stephen (Matt Winston), in order to track and study a pod of Beluga whales.

The crew, as befits this type of film, is your usual Whitman’s sampler of stereotypes, cliches, tropes and characterizations: we get the gruff, tough-as-nails captain, who also happens to be Sadie’s beloved grandpa (Lance Henriksen, adding gravitas even if he seems largely disinterested); the noble, silent and superstitious local native (Edwin H. Bravo); the motor-mouthed, sarcastic and cynical wiseass (Michael Estime); the ridiculously tough Russian chick who expresses romantic interest in a guy by beating the crap out of him (Milla Bjorn); the enormous bruiser who’s revealed to be sweeter, smarter and nicer than he appears (Winston James Francis); the weird loner who works in the engine room and always seems filthy (Kraig W. Sturtz); and, of course, the obligatory blast-from-the-past/love interest (Reid Collums).

Once our merry misfits have all come together on the isolated, frigid and storm-tossed sea, the film wastes little time in setting up the main conflict. To whit: while whale watching, Sadie spies a mysterious, frozen mass and has the crew pluck it from the icy depths and deposit it upon the ship’s deck. Turns out the object is the Russian spacecraft from the beginning of the film, complete with long-dead cosmonaut still belted into the shuttle. Faster than you can say “Maybe you shouldn’t touch that,” they do, indeed, touch the rapidly thawing craft, releasing an icky pink substance from the dead spaceman that is explained away as “tardigrades,” yet really only needs one descriptor: “horrifying cosmic slop that eats organisms and causes violent mutation.”

From this point on, Harbinger Down hits all of the standard-issue creature feature tropes: the disparate group must band together, figure out what they’re faced with, figure out a way to destroy it and then pursue it (and be pursued by it, in turn) throughout the ship until we reach the appropriately effects-heavy final confrontation. Et voila: roll credits and wait for the inevitable sequel.

If this sounds rather similar to aforementioned films like Alien, Blood Glacier and The Thing, well, that’s because it is similar: very, very similar, to be frank. This isn’t, of course, automatically a crucial defect: many of the slashers that followed in Halloween’s original wake were highly derivative of Carpenter’s classic, yet still managed to bring something new (no matter how minuscule) to the table. There are only so many unique plots, after all: say “Arctic-set, sci-fi horror about mutations” and it’s all but impossible not to reference The Thing.

That being said, Gillis’ film often leans so heavily on what came before that it frequently loses its own sense of identity. By the time we get to the de rigueur “Are they or aren’t they infected?” scene, our minds have already filled in all the blanks from previous, similar films, giving much of Harbinger Down a “been there, done that” feel.

Despite the over familiarity, however, Gillis and cinematographer Benjamin L. Brown still manage to imbue the film with an oppressive, overbearing atmosphere: the various shots of the lonely Harbinger, a tiny island of light in the unbelievably immense vastness of the Arctic Ocean, are extremely powerful and handily set up the disparity between the tiny bit that humans know and the countless mysteries that we know nothing about whatsoever. As mentioned earlier, the creature effects are also top-notch, creating intensely odd, misshapen monstrosities that recall both The Thing and Blood Glacier without being overly slavish to either: there’s something determinedly alien and otherworldly about the mutations, an alien quality which goes a long way in selling the film’s horror.

A pity, then, that the chilling atmosphere is so often broken up by silly shenanigans like the scene where Big G and Rick try to fool Stephen, Big G and Svetlana’s dumb courtship/brawl or the intensely over-the-top bit where Sadie talks shit to the Russian crew: moments like these take us right out of the action and put our focus squarely on the characters which, as stated previously, often act as the loosest-possible plotline placeholders. These, unfortunately, are the moments that separate Harbinger Down from the truly classic creature features of the past several decades: attempts at creating “ass-kicking” action and suspense that serve only to unnecessarily dilute the film’s actual tension and horrific potential.

Despite how familiar it ended up being, however, I still thoroughly enjoyed Harbinger Down. Call me a sucker for this type of film but, like dystopic sci-fi or pretty much any underwater horror, I’ll watch just about any arctic-set horror that’s set before me. With a decent cast, great locations, a solid (if familiar) story and some top-notch effects, there’s a whole lot to like about Gillis’ Harbinger Down. If nothing else, the film stands as a good indication that the effects guru-turned filmmaker has a good head on his shoulders and firmly understands the mechanics behind B-grade monster movies and their ilk. As long as he keeps crafting solid, well-made films like this one, I’ll be keeping my eyes peeled for his next project.

6/8/15 (Part Two): Boy Meets Demon

19 Friday Jun 2015

Posted by phillipkaragas in Uncategorized

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Akom Tidwell, Ashleigh Jo Sizemore, Bovine Fantasy Invasion, cinema, creature feature, dead parents, demonic possession, demons, DIY filmmaking, Dustin Dorough, Emmett Eckert, Equinox, fantasy, feature-film debut, film reviews, films, Goat Witch, gory films, Hex of the Vulture, horror, horror films, husband-wife team, indie horror film, James Sizemore, John Chatham, Josh Adam Gould, low-budget films, Lucio Fulci, made-up language, Melanie Richardson, Movies, multiple writers, Nightbreed, occult, possession, practical effects, Sade Smith, Sam Raimi, special-effects extravaganza, summoning demons, supernatural, the Dark Womb, The Demon's Rook, The Evil Dead, Tim Reis, underground colonies, writer-director-producer-actor

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Stuffed to bursting with more genuine imagination, passion, invention and pure love for the genre than most films with a hundred times the budget and resources, burgeoning indie auteur James Sizemore’s The Demon’s Rook (2013) is that rarest of films: it’s a modern throwback to the glories of ’80s direct-to-VHS spectacles that manages to not only nail the look but also replicate the wide-eyed, anything-goes feel of the era. To boil it down to its purest essence, The Demon’s Rook is the real, no bullshit deal and Sizemore may just prove to be this generation’s Sam Raimi.

In certain ways, The Demon’s Rook plays like an ultra low-budget version of Clive Barker’s Nightbreed (1990), as filtered through an ’80s-era Raimi sensibility. Young Roscoe (Emmett Eckert) seems to be fairly chummy with a demon named Dimwos (John Chatham): the two hang out in Roscoe’s room, at night, and the boy is constantly drawing pictures of his demonic buddy. This fact doesn’t really seem to bother Roscoe’s parents, who are either the world’s most understanding mom and dad or pretty confident that their kid has an overactive imagination.

Turns out, they should have paid better attention. One night, something emerges from the mysterious opening in the woods and reduces Roscoe’s parents to a couple of scorch marks on their bedspread. Dimwos leads the boy to the woods, straight to the mysterious opening. Flash forward “years later” and we see the now-adult Roscoe (writer-director Sizemore) emerge from the opening. He’s got a bit of the ol’ “wild man of the woods” look to him, along with some newly honed psychic powers (fuck the Clapper: Roscoe can turn off lights by just pointing at them!).

Roscoe reconnects with his childhood love, Eva (Sizemore’s real-life wife, Ashleigh Jo Sizemore), in time to warn her of a pending demon invasion. Sure enough, three very bad demons (helpfully color-coded as white, black and red) emerge from the fog-shrouded forest cavern and proceed to wreck unholy hell on the hapless denizens of the area. The demons’ preferred method of destruction is to possess their victims, thereby causing them to either rip into those around them or rip into themselves, depending on the needs of the particular scene. One of the “possessed” even turns into a sort of man/monster hybrid (the transformation scene is just about as good as this sort of thing gets) and runs around attacking everything around him like a super-pissed off Toxic Avenger. Needless to say: good stuff.

As Roscoe and Eva try to quell the unholy onslaught, things get even hairier after the white demon reveals itself to be a bit of a necromancer and raises the inhabitants of a nearby cemetery as a gut-munching, zombie army. Zombies, demons, a wild concert in a barn that’s one part hillbilly-rave-orgy and two-parts Grand Guignol slaughterhouse…it’s enough to make anyone throw in the towel! Good thing for the locals (and the world) that Roscoe and Eva are made of much stronger stuff: when it comes to bloodthirsty demons, these are definitely the people you want on your side. So, blast your Bovine Fantasy Invasion tape, keep an eye out for the Manbeast and hold on to your guts: The Demon’s Rook is one helluva rollercoaster ride right to the wild side!

First and foremost, it’s obvious that The Demon’s Rook is a real labor of love: not only do the majority of the crew, including Sizemore, wear more hats than a haberdasher (this is, after all, the very definition of “indie filmmaking”), but the attention to detail and infectious good humor seem to indicate that no one was just punching the clock. The cinematography looks great (Tim Reis, who also edited, is an easy nominee for MVP, although he’s got a lot of competition) and the score, attributed to a variety of performers, is absolutely phenomenal: the running joke about Bovine Fantasy Invasion is pretty great, culminating in the aforementioned wildly awesome barn blowout. While the score is fun and interesting, on its own, it also perfectly fits the film’s ’80s-video vibe: as someone who grew up on these films, this gave me a pretty warm sense of nostalgia, let me tell ya.

One of the most obvious (and impressive) things about The Demon’s Rook is its outstanding production design and practical effects. The film has an amazing atmosphere: with its thick, rolling fog and hard red, green and blue lighting, there are times when Sizemore’s micro-epic recalls nothing so much as the glory days of Dario Argento’s eye-popping oeuvre: the cave, in particular, is a really great, simple setpiece and a perfect example of how “less” can always be “more,” in the right hands.

Like the direct-to-video treasures that it so lustily emulates, The Demon’s Rook is a veritable orgy of disembowelments, exploding heads, severed limbs and over-the-top carnage. The kicker here, of course, is that not only are the effects all practical, they’re all absolutely astounding: from the makeup to the costuming to the gore effects, The Demon’s Rook actually looks better than most “professional” films. There’s a sense of physicality, here, that can only be achieved through latex, fake blood and boundless imagination. It says a lot when the worst thing that I can say about the effects is that the Manbeast ends up looking like a super-expensive, high-end Halloween mask: if that’s the biggest effects issue, I’d say they knocked the whole thing out of the park.

The stellar effects go hand-in-hand with the film’s constant sense of invention and imagination: like the best, gonzo ’80s films, there’s very much the sense that just about anything could be lurking around the corner. The film’s mythology is original (I, for one, cannot reiterate how unbelievably refreshing that is in this cookie-cutter era of remakes and re-imaginings) and there’s always the sense of larger-scale world-building going on in the background. While there’s plenty of room for interpretation and further explanation (I won’t pretend that the entire film made complete sense, only that it made “sense enough,” in a Lucio Fulci kind of way), Sizemore never gets so bogged down in the details that it prevents the action from rocketing forward at a nicely frenzied pace. If the “Dark Womb” and its demonic inhabitants are going to be Sizemore’s signature fantasia, I can’t wait to see how the world expands and develops.

