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11/11/15 (Part One): Let the Punishment Fit the Crime

17 Thursday Dec 2015

Posted by phillipkaragas in Uncategorized

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Adam Sliwinski, Andy Thompson, Bernadette Saquibal, Canadian films, cinema, Claudia Morris, co-writers, crime and punishment, Cruel & Unusual, David Richmond-Peck, feature-film debut, film reviews, films, Groundhog Day, husband-wife relationship, independent films, Kyle Cassie, low-budget films, Mark Korven, Mary Black, Merlin Dervisevic, Michael Eklund, Michael John Bateman, Michelle Harrison, Monsour Cataquiz, Movies, multiple writers, repentance, Richard Harmon, sci-fi, science-fiction, writer-director

Cruel-_-Unusual_poster_small

When it comes to crime, what, exactly, is the most effective form of punishment? Incarceration is obviously a popular option, given the exponential increase of bodies in prisons (at least in the U.S. of A.) but how effective is it really? There’s also execution, of course, with all of the moral quandaries, philosophical issues and inability to correct mistakes that come with that particular path in the woods.

While incarceration and execution can have varying degrees of effectiveness as far as recidivism goes (execution, in particular, makes it difficult for criminals to re-offend unless, of course, they happen to be Horace Pinker), is there actually a form of punishment that could make a criminal truly regret their transgressions? Is there some way to make a murderer feel sorrow for their actions, a way to make a monster realize their own monstrosity?

Writer/director Merlin Dervicevic takes a look at one potential (albeit far-fetched) form of punishment/rehabilitation with the low-budget, Canadian export Cruel & Unusual (2014). In this modest little film (confined to a couple of interior locations and a few exterior locales, with a small cast), Dervicevic and co-writer Claudia Morris posit a scenario that’s part Cube (1997), part Groundhog Day (1993) and never less than engrossing. While Cruel & Unusual is far from a perfect film, it manages to be effortlessly thought-provoking, which is far more important.

When we first meet schlubby, unassuming Edgar (David Richmond-Peck), he seems like the kind of stock, cinematic character who’s only one small step away from a crippling midlife crisis: he frequently argues with his “out-of-his league wife,” Maylon (Bernadette Saquibal), and accuses her of sleeping with his boss; Maylon’s son, Gogan (Monsour Cataquiz), is a holy terror at school and a tremendous discipline problem; and Edgar’s blue-collar brother, Lance (Kyle Cassie), constantly drops by unexpected and seems to show an unhealthy interest in Maylon.

Just when it seems as if we’ve stepped into a particularly depressing domestic drama, however, Cruel & Unusual drops the other shoe: after walking into a room in his house, Edgar emerges in some sort of anonymous-looking facility. He has a strange tattoo on his arm and quickly finds himself in a room full of assorted strangers, sort of like an AA meeting but even grimmer. As Edgar soon discovers, this is some sort of alternate form of punishment: not only has he has been accused of killing Maylon, Edgar is also informed that he, himself, is now dead.

As per the