As should be fairly obvious from the above, I’m a huge fan of The Demon’s Rook: whether it’s the genuinely terrifying red demon (talk about a perfect synthesis of design, function and performer), the ridiculous “I’m gonna marry Barbara!” jig, the Troma-approved barnstravaganza (complete with bemasked nude dancers, apple-bobbing, moonshine and metal detectors that look like weedwackers) or any of the endlessly inventive gore scenes (talk about lighting up the “Italo-horror” portion of my little, reptilian brain), there’s a whole lot to love here.

This isn’t, of course, to infer that The Demon’s Rook is a perfect film: it falls victim to many of the same issues that plague most micro-budget indies, although none of these prove to be critical injuries. The acting, with the exception of the Sizemores, is universally rough and ranges from non-acting (in every sense of the term) to passable understatement. The pacing can be uneven, especially in the film’s first half, and there’s plenty of “dead air,” so to speak: at nearly two hours, there’s no question that The Demon’s Rook could be tightened up.

The most critical issue ends up being the sound mix, which is so lopsided as to be constantly noticeable. Even with the volume cranked up to the max, I found myself missing dialogue, while the ensuing score/sound effects would end up shaking the walls. This becomes doubly frustrating given that the film isn’t exactly dialogue-lite: I have a feeling that some of my confusion might have been allayed if I were only able to hear what people were saying. To be honest, the sound mix is so bad that, in a lesser film, it would have turned me off almost immediately. It’s to the film and filmmakers’ immense credit that I ended up gritting my teeth and just baring through it: I’m certainly glad that I did but I wonder how many others might not be as willing to meet the film halfway.

Ultimately, despite a few shortcomings and the same growing pains that any like-minded filmmakers might experience (neither Raimi nor Peter Jackson sprung fully formed from the air, like Athena out of Zeus’ cranium), it’s quite obvious that The Demon’s Rook is something special. James Sizemore, Ashleigh Jo Sizemore (like James, she has her hand in everything from creating the demons’ unique language to working with the production design and effects) and the rest of the ultra-talented crew have an unabashed love for not only fantastic-horror but indie films, in general. In many ways, The Demon’s Rook reminds me of Equinox (1970), the ridiculously cool low-budget creature flick that would go on to influence Raimi’s iconic The Evil Dead (1981). If there’s any justice in the world, The Demon’s Rook will go on to inspire a whole new generation of horror filmmakers in the same way that The Evil Dead once did.

If I were you, I’d keep a close eye on Sizemore and his happy crew: in an increasingly homogenized era, this breath of fresh air isn’t only appreciated, it’s damn near necessary. If it’s good enough for Dimwos, you better believe it’s good enough for me.

6/1/15 (Part One): Invasion of the Vicious Kind

04 Thursday Jun 2015

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Alien Abduction, alien abductions, alien experiments, alien invaders, alien invasion, Anja Savcic, Blitz//Berlin, Brittany Allen, cabins, cabins in the woods, cinema, Close Encounters of the Third Kind, co-directors, co-writers, Colin Minihan, Emily Perkins, Extraterrestrial, film reviews, filmmaking duo, films, Freddie Stroma, Gil Bellows, Grave Encounters, Grave Encounters 2, horror films, isolated estates, isolation, Jesse Moss, Melanie Papalia, Michael Ironside, military coverup, Movies, Samy Inayeh, sci-fi, sci-fi-horror, science-fiction, Sean Rogerson, special-effects extravaganza, Stuart Ortiz, the Vicious Brothers, UFOs, Vicious Brothers, writer-director-editor

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If you’re the kind of horror fanatic who prefers the road less traveled to the well-worn thoroughfare, you’ve probably also spent your fair share of time backtracking from dead-ends. With the almost mind-boggling array of horror films being released these days, be it studio-supported tent-poles or direct-to-streaming vanity projects, separating the wheat from the chaff has never been a more daunting prospect. While the number of horror films actually released to theaters still seems as small as it’s ever been, direct-to-video/streaming releases are healthier than ever: with companies like Netflix and Amazon looking to scoop up as much content as possible, potential audiences have more choice than we have in some time.

To compound this issue, horror filmmakers have beaten some sub-genres such as found-footage and zombie films into the ground, releasing so much unmitigated crap that it becomes almost impossible to shift out the diamonds. To these over-mined fields that include the possession film, the haunted asylum and the post-apocalyptic wanderer, feel free to add the alien film, whether in its “abduction” or “invasion” variety. As of late, it seems that indie filmmakers are pumping out one alien-themed horror flick after another. Just recently, we’ve had Dark Skies (2013), the “Slumber Party Alien Abduction” segment of V/H/S 2 (2013), Skinwalker Ranch (2013), Alien Abduction (2014), Honeymoon (2014), The Signal (2014), and Oren Peli’s long-delayed Area 51 (2015), along with a host of others that have managed to slither under the radar. As mentioned, sifting out the diamonds in all of the mud is quite the task.

All this, of course, is by way of saying that the Vicious Brothers’ (aka writers/directors Colin Minihan and Stuart Ortiz) Extraterrestrial (2014) is not only a diamond, it’s easily one of the brightest diamonds that I’ve had the pleasure of witnessing in some time. I’ll actually go one step further and, with no hyperbole, state that Extraterrestrial (warts and all) is easily the apex of the modern alien abduction film: the filmmaking duo, along with wunderkind cinematographer Samy Inayeh, have managed to craft a film that is, by turns, gorgeous, terrifying, mind-blowing and endlessly thrilling. Thanks to its impeccable visual effects, amazing costumes and ability to cherry-pick the very best of sci-fi horror gone by, the Vicious Brothers’ ode to little green men looks like it cost roughly 500 times what it probably did. It’s not a perfect film, mind you, but it’s very nearly the perfect alien movie.

Plot-wise, the Brothers’ film stuffs an alien abduction filling into a cabin-in-the-woods casing. Overly serious April (Brittany Allen) and her clingy boyfriend, Kyle (Freddie Stroma), are headed to her family’s backwoods cabin so that she can take pictures in order to facilitate its sale. Without her knowing, Kyle has decided to turn this into the weekend that he proposes and has invited along their friends, Melanie (Melanie Papalia), Lex (Anja Savcic) and uber-asshole Seth (Jesse Moss), to join in the joyous occasion.

The problem, of course, is that no one bothered to ask April what she wanted: turns out, she doesn’t want to marry her high school sweetheart and settle down. She has a job offer in New York and wants to get out there and experience life, neither of which plan really involves Kyle. As expected, this little revelation throws a monkey-wrench into the weekend, causing Kyle to become withdrawn and moody, whereas asshole Seth just gets one more excuse to get blitzed and act like a jerk, in order to “protect his boy.”

Our little close-quarters domestic drama plays out with a larger, more sinister drama unfolding in the background: local sheriff Alan Murphy (Gil Bellows) is investigating a mysterious disappearance that seems to be tied in to a string of local livestock mutilations. He doesn’t necessarily suspect the city slicker kids but he also doesn’t want them stirring up the locals or interfering with his investigation: toss a personal angle into the missing person phenomena (Sheriff Murphy’s wife vanished without a trace) and you have a lawman with an agenda and no time for tomfoolery.

Just when our group of young people seem to have comfortably settled into the kind of restful vacation that might befit Virginia Woolf, however, a fiery meteor explodes out of the sky, screaming right into the nearby woods, where it explodes in an appropriately impressive little display. Upon closer inspection, the group discovers that the object wasn’t a meteor but an honest to gosh flying saucer. To amp the “uh oh” factor to 11, they also notice a set of humanoidish footprints leading away from the crash site…back in the direction of their cabin.

From this point on, the film becomes an unrelenting triumph in building and relieving tension as April and her friends, along with the able assistance of her surrogate uncle/old family friend/pot farmer, Travis (Michael Ironside), attempt to fight back against their other-worldly visitors. From the claustrophobic confines of their cabin “sanctuary” to the surrounding woods and, ultimately, to places that no human has ever gone, the survivors will learn one very important lesson: not only is humanity not alone, we’re not even at the top of the heap.

First off, let’s get the negatives out of the way. As far as the “human” relationships go, Extraterrestrial doesn’t show us anything we haven’t seen a million times in the past, nor does it present us with a group of unique, sympathetic characters: while the young group in the Vicious Brothers’ film doesn’t necessarily fall into the most generic “stoner,” “final girl,” “jock,” et al stereotypes, no one really stands out with the exception of Allen’s April and Moss’ odious Seth. This isn’t the kind of film where one gets wrapped up in the intense interpersonal drama of the characters, let’s put it that way.

The acting is fine, if a little unmemorable, although Ironside and Sean Rogerson both manage to chew a fair amount of scenery: Ironside’s Travis is a great character, however, brought to vivid life by an iconic character actor, whereas Rogerson’s Deputy Mitchell is a blustery, loud-mouthed and very silly caricature. Allen and familiar-face Bellows are constantly sturdy, although I’ll admit that Papalia and Savcic sort of blurred together, in my mind: they just didn’t get much to do, aside from the stock “run and react” options.

There are also a few moments where the editing and/or cinematography gets a little too flashy for its own good: one particular shot featured so much focus-shifting that I would have assumed the operator was having problems if the rest of the film hadn’t been so impressive (more on that later). I’ll also freely admit that the hand-held camera stuff doesn’t work at all, especially when held side-by-side with the actual cinematography: it’s like touching up a Picasso with ketchup rather than paint. The film also has a tendency to over-rely on the soft/loud dynamic of the modern jump scare, leading to numerous moments that are telegraphed by audio stings or ridiculous increases in volume.

And that, folks, is pretty much the downside to Extraterrestrial. The upside? Everything else. The film looks absolutely astounding: from gorgeous, evocative establishing shots to cleverly revealed shocks to immaculately composed frames, cinematographer Samy Inayeh goes way above and beyond the call of duty. It helps, of course, that the film’s visual effects (both CGI and makeup/costuming) are jaw-dropping: when combined when the absolutely state-of-the-art camera-work, Extraterrestrial is as immersive as any mega-budget Hollywood sci-fi film.

In fact, the first full reveal of the massive space craft reminded me of nothing less than Spielberg’s Close Encounters of the Third Kind (1977): there’s a genuine sense of awe, grandeur and spectacle to Extraterrestrial that is almost completely missing from other indie sci-fi/alien films. Say what you will about the Vicious Brothers’ grasp on the human dynamics of the story: the technical aspect is so astounding that it should, automatically, vault them into the upper echelons of the “event picture” biz.

This sense of perfect visualization continues with the actual aliens, which are pretty much the apex of the traditional “gray-headed, almond-eyed” alien in pop culture. The aliens, here, aren’t so different from other depictions of said types but they inhabit the film in a purely physical way that feels real, refreshing and, ultimately, rather terrifying. I was immediately reminded of the ways in which Spielberg’s original Jurassic Park (1993) felt so organic and “physical”: Extraterrestrial feels the same way, which is pretty much the antithesis of the current “green-screened-to-death” trend.

While the Vicious Brothers’ and their excellent crew absolutely ace the technical aspects of the film, there’s another, even more important aspect that they also nail: the claustrophobic atmosphere. Unlike most alien abduction films that aren’t called Fire in the Sky (1993), Extraterrestrial is genuinely, absolutely frightening. It’s actually frightening on several levels: it perfectly hits the “something in the background” vibe of modern horror films but it also digs in on a deeper, more existential level. There are moments in the film, particularly in its final 20 minutes, where it honestly feels as if the Vicious Brothers are letting us peer into the howling maw of madness: I don’t have to tell you how exhilarating that is, I’m sure.

As I’ve mentioned several times, Extraterrestrial isn’t an especially ground-breaking film, plot-wise: it’s not difficult to see the Alien (1979), Fire in the Sky and Night of the Living Dead (1968) references. The most important thing to remember, however, is that all artistry is theft: it’s what you do with the ill-gotten gains that makes the difference between trash and treasure. In this case, the Vicious Brothers have taken a laundry list of their influences and spun them into something that feels complete and whole on its own, regardless of the foundation its built on.

Lest I seem like an overly supportive stalker, let me conclude by stating that I had seen the Vicious Brothers’ debut, Grave Encounters (2011), some time before I saw Extraterrestrial and wasn’t overly impressed. While the film had its moments, it also didn’t really strike me as anything more than another “found-footage in a creepy place” film, which we already have plenty of. Based on that experience (I’ve yet to see the sequel), there is absolutely no way I could have predicted Extraterrestrial: suffice to say, the level of growth, here, is roughly the same distance between adolescence and adulthood.

Is Extraterrestrial one of the best films of the year? Not at all, although it at least has the finish line in sight (unlike a basketful of films that I won’t mention). Is Extraterrestrial the film to beat for modern, indie alien films, however? I’ll stake my damn reputation on it. There a level of craft and imagination that’s impossible to ignore: if filmmakers can get “discovered” and jumped into the big time based on Youtube videos, here’s to hoping that they can still do it the old-fashioned way…you know, by creating a great, memorable film. If we don’t see the Vicious Brothers directing a tent-pole picture within the next few years, I’ll buy and eat an entire haberdashery.

Catch Minihan and Ortiz on the small stages while you can, gentle readers: something tells me the Vicious Brothers are going to be doing a helluva lot of headlining in the near future.

 

2/28/15 (Part Three): Dying a Thousand Deaths

11 Wednesday Mar 2015

Posted by phillipkaragas in Uncategorized

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Brendan Hood, British films, British horror, Charlie Anson, Christina Cole, cinema, creatures, Dario Piana, death, dying, fear, film reviews, films, George Dillon, Harvesters, horror-fantasy, Ian Stone, Jaime Murray, Michael Dixon, Michael Feast, Mike Vogel, Movies, reincarnation, set in England, special-effects extravaganza, Stan Winston, The Deaths of Ian Stone, violent films

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While ambition is a necessary part of success, too much ambition can be a dangerous drug. Take Dario Piana’s The Deaths of Ian Stone (2007), for example: until the film sags under the weight of its own ambitions, it’s a weird, unsettling and fairly unique take on those tired, old “normal person pursued by unknown forces” tropes. Proudly straining against the constraints of its budget, Piana’s film makes expert use of producer Stan Winston’s legendary effects studio, giving the film some extra oomph in the production department. As Brendan Hood’s script keeps springing “surprise” twists and revelations on us, however, the film gradually becomes bloated and unwieldy, taking on the characteristics of the first film in a series, even as the story works towards a self-contained conclusion. It’s quite the pity: until the film stumbles in the second half, it has all the makings of a real sleeper.

Our titular hero, Ian Stone (Under the Dome’s Mike Vogel), appears to have a bit of a problem: every day, he’s pursued by mysterious, monstrous forces and killed, only to be “reborn” into a different life (hockey player, office drone, taxi driver, drug addict, etc). There’s no explanation for anything: he sees many of the same people in each “reality,” including Jenny (Christina Cole), who appears to be his girlfriend; Medea (Jaime Murray), who ALSO appears to be his girlfriend; a sinister hockey referee (George Dillon); and a mysterious man (Michael Feast), who seems to know more about Ian’s situation than our poor protagonist does. Time and time again, we witness Ian attempt to escape from the shadowy monsters that pursue him, only to be brutally killed, time and time again. As he “jumps” from one reality to the next, however, Ian gradually comes to piece together more and more of the mystery. In the process, he’ll learn what the monsters are, who Jenny and Medea really are and, more importantly, who HE really is. Will Ian be able to put a stop to the terrifying events or is he doomed to keep dying, over and over, for all eternity?

Up until the point where Piana and Hood drop the bomb about Ian’s true identity, The Deaths of Ian Stone is a compact, weird and intriguing little film. The various death setpieces are nothing spectacular but all come with an appropriate amount of tension and a handful of genuinely creepy moments. At times, the film recalls Jacob’s Ladder (1990) in the way that it seems to blend the real and the possibly illusory with equal aplomb. Vogel makes a great protagonist and the effects, courtesy of Stan Winston’s team, are nicely realized. For the first 45 minutes or so, the film seems to be setting us up for some kind of alternate reality/parallel timeframe situation and it’s a lot of fun trying to figure out how the various pieces are going to fit.

Once the film springs the “twist” on us, however, it becomes a different kind of film entirely, something closer to Spawn (1997), perhaps, with various elements from Terminator 2 (1991), Highlander (1986) and The Matrix (1999) thrown in, for good measure. It’s not necessarily that the reveal, itself, is bad (it’s not great but it’s not a critical wound, either): it’s the fact that the twist opens the film up and seeks to expand it just as the actual movie is beginning to gear down. It has the effect of making everything past the midpoint seem rushed and truncated, as if Piana was trying to cram two hours of plot development into 40 minutes of film. The twist also turns the film into something of an action movie, which not only deflates the tension to a considerable degree, but also shows off the budgetary shortfalls to a distressing degree: too often, intense action sequences in low-budget genre films come across as clumsy and cheesy, two issues which certainly plague the film’s back-half.

Think of it as the equivalent of trying to hand-write a large sign without properly planning it out: initially, the letters, words and phrases are all spaced beautifully but things get gradually more cramped, crabbed and illegible as the sign-maker runs out of space…words go at odd angles, things end up in margins and odd abbreviations are used to try to conserve space. This, in a way, is exactly what happens to The Deaths of Ian Stone: as the film becomes more complicated and time ticks down, characterization and plot development get more and more truncated to the point where it all begins to take on a kind of shorthand: the bad guys dress just like the leather-clad baddies in The Matrix, ergo, they must be bad. A particular character needs to act heroic, ergo, they act heroic, even if it plays at odds with what we’ve learned. It’s frustrating precisely because it’s so easy to see how this could have worked: an additional 30 minutes here, a few more scenes there, a slower pace over there…while the midpoint twist is the anchor that weighs the film down, it’s death by a thousand cuts that kills it, not drowning.

I’d like to say that director Piana shows a lot of promise here, since he does, but it’s also telling to note that his follow-up, the direct-to-video Lost Boys: The Thirst (2010), is a completely wretched waste of film that seems like a surefire albatross for any burgeoning career. At this point, there doesn’t seem to be anything new on the Italian director’s resume, indicating that my initial impression was on-the-nose. If Piana does decide to tackle genre filmmaking again, here’s to hoping that he builds from his successes on The Deaths of Ian Stone, while avoiding the disaster that was (to this point) his final film. While it’s never boring or terrible, it also doesn’t live up to its full potential: sometimes, simpler really is better.

2/9/15 (Part Two): Between a Russian and a Hard Place

13 Friday Feb 2015

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action-horror, auteur theory, Ørjan Gamst, Best of 2014, Charlotte Frogner, children in peril, Christian Wibe, cinema, co-writers, dark comedies, Dead Snow, Dead Snow 2: Red vs Dead, Derek Mears, Dod Sno, English-language debut, Evil Dead, extreme violence, favorite films, Film auteurs, film reviews, films, flashbacks, foreign films, gore films, Hallvard Holmen, Hansel and Gretel: Witch Hunters, horror franchises, horror-comedies, Ingrid Haas, Jocelyn DeBoer, Kristoffer Joner, Martin Starr, Matthew Weston, Movies, multiple writers, Nazi zombies, Nazis, Norwegian films, Peter Jackson, Russians vs Nazis, sequels, special-effects extravaganza, Stig Frode Henriksen, Tommy Wirkola, Vegar Hoel, voice-over narration, writer-director, zombie hunters, zombies with weapons

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At one point in Tommy Wirkola’s Dead Snow 2: Red vs Dead (2014), intrepid American zombie hunter Daniel (Martin Starr) turns to our put-upon hero, Martin (Vegar Hoel), and tells him, “I’ve seen thousands of zombie movies and this is not in any of them. You’ve created a whole new genre here, man!” Wirkola might not have invented a whole new genre with Dead Snow 2, per se, but he certainly seems to have perfected the one he’s working in: in every way, shape and form, Wirkola’s long-awaited sequel to his outstanding Dead Snow (2009) is top-shelf entertainment, 100 minutes of pure, unadulterated zombie-killing bliss. Bigger, better, funnier and more explosive than the original, Dead Snow 2 is that very rarest of sequels: it takes the original film, turns it up to 15 (sorry, Tap: this amp is way louder) and gives fans every single thing they wanted, along with lots of things we didn’t know we needed. I hate to draw a line in the sand but here goes: Dead Snow 2 is the single greatest Nazi zombie flick in the long, storied history of moving pictures. Wirkola has done it again.

In a stroke of pure genius, Dead Snow 2 picks up from the very shot that ended the first film, providing one of the very best examples of continuity possible (even more impressive when one considers the five-year gap between the films): all of the principal crew return, along with the previous film’s Vegar Hoel, allowing both films to dovetail as neatly as possible. After escaping from the villainous Herzog (Ørjan Gamst) in a white-knuckle car chase that culminates by introducing the undead commandant to the front grill of a speeding semi (right after he loses his saluting arm), Martin crashes and wakes in the hospital.

Afforded a little breathing space, Martin notices two things right off the bat: he’s handcuffed to the bed and he appears to have a new right arm. A nearby police officer cheerfully lets Martin know that they suspect him of massacring all of his friends from the first film, while a doctor cheerfully tells him that they found his severed arm in the vehicle and decided to reattach it. That’s right, folks: Martin’s new right arm is Col. Herzog’s old one! Faster than you can say “Evil Dead 2,” Martin’s possessed arm is killing the living shit out of everyone around him, forcing him to go on the lam.

As Martin tries desperately to control Herzog’s murderous limb, the undead Nazis rampage across the countryside, slaughtering dozens of unsuspecting civilians at every turn, only to resurrect them as additional zombie soldiers. Herzog’s army grows ever larger and it seems that all might be lost until Martin gets an unexpected call from the Zombie Squad, an American team of professional zombie hunters (according to Daniel): they’re heading across the world to help bail him out and squash the undead Nazi threat once and for all. As we see, however, this group of “professionals” actually consists of Daniel and his two friends, Monica ( Jocelyn DeBoer) and Blake (Ingrid Haas): they operate out of Daniel’s basement, have arguments about the merits of Star Wars vs Star Trek and have, to the best of our knowledge, never actually set eyes on a member of the living dead.

We don’t get to pick our heroes, however, and it soon becomes apparent that Martin, the Zombie Squad and new recruit, Glenn (co-writer Stig Frode Henriksen), are all that stands between the unsuspecting citizens of Norway and an honest-to-god Nazi invasion. When the chips are down, however, Martin will be forced to rely on a rather unorthodox solution: he’s going to have to use Herzog’s arm to resurrect the slain members of a rival Russian POW group. With undead Russians on one side and undead Nazis on the other, however, Martin and his team will quickly learn that leaping from the frying pan to the fire is a mighty fine way to get burned. Will they be able to stop the zombies in time or is the entire world on the cusp of a terrible, bleak new dawn?

As someone who absolutely adored the first Dead Snow, I’ll admit that I was more than a little nervous when I first sat down to watch the sequel: after all, this could only be a disappointment, no matter how small, and actually ran the risk of affecting my positive feelings towards the first film. Turns out I should have had a little more faith in ol’ Tommy: not only is Dead Snow 2 not a disappointment, it’s actually one of the very best films of 2014, horror or otherwise.

The key to the film’s success comes from amplifying those elements that really worked in the first film (the over-the-top action setpieces, the sly humor) and downplaying or eliminating the elements that weren’t quite as successful (namely the fact that Martin is kind of a drippy hero, for much of the film). While the first film had plenty of creepy, more traditionally horror-related scenes (such as the outhouse stalking), Dead Snow 2 is almost completely action-oriented. There are plenty of scenes devoted to zombie mayhem, don’t get me wrong, but nearly all of them are pitched as frenetic, over-the-top action moments, rather than more traditionally “scary” ones. Some of the best scenes in the film are the impossibly mean-spirited ones where the zombies rampage through veritable mobs of innocents, dispatching them in some truly inventive, eye-popping ways. Nothing’s sacred in the film (literally, as one of the plot points involves killing and resurrecting a priest), which anchors the film completely and totally in “early Peter Jackson” territory. From the gag where a tank rolls over a sandbox full of kids to the one where a zombified Nazi guts someone, uses the intestines to siphon gas out of a car and then gives a cheerful thumbs-up, Dead Snow 2 practically holds up a banner that says “Anything’s possible” and dares you to think otherwise.

In fact, this element of “anything goes” is one of the most intoxicating aspects of Wirkola’s film: there’s invention, originality and individuality to burn here, yet it always feels like the biggest surprises/delights are still over the horizon. By the time we get to the resurrected Russians, a ridiculously thrilling fight atop a moving tank and the simply fantastic finale (featuring, quite possibly, the best use of Bonnie Tyler’s “Total Eclipse of the Heart” that anyone could come up with, ever, period), the film feels like it’s going to keep piling on badassitude until our collective heads explode. This is the kind of film where the final credits roll and you realize that your chest hurts because you’ve been holding your breath without realizing it.

As with the first film, Wirkola and Henriksen’s script is rock-solid and almost impossibly funny: they’ve doubled-down on the number of gags in this go-round, gifting us with classic moments like the one where Herzog tries to Sieg Heil without his missing arm, the outrageous scene involving Martin and the kid in the hospital that manages to be horrifingly hilarious and some truly inspired bits involving a friendly zombie (Kristoffer Joner) that manage to one-up Bub in every way. The film is a lot funnier than the original, yet still manages to deliver plenty of hardcore/badass moments: the bleeding stained-glass windows as Herzog strides into the church deserve to be iconic and the scene where Daniel turns into a full-on zombie slaughterer is a real thing of beauty. As with the first film, Wirkola perfectly melds the horror and humor: this time around, everything just hits harder because it’s all so much better. Talk about a success story!

As with the first film, Dead Snow 2 looks and sounds absolutely killer: the effects are all top-notch and, with the exception of a few dodgy CGI blood shots, look as real as they need to. Acting-wise, the sequel is head-and-shoulders above the original (which was, itself, no slouch): besides the reset of Martin as a more traditional hero (ala Ash), we also get the always reliable Martin Starr as Daniel; another great, silent turn from Gamst as the vile Herzog (he really gets into the character this time around, giving us a handful of scenes that do the impossible and almost (just barely) begin to humanize the monster) and the brilliant addition of Hallvard Holmen as the impossibly obnoxious Gunga, a rural police chief who’s half-way between a Keystone Kop and James McAvoy’s repellent Bruce from Filth (2014). DeBoer and Haas are quite wonderful as Daniel’s perpetually feuding cohorts (DeBoer’s “May the force be with you” is a definite highlight) and Henriksen is equally great as Glenn: the scene where he, singlehandedly, stands up to the entire Nazi battalion is pure poetry and a real fist-raiser.

I’ve always enjoyed Wirkola’s films (I’ve seen the original Dead Snow quite a bit in the five years since its release and I seem to be one of the few people in the world who really enjoyed Hansel and Gretel: Witch Hunters (2013)) but there’s no denying that Dead Snow 2 marks a new evolution in his filmmaking. At this rate, Wirkola stands a very good chance of becoming the reigning clown-prince of horror-comedy: the level of polish and quality here is astounding. With one foot firmly in the outrageous gore comedies that influenced him (those looking for the red stuff need not fear: Dead Snow 2 is, quite possibly, one of the most splatterific films since Romero’s unassailable Dawn of the Dead (1978)) and the other in the kind of bright, big-budget multiplex fare that have always been anathema to “real” horror, we might be looking at the next, great “uniter,” similar to Edgar Wright. With a sequel to Hansel & Gretel in the works, I’m willing to wager that Wirkola plans to take his game to the next level. Bully for him: as a die-hard member of Team Tommy, I, for one, cannot wait.

1/31/15: The Galaxy According to Groot

02 Monday Feb 2015

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Academy Award Nominee, action-adventure, aliens, based on a comic book, Ben Davis, Benicio del Toro, blockbusters, box office success, Bradley Cooper, Chris Pratt, cinema, co-writers, comic adaptations, comic book films, Dave Bautista, Djimon Hounsou, Drax, ensemble cast, favorite films, film reviews, films, Gamora, Glenn Close, Groot, Guardians of the Galaxy, James Gunn, John C. Reilly, Josh Brolin, Karen Gillan, Lee Pace, Lloyd Kaufman, Marvel comics, Michael Rooker, Movies, Nicole Perlman, Peter Quill, Rocket Raccoon, Ronan, sci-fi, science-fiction, Slither, special-effects extravaganza, Star Wars, Starlord, Super, superheroes, supervillains, Thanos, The Avengers, Troma films, Tyler Bates, Vin Diesel, writer-director, Zoe Saldana

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Once upon a time, in a galaxy far, far away, writer-director James Gunn was but a lowly scribe pumping out scripts for bad-taste powerhouse Troma Pictures. Almost twenty years from his debut, the “Shakespeare-by-way-of-the-vomitorium” Tromeo and Juliet (1996), Gunn is responsible for Guardians of the Galaxy (2014), one of the biggest, brightest and most successful blockbusters of 2014 and, perhaps, the most “un-Marvel” of all Marvel comic adaptations. It may seem like an impossibly long and outrageously strange journey from Troma to the top of the charts, as it were, but anyone who’s followed Gunn’s career since his directorial debut, Slither (2006), knows that the signs were there all along: it’s just taken everybody else a little longer to figure it out, that’s all.

In many ways, Gunn’s Guardians of the Galaxy is the perfect antidote to the self-important, uber-serious comic book adaptations that have begun to clog the multiplexes. As comic film storylines continue to get darker, more cynical and more “mature,” ala the Dark Knight series, Avengers, et al, it’s refreshing to watch a big budget, tent-pole action-adventure film that’s indebted to the old days of Star Wars (1977) and Raiders of the Lost Ark (1981) and that largely eschews the self-flagellation, dreary visuals and po-faced acting of modern comic franchises. While GOTG is far from a perfect film, it’s never anything less than a complete blast to watch and handily establishes a new superhero team that promises some really awesome things for the future. Gunn has returned the “fun” to comic movies and, for me, it’s about damn time.

We begin on Earth, in 1988, with young Peter Quill (Wyat Oleff) at the bedside of his dying, cancer-stricken mother. Too upset to take her hand as she fades into nothingness, Peter runs outside and is promptly beamed up into a massive spaceship. 26 years later, Peter (Chris Pratt) is grown up and going by the name “Starlord.” He’s been working with the aliens that “captured” him ever since the incident, a group of scurrilous interstellar scavengers led by the blue-skinned Yondu Udonta (Michael Rooker).

When we first meet the adult Peter, he’s in the middle of recovering some sort of orb artifact for Yondu. After acquiring the artifact, Peter runs afoul of a group of heavily armed thugs, narrowly making his escape: he ends up on the shit-lists of both his former “employer” and the evil Ronan the Accuser (Lee Pace), your basic, everyday super-villain who wants to use the orb to destroy the planet that he so abjectly hates, Xandar. Ronan is an underling of Thanos (Josh Brolin), a massively powerful, godlike Titan who seeks to rule every galaxy he comes in contact with. Thanos’ “daughters,” Nebula (Karen Gillan) and Gamora (Zoe Saldana) work with Ronan and Gamora is dispatched to retrieve the orb from Peter.

Meanwhile, Peter has ended up in the sights of Rocket Raccoon (Bradley Cooper) and Groot (Vin Diesel), a pair of intergalactic bounty hunters and one of the funnest “odd couple” teams in some time. Rocket, a motor-mouthed, anthropomorphic and heavily-armed raccoon is the “brains” of the operation, while Groot is some sort of incredibly strong tree-creature who communicates with the sole phrase “I am Groot.” After engaging in a heated battle with Peter and Gamora, all four adventurers end up in the high-tech Xandarian prison known as the Kyln. Once there, the group meets up with Drax (Dave Bautista), a burly, impossibly literal warrior with a burning hatred for both Ronan and Gamora. Forming an uneasy alliance, the group work together to escape the prison. After learning the truth behind the orb and the limitless power it contains, Peter decides that he must keep it from Ronan at all costs. As Ronan’s forces mass against our intrepid heroes, however, and utter devastation gets closer and closer to the defenseless people of Xandar, the Guardians of the Galaxy will find themselves in the fight of their lives. At stake? Nothing less than the fate of all humanity. Are they up for the challenge? Well, they don’t call ’em the Guardians of the Galaxy for nothing, right?

From the early scene where Chris Pratt pops his headphones on and shimmies and bops across the alien temple, all the way to the epic final fight with Ronan, Gunn’s Guardians of the Galaxy is one ludicrously fun setpiece after another. For two hours, Gunn manages to keep the tone light and sprightly, despite such heavy subjects as massive destruction, individual death and the end of humanity as we know it. Anytime things threaten to get too weighty, Gunn throws in another nifty effects sequence, some funny jibber-jabber with Rocket or another breath-taking fight scene: there might be the occasional furrowed brow, here, but it’s always followed by some sort of fist-raising bit that keeps the dial firmly on the “fun” side.

As mentioned earlier, GOTG is actually more beholden to something like the original Star Wars than it is to any of the modern-day Marvel comic adaptations that it follows. There are certain moments in GOTG that fall within established comic film clichés (the obligatory “hero sacrificing” moment, the rather contrived “moments of doubt” that help bring the group closer together, the decidedly moldy scenes involving the Xandarian government wringing their hands) but the thing is much more a “space opera” than a straight-forward superhero film. If anything, GOTG is much closer in spirit and tone to del Toro’s Hellboy adaptations than The Avengers, etc.

Special-effects-wise, GOTG ranges from the absolutely stunning (some of the backgrounds are so beautiful that they should be framed) to the strangely obvious and slightly awkward (some of the compositing during the space-ship dog-fight scenes is oddly clunky and there are several instances of the CGI looking obviously fake and sterile). Many of the creature effects are achieved with makeup (hence the film’s Oscar nomination for Best Makeup), which is always a nice surprise, and there is certainly a massive amount of variety to the various creatures, aliens, locations and ships. Particularly noteworthy is the awesome Knowhere location, which channels the futuristic slums of Blade Runner (1982), as well as the Kyln, which reminds of things like the space cantina in Star Wars. While the film usually looks amazing, I found myself pulled out of the movie just often enough to wish that the effects-work was more consistent.

The film’s score, by composer Tyler Bates, is your standard-issue heroic space fare but special mention must be made of the oldies-oriented soundtrack, centered around Peter’s “Awesome Mixtape Vol. 1.” There are several scenes where the soundtrack really adds to the film, such as Peter’s opening exploration and the awesome slo-mo bit involving the Runaway’s “Cherry Bomb.” The songs help provide a nice juxtaposition between the film’s high-tech polish and its old-fashioned vibe and shows that Gunn’s attention to detail doesn’t just extend to the film’s visual aspects.

As with any comic film, casting becomes crucially important: as with most other aspects, GOTG is appropriately solid with its casting. While I’m not (quite) ready to crown Pratt as the next matinee hero, I’ll admit to finding him effortlessly likable, sweet and fairly kickass here. I wish that he was able to jettison a bit more of his “Andy-ness” (from Parks and Rec), though: at times, the character of Peter vacillates between seeming like a sweet doofus and a sarcastic, square-jawed hero, ala Han Solo. For my money, the square-jawed hero aspect works much better but this is also Pratt’s first real time in the “hero” seat, so there’s room for growth. Saldana is decent-enough as Gamora, although she doesn’t seem to get a whole lot to do. Ditto Bautista, as Drax, who gets some nice scenes but all too often seems to exist as a lot of background noise. I’ll admit to being less than thrilled with his ultra-literal method of thought/speech, which often feels like it reduces the character so something like an extraterrestrial Tarzan.

By and large, however, Cooper and Diesel handily steal much of the film as the unbeatable team of Rocket and Groot. In particular, Cooper is a revelation as Rocket: I’ll admit to taking almost everything Cooper does with a grain of salt (I am absolutely not ready to crown him one of the greatest actors of our generation, despite what the Academy seems to think) but I was over the moon with his take on the character. Despite being a mo-cap creation, Rocket ends up being (almost) the most realistic, “human” character in the film: I love his quips and snarkiness but the scene where he breaks down and bemoans his unnatural “creation” is a real powerhouse. While given decidedly less to do, at least vocally, Diesel ends up being the real heart of the film as Groot: using his physicality and some choice, if subtle, facial expressions, Diesel manages to make Groot unbelievably sweet, cool and relatable. Even better, Cooper and Diesel work fantastically well as a team: we absolutely buy their friendship and relationship, which adds tremendous emotional resonance to several latter-half plot developments.

On the acting down-side, we get a completely negligible performance from the normally reliable Gillan as Nebula (she’s ridiculously shouty, way too intense and never believable), a bit of a non-starter from Pace as Ronan (the character is interesting but Pace never does much with it and comes across as thoroughly anonymous) and less Rooker than he (and we) probably deserve. I’ll also toss a little shade at Glenn Close, who turns in one of those cookie-cutter performances that seems to come straight from the factory conveyor belt, as well as poor Benicio del Toro, who gets virtually nothing to do as The Collector.

As someone who grew up on Troma films, I’ve followed Gunn’s career from the get-go. While his debut, the gory, goofy, horror-comedy Slither felt like the natural post-Troma move for one of Lloyd Kaufman’s proteges, Gunn really came into his own with the followup, Super (2010). Using Rainn Wilson as an appropriately blank canvas, Gunn came up with a truly ingenious commentary on the superhero genre, one that managed to bleed all of the fantasy and mystique from caped crusaders and reveal the sad, damaged heart at the core of costumed vigilantism. For my money, GOTG absolutely feels like the next logical progression for Gunn: he’s increasingly finding ways to subvert the mainstream, sprinkling that trademark “Troma humor” atop some notably “un-Troma” types of film. There are plenty of examples to be found here but two of my favorites would have to the scene where Peter challenges Ronan to a dance-off (absolutely classic) and the laugh-out-loud bit where John C. Reilly’s Corpsman Dey makes the brilliant comment that he “doesn’t believe that anyone is 100% a dick.” Far from feeling like a neutered version of his earlier films, GOTG feels like Gunn just has a much bigger, more vibrant canvas to work with.

As someone who’s the furthest thing from a comic film fan, I wasn’t quite sure what to make of Guardians of the Galaxy before I actually sat down to watch it. While I’m a huge fan of Gunn’s work, I had the feeling that this might amount to “gun for hire” work, coming across as nothing more or less than a glossy waste of time. I’m familiar with the Guardians from my comic-reading youth but I haven’t actually cared about comic books since I was a kid: I’ve always viewed comic films as mindless entertainment, no more or less. I did enjoy The Avengers (2012) for what it was but I certainly don’t attach any measure of importance to it (or other Marvel projects, for that matter). In other words, I’m probably the absolute last person that this film was “made” for.

But you know what? I ended up kind of loving the film, anyway. While it’s not always smooth-sailing, GOTG has a tremendous amount of heart and is never anything less than full-bore entertaining. The cast and storyline are fun, the film is fast-paced and nothing gets bogged-down in undue sentimentality (or, at least, not for very long). Most importantly, nothing wears out its welcome: unlike the jaded, burned-out opinion I have of films like the Avengers series, I was ready for more GOTG as soon as the film ended. Rather than viewing the obligatory sequel with dread (already scheduled for 2017, apparently), I’m actually looking forward to the continued adventures of Starlord and friends. This could all change should the franchise get beaten into the dust, of course, but it all seems fresh and new at this stage: the far reaches of space, as they say, are the limit.

As a longtime fan of Gunn’s, I expected to enjoy aspects of Guardians of the Galaxy but I certainly wasn’t expecting to like the film as much as I did. For my money, GOTG was (probably) the best “spectacle” film of last year (aside from Edge of Tomorrow, perhaps) and yet another movie that made me regret my theatrical embargo: there were scenes and visuals, here, that I bet would have been absolutely mind-blowing on the big screen. Lesson learned, however: when Gunn is ready to get his next installment of Guardians of the Galaxy off the ground, I’ll be waiting at the box office, money in hand. I might not care for superhero films, for the most part, but I’m always ready and willing to watch a great director bring his A-game to an interesting project.

1/3/15 (Part Five): Reset Your Life

25 Sunday Jan 2015

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Edge_of_Tomorrow_Poster

When I call Doug Liman’s Edge of Tomorrow (2014) the best video game movie I’ve ever seen, understand that’s neither sarcasm nor a pejorative: it really is the one film that perfectly encapsulates everything that’s great about video games and successfully translates it to the big screen. Like the best video games, it’s got a gripping storyline to lead from one action setpiece to the next, a wannabe hero who becomes our avatar into the action and a precise understanding of the importance of multiple lives and the need to reset the whole game from time to time. The fact that Edge of Tomorrow can function as the equivalent of a life-action video game and still maintain enough genuine emotional heft and three-dimensional characters to seem like the furthest thing from a video game is one of the reasons why the film was one of the best of 2014.

Functioning as sort of a first-person-shooter take on Groundhog Day (1993), we get dropped into a reality where the Earth is under attack from an alien menace dubbed the Mimics. The Mimics are horrendously lethal, tentacled monstrosities that prove especially efficient at destroying soft-skinned humans and have proceeded to put the entire species into a serious headlock. After we develop exo-suit technology and creat “super soldiers,” however, we begin to fight back against the extraterrestrial menace and slowly make headway. The forces of humanity are now gathering for a last, desperate push against the Mimic threat on the European front (ala World War 2), a campaign that is being called “Operation Downfall.”

Into this set-up, we get the snide, arrogant, paper-pushing personality of Major William Cage (Tom Cruise). A proud desk jockey and bureaucrat, Cage is the furthest thing from a soldier, despite his rank. He gets the nasty shock of a lifetime, therefore, when he’s called before the imposing person of General Brigham (Brendan Gleeson) and ordered to the frontline. Stripped of his rank, labeled a coward and handed over to the tender mercies of Master Sargeant Farell (Bill Paxton) and the rowdy grunts of J Squad, Cage is pretty much a sitting duck. Once he actually gets to the battlefield, however, he quickly becomes a cooked duck. Game over.

Until, that is, Cage wakes up back at the army base, on the morning of his previous death. Through some sort of exposure to the Mimic’s blood, Cage has now acquired their ability to “reset the day,” as it were: every time he dies, he’s just brought right back to the base, in the morning. As he works through this horrendous case of deja vu, Cage comes into contact with a highly skilled “super-soldier,” Sgt. Rita Pitaki (Emily Blunt), who knows exactly what he’s going through: after all, she used to have the same “condition” until recently. Rita wants to use Cage’s ability to put an end to the Mimic menace once and for all: if he can lead them to the Omega Mimic (and keep dying/resetting in the process), the human forces will be able to strike a decisive victory against the enemy, ending the nightmare.

Cage, however, is such a wimp that he can’t survive in the fury of battle for five minutes, let alone the length of time it will take to lead them to the Omega Mimic. Cue a rigorous training regime that will see poor Cage “die” more times than…well, than your usual video game character, shall we say. Over time, however, Rita is able to bludgeon Cage into the kind of soldier who just might have a chance out there. The odds are never less than dicey, however, and treacherous revelations lie around every corner. Will Cage be able to play this game through to the end or will he lose his last life trying?

First off, Edge of Tomorrow is an absolute blast, a non-stop thrill ride that leaves you breathless from the jump and never flags in energy, invention or wit for the entirety of its runtime time. Director Liman, working with a screenplay from genre virtuoso Christopher McQuarrie and Jez and John-Henry Butterworth, is an absolute wizard at crafting show-stopping action sequences and the entire film is a ridiculous amount of fun to watch. One of my big complaints with modern action films is that the action sequences are always staged in ways that are too needlessly kinetic, robbing the scenes of any sense of fluidity or space. This is definitely not the problem with Edge of Tomorrow, which manages to be non-stop, yet orderly enough to allow for the action sequences to have their own individual quirks and not devolve into blurs of motion.

The film also looks great, with a fully established world that feels lived in and authentic, while maintaining a kind of hyper-reality: again, very reminiscent of modern video games. Cinematographer Dion Beebe, whose resume includes things like Holy Smoke (1999), Chicago (2002) and the recent adaptation of Into the Woods (2014), turns in some suitably stunning images and the effects work is all top-notch.

While Cruise would probably be a huge draw for many viewers, I’ve never been an automatic fan of his: it really depends on the film, as far as I’m concerned. In this case, Cruise is a natural fit for the role of Major Cage and he turns in one of my favorite performances of his in years. Smug, self-serving and vaguely slimy, Cage is positioned as the least likable character you can imagine, yet Cruise is able to develop that into someone who’s a charismatic hero, by the film’s final reel. It’s a really neat hat trick and Cruise is incredibly likable here: I can see why he’s still regarded as a matinée idol. There’s a nuance and sense of irony to his performance that’s quite nice and he manages to pull some genuinely funny moments out of the film, as well (the bit where he bites it rolling under a car is absolutely hilarious, as is the bit where he gets “reset” after breaking his back).

Cruise receives excellent support from Emily Blunt, who turns in a nicely asskicking turn as Rita. She’s always believable as the cold-blooded soldier, yet her subtle emotional turns help posit her as a more three-dimensional character. Blunt and Cruise make a great team, to boot, and the two have genuine chemistry: the scenes where they slowly slog through the battle, inch by inch, are masterpieces of action yet still retain a surprising amount of intimacy.

The supporting cast is equally great, with veterans like Brendan Gleeson and Bill Paxton turning in some fantastic work, along with folks like Jonas Armstrong, Tony Way and Kick Gurry, who bring vivid life to the soldiers of J Squad. In fact, there’s no one performance that comes across as awkward, off or just flat-out awful: everyone in the cast gives consistently strong, believable performances, from the principals to the walk-ons. The film is pulpy, to be sure, but the acting still manages to be broad without sliding over into self-parody or stupidity.

I honestly wasn’t expecting Edge of Tomorrow to be anything special: if anything, I expected it would be nothing more than a glossy, well-made, big-budget studio film that was loud, frenetic and utterly devoid of meaning. Instead, the film ends up being a whip-smart, funny, thrilling and endlessly fun spectacle that slows down just enough for some character development but never enough to let up on the adrenaline. It also looked so good that I instantly regretted not seeing it in a legitimate theater: cest la vie, I suppose. While I enjoyed Liman’s Swingers (1996) back in the day and thought Go (1999) was alright, I never liked his Bourne Identity (2002), mostly because I didn’t care for the staging of the action sequences. Imagine my surprise, then, when the same director manages to helm one of my favorite action films in years. The world really is a funny place, isn’t it?

12/25/14 (Part One): The Greatest Movie Never Made

30 Tuesday Dec 2014

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Alejandro Jodorowsky, Alex Cox, Amanda Lear, ambitious films, auteur theory, Best of 2014, Brontis Jodorowsky, Chris Foss, cinema, Dan O'Bannon, David Lynch, Devin Faraci, Diane O'Bannon, documentaries, Douglas Trumball, Drew McWeeny, Dune, El Topo, favorite films, Film auteurs, film festival favorite, film reviews, films, Frank Herbert, Frank Pavich, George Lucas, H.R. Giger, inspirational films, Jean Giraud, Jodorowsky's Dune, Michel Seydoux, Movies, Nicholas Winding Refn, Pink Floyd, Richard Stanley, Salvador Dali, Santa Sangre, sci-fi, science-fiction, special-effects extravaganza, The Holy Mountain, unfinished films

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What is the greatest sci-fi film ever? Depending on who you ask, you might get answers like 2001: A Space Odyssey (1968), Silent Running (1972), Solaris (1972), The Empire Strikes Back (1980), Star Trek II: The Wraith of Khan (1982) or Disney’s The Black Hole (1979). The answers probably depend on lots of stuff: the age of the person in question, where they sit on the “Star Wars vs Trek” scale, how “hard” they like their sci-fi…hell, how someone defines the genre can even affect this particular list. One thing is pretty clear, however: ask this one simple question to a crowd of people and expect to get a crowd of answers (unless, of course, you’re at a Trekkie convention, at which point the answer will, obviously, be Silent Running).

The greatest sci-fi film ever made? That’s a hard question. But the greatest sci-fi film never made? That, friends and neighbors, is much easier to answer. After all, which sci-fi movie was supposed to have featured Mick Jagger, Salvador Dali and Orson Welles in starring roles, while Pink Floyd supplied part of the musical score? Which hypothetical extravaganza gave notorious freaknik H.R. Giger free reign over part of the production design, featured eye-popping storyboards by renowned graphic artist Jean Giraud (aka Moebius) and would have rivaled the special effects technology of Star Wars a full two years before George Lucas and his team struggled to make their landmark film?

If all of the above sounds like some sort of acid trip dreamt up in a sensory deprivation chamber, know that it almost came to pass, albeit in the same way that comets “almost” batter the Earth on a constant basis. Who was the mad genius responsible for what would have, without a doubt, been the single most mind-blowing, game-changing, iconic science fiction film in the history of the medium? Why, none other than the mad monk of experimental cinema, the spiritual guru behind essential “midnight” films like Fando y Lis (1968), El Topo (1970) and The Holy Mountain (1973): Alejandro Jodorowsky. As we see in Frank Pavich’s amazing, inspirational new documentary, Jodorowsky’s Dune (2014), the Chilean auteur’s singular, stunning vision for Frank Herbert’s classic sci-fi novel may have been doomed from the get-go but the Technicolor sense of wonder associated with the project will live on forever.

Beginning with a quote from Austrian neurologist Viktor Frankl (“What is to give light must endure burning”), Pavich’s documentary immediately introduces us to one of the most kinetic, passionate, amazing filmmakers to ever draw breath, the inimitable Alejandro Jodorowsky. Instantly infamous after his bizarre, spiritual and surrealist El Topo managed to tear a collective hole in the brain-pans of ’70s-era film audiences, Jodorowsky was riding high after the success of El Topo’s follow-up, the even more “out-there” Holy Mountain. Looking for his next project, Jodorowsky had the good fortune of running into a friend who extolled the virtues of the Frank Herbert book, Dune (1968), a massively popular best-seller. The rest, as they say, was almost history.

Despite never reading the novel, Jodorowsky immediately started to put together a production plan that must have seemed about as realistic as someone attempting to flap their arms and fly to the moon: assemble a dream-team of creative personnel (from all disciplines), shoot for the moon with casting (Jagger at the height of the Stones power, the legendary Dali as “Emperor of the Universe,” Welles when he’d already become a societal recluse, David Carradine, just because), pull out the stops for the musical score (Pink Floyd, fresh off the record-breaking success of Dark Side of the Moon) and aim for a final product that’s more about mind-expansion and “ushering in a new era” than earning box office coin. Had Jodorowsky been able to pull off this amazing mess of an idea, we’d probably still be discussing the film, almost 40 years after its release. Instead, the version of Dune that fans finally received was the troubled 1984 David Lynch version, a film that bore very little resemblance to Jodorowsky’s proposed epic. Despite never being made, however, copious production notes, pictures and sketches exist from the pre-production visualization, production notes and designs which have actually been (subtly) influencing popular film for several decades. A film so influential that it influenced films without ever being made…now that’s a legend!

From beginning to end, Jodorowsky’s Dune is an absolute and complete joy, a film that’s more about the never-ending passion to create and a “never say die” attitude than anything as simple as a failed adaptation of a popular novel. Pavich utilizes some truly great talking head interviews, from the likes of directors Nicholas Winding Refn, Richard Stanley and Alex Cox, to genre experts like Badass Digest’s Devin Faraci and Ain’t It Cool’s Drew McWeeny and actual personnel from Jodorowsky’s planned version of the film, including producer Michel Seydoux, H.R. Giger (before his recent death), Dan O’Bannon’s widow, Diane, and legendary graphic artist Giraud. Looming over everything, however, is the formidable presence of the master himself, Jodorowsky: at no point in the film is Jodorowsky ever less than a wonderful, exuberant personality, a true force of nature who comes across as the single greatest cheerleader that the human race has ever had. In fact, I’ll lay a little wager down here: if you don’t feel your heart growing three sizes by the time the film is over, ala that mean old Grinch from yore, I’m gonna go ahead and assume that you’re already dead. Even then, I’m pretty sure ol’ Alejandro would still be able to wring at least a grin from the most somber soul.

While any notion of a “perfect film” is, by definition, rather pie-in-the-sky, Jodorowsky’s Dune is that rarest of things: a perfect film, from beginning to end. Chalk it up to a perfect storm of awesomeness: a fascinating subject, plenty of in-depth information and amazing production notes, excellent commentary from participants and experts, a subtextual underdog story and some of the coolest, funniest and strangest behind-the-scenes stories ever told. It’s almost impossible to pick the best stuff out but one of my personal favorites was the section devoted to Jodorowsky and Seydoux trying to secure Dali for the film. While the notorious surrealist went out of his way to make things difficult for the filmmakers, their ultimate solution was pure genius (let’s just say that, for the briefest of moments, Dali got his wish and really was the highest-paid actor on Earth). The truth is, however, if there’s one good story here, there are at least a hundred: one of the film’s meanest hat-tricks is how it makes the 90-minute runtime feel closer to 15 minutes…if ever there was a film that deserved to be 3+ hours, Jodorowsky’s Dune is that film.

For me, Pavich’s documentary is absolutely essential thanks to my incessant fanboy love of Jodorowsky: I was corrupted by his films at an early age and, thankfully, haven’t looked back since. Even if I wasn’t a huge fan of his work, however, Jodorowsky’s Dune would still manage to capture my heart. At its core, Pavich’s film is really about the never-say-die attitude of true artists, the kind of folks who simply can’t bend and conform to society no matter what they do. There’s something unbelievably empowering about listening to the 84-year-old Jodorowsky talk about his various philosophies: he has a way of making even the impossible seem possible, which also goes a long way towards explaining the appeal of the documentary, itself. Thanks to Pavich’s film, cinephiles and multiplex-patrons alike can revel in some of the most imaginative, insane, epic and impossible cinematic creations never put to film.

Jodorowsky’s Dune may not exist in any way that we can consume but, thanks to Frank Pavich’s amazing Jodorowsky’s Dune, at least we’ll be able to admire the mirage from a distance. If the stars would have aligned all those years ago, Jodorowsky would have been able to make his film…and it very well may have changed the world as we know it. We’ll never have the actual film but we’ll be able to marvel at the imagination and innovation behind it from now until the stars in the sky finally wink out. In a perfect universe, Jodorowsky made his Dune and it was, without question, the single, greatest sci-fi film ever.

12/9/14: Truth in Advertising

16 Tuesday Dec 2014

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Army of Darkness, Brett Gipson, Brian Posehn, Chillerama, cinema, co-writers, Danny Pudi, demons, Dungeons & Dragons, evil books, fantasy vs reality, film reviews, films, horror-comedies, horror-fantasy, Jimmi Simpson, Joe Lynch, Kevin Dreyfuss, Knights of Badassdom, LARPers, live-action role playing, long-delayed films, male friendships, Margarita Levieva, Matt Wall, Movies, Peter Dinklage, practical effects, role-playing games, Ryan Kwanten, Sam Raimi, special-effects extravaganza, Steve Zahn, succubus, Summer Glau, summoning demons

knightsofbadassdom-firstposter-full

Ever since audiences were greeted with the blatant lies that were Friday the 13th: The Final Chapter (1984) and Leonard Part 6 (1987), we can all be forgiven if we take movie titles with a grain of salt. After all, filmmakers will try literally anything to get butts into seats: hell, Chariots of Fire (1981) didn’t feature one flaming horse-drawn vehicle, let alone multiple ones! The Greatest Story Ever Told (1965)? Sound like a lot of bragging to me. Troll 2 (1990)? Trust me: the connection to the original extravaganza is, shall we say, tenuous at best. By this point, our eyes should be much more open: fool me twice and all that jazz.

For this very reason, Joe Lynch’s Knights of Badassdom (2013) should send up immediate signal flares: after all, the guy’s got the temerity to call his OWN characters “badass”…shouldn’t that be our job? I don’t know about you but I rather resent being force-fed someone else’s definition of “badass.” You see, I have pretty damn high standards as far as “badassdom” goes, standards which poor Joe can’t possibly hope to match. Should I be required to lower my own standards of what does and does not constitute “badassness” simply to satisfy his own misguided vision of his own creations?

Have no fear, fellow travelers: I’m here to tell you that, for once, there’s quite a bit of truth in this here advertising. While we may quibble over the degree, it’s more than fair to say that Lynch’s Knights of Badassdom is, indeed, quite badass. In some ways, he’s turned in the Army of Darkness (1992) sequel that folks have been clamoring about for the past couple decades: merging ridiculously over-the-top fantasy elements, deliciously snarky dialogue and some genuinely surprising gore effects, Knights of Badassdom is a real treat for those genre fans who like their fare loud, goofy and…well…badass.

After a nifty opening sequence that establishes a pretty cool mythos for a cursed medieval hymnal, we’re jumped into what appears to be a Satanic ceremony before finding out the fell truth: these folks be not of the olden times but, rather, are slightly more modern creations: LARPers. For those not in the know, LARPers (Live-action Role Players) are folks who take a look at tabletop gaming like Dungeons & Dragons and think, “This would be so much cooler if it were real.” To that end, LARPers dress in costume and assume the role of various characters (similar to role-playing games) in order to conduct large-scale “battles” and campaigns during the weekend: think of it as Lord of the Rings fans conducting Civil War reenactments and you’re in the right ballpark. While I’ve never actually LARPed, I’ve known a fair amount of folks who have and I can steadfastly vouch for the fact that the pastime is more than ripe for a little gentle satirization. Displaying not only a deft touch with skewering fantasy and LARP clichés but also a genuine fondness for his characters, Lynch turns what could have been a case of “Look at those dumb nerds” into something more traditionally heroic.

In short order, we’re introduced to our three main characters. The defacto protagonist, Joe (Ryan Kwanten), works in a garage, fronts a doom-metal band and has just written a rather intense “love song” for his girlfriend, Beth (Margarita Levieva), who promptly dumps him for being too “aimless.” Joe best friend, Eric (Steve Zahn), is a LARP obsessed millionaire who lives in a fake castle with the third member of their group, Hung (Peter Dinklage), another philosophy-spouting, perma-stoned LARPer.

Under the guise of helping Joe get over his fresh breakup, Eric and Hung get the poor fellow so drunk and high that he passes out, only to wake up somewhere in the woods, in full battle regalia: that’s right, in the spirit of best friends everywhere, Eric and Hung just shanghaied their friend and intend to force him to participate in their hobby as a way of taking his mind off his problems. Never mind the fact that Joe not only doesn’t participate in LARPing but actively mocks it and you have a sure-fire recipe for success, right?

Once there, we meet more of the rogues’ gallery including Ronnie (Jimmie Simpson), the batshit game master; Gwen (Summer Glau), the gorgeous warrior who kicks ass and takes names, her borderline autistic cousin Gunther (Brett Gipson), who’s so far into the game that he doesn’t seem to realize they’re actually playing a game and Lando (Community’s Danny Pudi, in a great role). If you guessed that Joe would end up falling for Gwen, you’ve either seen your fair share of these kinds of films or are mildly psychic. If you further guessed that Ronnie would be holding a grudge against Joe for some long-past slight (in this, giving his character “magic syphilis” during a heated Dungeons & Dragons session) and plans to get his revenge during the game, you’re really starting to scare me, man!

In order to appease the tyrannical Ronnie, Eric, Joe and Hung must perform a “resurrection” ceremony for Joe’s character, a ceremony which Eric opts to undertake using a non-regulation spellbook that he managed to get his hands on. As luck would have it, the spellbook is actually the very same cursed text from the opening (fancy that!) and Eric’s innocent “mumbo-jumbo” actually has a pretty dire outcome: he inadvertently calls forth a demonic succubus, a creature which assumes the face of Joe’s ex- as some sort of cruel cosmic joke. At first, no one is the wiser, as the succubus quickly and quietly works her way through the LARPers, ripping off a jaw here, yanking out a heart there. When tragedy strikes close to home and the truth of the situation is revealed, however, our intrepid crew have no choice but to spring into action and save their fellow role-players (and the world, presumably). As they’ll all come to find out, however, it’s one thing to wear armor and swing a plastic sword on the weekends but a whole other ball of wax to actually square off against ancient, all-powerful evil. Lucky for them, Eric always has a few real swords hanging around and it looks like it’s finally time for him to get…medieval.

Full disclosure: I really dug this film and, in time, might even come to love it. There’s such a gonzo, hyper sense of energy and fun to the proceedings that it’s impossible not to become sucked up in the silly spectacle of it all. Similar to Sam Raimi’s classic Evil Dead films, Lynch manages to come up with a perfect mixture of fantasy, humor and horror, with no one element really dominating the others, although the overall tone is almost always light and goofy. That being said, there are some genuinely strong horror moments here and some extremely well-done practical effects (the finale involving the monstrous demon and a mechanical dragon is a real showstopper) that definitely reminded me of the aforementioned Army of Darkness, right down to the mysteriously alive, sinister book at the heart of everything.

Perhaps the most critical element in a film like this (aside from a good script) is the cast and Knights of Badassdom manages to knock this one out of the park. While Zahn and Dinklage will probably be the most well-known names here, they’re ably matched by the rest of the cast. Kwanten is a great reluctant hero and his transition into armored asskicker by the film’s final reel is unbelievably satisfying. Glau, perhaps best known as River in Joss Whedon’s cult-classic Firefly series, makes the most out of a role that could’ve been more about the “male gaze” than character development: she never seems overly sexualized, however, and is never presented as a shrinking violet or “damsel in distress,” which is incredibly refreshing. Serving as glowering, silent counterpart to Glau’s sarcastic Gwen, Brett Gipson is pretty great as Gunther, who may or may not actually be a barbarian: he gets so many fist-raising moments in the film’s final 30 minutes that he nearly threatens to steal the show from the main characters.

Without a doubt, however, special recognition must be given to the amazing Jimmi Simpson, who makes Ronnie such a completely unforgettable character. Simpson, a remarkably gifted comic actor, has such a perfect sense of timing and delivery that virtually everything he says managed to provoke a laugh from me. Ronnie is the kind of character who could easily have become insufferable: he’s a complete jackass, an ineffectual moron who’s so myopic as to make Michael Scott seem like a major tactician. Despite this, however, Simpson is just so damn good that I found myself rooting for him despite of his caustic personality. As someone who’s head-over-heels for It’s Always Sunny in Philadelphia, I’ve always felt that Simpson’s portrayal of the astoundingly weird Liam McPoyle must stand as one of the best comic creations of the past 40 years: his performance as Ronnie isn’t quite as legendary but it’s not bringing up the rear by much, either.

In any other situation, a film like Knights of Badassdom would have me worshipping at the feet of the filmmakers but this is, unfortunately, the one area where I feel a little qualified in my support. While Knights of Badassdom is only Lynch’s second film, it was technically his debut: started in 2010 and only completely wrapped-up last year, KOB would definitely seem to indicate even greater things on the horizon. The immediate follow-up, however, Chillerama (2011), easily stands as one of the single worst films I’ve seen in my entire life, hands down. An anthology film, Chillerama features a collection of worthless shorts by filmmakers that should definitely know better (Adam Green, in particular): Lynch’s short, even when compared to the others, is really awful. Truth be told, if Lynch hadn’t been behind Knights of Badassdom, I would have completely written him off after seeing Chillerama (which I saw before screening Knights). As it stands, I really have no idea where he’s going from here: his next feature could either be an unmitigated classic or the equivalent of cinematic coal in the stocking…only time will tell.

At the end of the day, however, the only thing that really matters is what’s currently in front of us: Knights of Badassdom. On this regard, I was completely blown away. Basically, Lynch’s film is the epitome of crowd-pleasing. This is the kind of movie where the LARPer teams have names like “The Norse Whisperer” and “The Department of Gnomeland Security,” where the final showdown involves fighting a demon with the power of metal (the musical style, not the material) and various locations are named after icons of nerd-culture (my favorite being The Temple of Syrinx, which actually made me do a spit-take). It’s a film that starts out good and becomes gradually better until it’s final 30 minutes are just about as good as it gets, period. It’s the kind of film where characters look into the distance, utter pithy quips and remind us of why we go to the movies in the first place. Knights of Badassdom is the kind of film where you get a line like, “You speak Enochian but can’t drive a truck?!” one minute and “I’m going to stop saving your life if you don’t show me some fucking respect!” the next. It’s a complete blast and, quite possibly, some of the most fun I’ve had watching a film in ages. Joe Lynch’s Knights of Badassdom is, for lack of a better word, thoroughly “badass.” In the immortal words of that other wise-crackin’ badass: “Come get some.”

10/25/14 (Part Two): Wolfman’s Got Nards!

24 Monday Nov 2014

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'80s films, 31 Days of Halloween, Adam Carl, Andrew Gower, Ashley Bank, auteur theory, Bradford May, Brent Chalem, Carl Thibault, co-writers, Count Dracula, creature feature, cult classic, Dracula, Duncan Regehr, favorite films, fighting monsters, Film auteurs, Frankenstein's monster, Fred Dekker, horror films, horror-comedies, influential films, Jack Gwillim, Jason Hervey, kids in peril, kids vs monsters, kids' movies, Leonardo Cimino, Mary Ellen Trainor, Michael Faustino, Michael MacKay, monster hunters, Monster Squad, Night of the Creeps, Robby Kiger, Ryan Lambert, scrappy kids, set in the 1980's, Shane Black, special-effects extravaganza, Stan Winston, Stephen Macht, the Creature From the Black Lagoon, The Monster Squad, The Mummy, the Wolfman, Tom Noonan, Tom Woodruff Jr., Universal monster movies, Van Helsi, Van Helsing, writer-director, young adult films

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At the risk of sounding like a complete grump (“Please get off my lawn, if you don’t mind too terribly”), kids/young adult movies were a lot better in the ’80s. I know, I know…everything was better back in the day, right? Far from being a knee-jerk condemnation of anything new and au courant, however, I actually have some solid reasoning behind my opinion (mixed with plenty of good, old-fashioned personal prejudices, of course). Sure, there was plenty of awful, commercial, soulless bullshit out there, just like there always is, but there was also a pretty unbeatable string of absolute classics that came out between 1981 and 1987: Time Bandits (1981), E.T. (1982), Something Wicked This Way Comes (1983), Gremlins (1984), The Goonies (1985), Explorers (1985), Fright Night (1985), Labyrinth (1986), Stand By Me (1986), The Gate (1987), The Lost Boys (1987) and, of course, Fred Dekker’s amazing The Monster Squad (1987).

If there’s one commonality that these decidedly disparate films share, it would have to be the understanding that children are neither angelic cherubs nor empty vessels for adult motivations: like adults, kids have their own personalities, foibles, quirks, ways of talking and notions of “good vs evil.” The best kids’ movies, as far as I’m concerned, are the ones that allow children to be genuine and act like real kids: they swear like sailors, use non politically correct language, think the opposite sex is completely gross (up until the moment those hormones kick in), are smarter than we give them credit for and think that adults who talk down to them are dumb-asses. The very best kids’ movies don’t sugarcoat or sanitize everything: there have to be real stakes because that’s the way life really is. Think back to films like E.T. and The Goonies: despite their status as “kids’ movies,” both films feature genuinely scary, dangerous moments. The aforementioned ’80s kids’ films all feature death as a very real consequence, which makes them successful as both kids’ movies AND genre films. As far as I’m concerned, the very-best kids’ movies, just like the very best animated films and cartoons, should be able to be appreciated by adults, as well. Dumbing down entertainment does no one any favors.

All of this, of course, is a roundabout way of saying that The Monster Squad is one of the most kickass films in the long and legendary history of the modern cinema. This is pure opinion, of course, but I’m also fairly sure that it could be proven scientifically, if necessary. I can’t actually recall the first time I saw the film, although I’m fairly positive I was no older than my early teens, if that. Since that time, however, I’ve fondly returned to Dekker and scribe-supreme Shane Black’s ode to growing up in the era of Famous Monsters of Filmland and Fangoria magazines time and time again. Like the best films of that era, I never get tired of re-visiting the movie: each time, it’s like taking a little trip back to my childhood, a time when monsters were real, adults were lame and kids had all the answers, even if no one was asking them the questions.

Kicking-off with a supremely fun setpiece set “100 years in the past,” we’re introduced to that most famous of monster hunters, Abraham van Helsing (Jack Gwillim), as he and his “freedom fighters” attempt to rid the world of vampires and monsters. “They blew it,” as the on-screen text tells us, but we already knew that: otherwise, what would be the point?

In the here and now, we meet our two main protagonists: Sean (Andrew Gower) and Patrick (Robby Kiger). They’re the kind of kids who are totally obsessed with all things monster and horror-related: they get sent to the principal after they’re caught drawing monsters in class and even have their own “official” monster club: the Monster Squad. The other member of their group is Horace (Brent Chalem), the wise-beyond-his-years outcast who gets saddled with “fat kid” by school bullies E.J. (Jason Hervey) and Derek (Adam Carl) and is pushed around so much that he’s always just one pivot away from a pratfall. The worm turns, however, when E.J. bullies Horace once too many times and incurs the wrath of Rudy (Ryan Lambert), the resident “bad kid.” Rudy’s in junior high, wears a leather jacket, smokes cigarettes, peeps on girls through bedroom windows with binoculars and doesn’t take kindly to bullies: the triumphant scene where he forces E.J. to eat Horace’s candy bar off the ground sets the stage for what’s to come…these misfits are about to shine!

But where would a Monster Squad be without monsters to fight? Luckily (or unluckily), the gang is going to have plenty of monsters to take a swing at. Seems that ol’ Count Dracula (Duncan Regehr) has hatched a plot to take over the world with the help of some old cronies: Frankenstein’s monster (Tom Noonan), the Wolfman (Carl Thibault), the Gillman (Tom Woodruff Jr.) and the Mummy (Michael MacKay). When the adults around them, including Sean’s policeman father, Del (Stephen Macht), fail to connect the dots on the bigger scheme, it’s up to The Monster Squad to stop Drac’s plot. Lucky for them, they just happen to have their hands on Van Helsing’s diary, which might have a tip or two on how to stop the unholy fiends. Unluckily for them, however, Dracula is on to them and will stop at nothing until all impediments to his progress have been destroyed, be it man, woman or child. Things are about to get awful hairy but never fear…the Monster Squad is on the case!

From start to finish, Dekker’s The Monster Squad is just about the most fun someone could have at the cinema, especially if you happen to be a horror fanatic likes yours truly. The cast is phenomenal, highlighted by totally fist-pumping performances by Chalem and Lambert as, respectively, Horace and Rudy. Horace, in particular, is a totally awesome character: he’s a completely three-dimensional character who’s the furthest thing from the odious “fat kid” stereotype in youth movies. In fact, Horace’s progression from picked-on outsider to ass-kicker is subtle because he already kicks ass when we first meet him…by the end, he’s just received enough self-assurance to be proud about it. One of the greatest parts of this film (or any film, for that matter) is the epic moment where Horace’s former bullies look on in admiration as he helps mop up the monsters. “Hey, fat kid…good job,” says E.J., looking suitably awed. Horace’s response? “My name (cocking his shotgun) is Horace!” If you don’t jump up from your seat, cheering, you were probably never young, to begin with.

As I mentioned earlier, the kids in The Monster Squad actually look and sound like real kids: they swear, discuss “wolf dork” as the reason for the Wolfman wearing pants (which leads to the legendary moment where Sean tells Horace to kick the Wolfman “in the nards.” Horace complains that he “doesn’t have them,” before being proven wrong once he actually kicks him and the monster doubles over in pain. “Wolfman’s got nards!,” Horace triumphantly proclaims, as if he just discovered the cure for cancer), say “Bogus” a lot, roll their eyes at authority figures and are casually cruel and sexist. They’re pretty much the furthest thing from sanitized “Disney” versions of kids and are all the more indelible for it.

Despite having only three films under his belt (Night of the Creeps (1986), The Monster Squad and RoboCop 3 (1993), Fred Dekker is easily one of my favorite filmmakers in the entire world. Night of the Creeps is an absolutely perfect ’80s B-movie (one of the film’s best jokes is even repeated in The Monster Squad, as Del notes that dead bodies don’t walk around, only for us to witness the Mummy doing just that), as is The Monster Squad: I must admit to remembering nothing whatsoever about RoboCop 3 but I’m willing to wager that must have been pretty swell, as well, if Dekker was involved. For my money, he’s one of the most successful, effortless combiners of horror and comedy in the business. Dekker also populates his films with dynamic, fascinating characters, whether main or supporting: no one in a Dekker film is just cannon-fodder, regardless of how much or little screen-time they get.

One of The Monster Squad’s secret weapons, of course, is screenwriter Shane Black.  Beginning with his script for Lethal Weapon (1987), Black has been responsible for some of the best, smartest and most interesting action scripts in the business: he wrote The Last Boy Scout (1991), The Long Kiss Goodnight (1996)and Kiss Kiss Bang Bang (2005), all of which flip the genre on its head in some interesting, fun ways. Co-scripting with Dekker, Black comes up with one of his best, tightest scripts: the film is full of not only great scenes but plenty of awesome dialogue, as well. There’s a great moment where Rudy tries to kick in the door of a locked church, only to be told, “Don’t kick the church: it’s religious.” His response? “It’s locked, is what it is.” Classic. There’s also a really great, subtle moment where the kids remark that the “Scary German Guy” (Leonardo Cimino) who helps them translate Van Helsing’s diary must know a a lot about monsters. “I suppose that I do,” he replies wistfully, as the camera lingers on his concentration-camp tattoo. It’s the kind of real moment that happens all too little in most kids’ movies: The Monster Squad is full of them, however, and all of that credit is due to a tremendously good script.

Ultimately, even after studiously looking for flaws, I can only find minor quibbles with The Monster Squad: despite being designed by Stan Winston, none of the monsters are really a patch on the originals (the Mummy, in particular, is rather scrawny) and the film can also, upon occasion, get a little silly. It is a kids’ film, after all, so at least some measure of silliness is to be expected. For the most part, however, The Monster Squad, like Night of the Creeps, is just about as flawless as they come: action-packed, full of great humor and a real love letter to the Golden Age of Monsters, Fred Dekker’s film is an unmitigated classic. If there were any justice in this world, The Monster Squad’s promise of further adventures would have been fulfilled ten-fold. As it stands, however, we’ll just have to settle for what we got: one of the very best kids’ movies of all time.

 

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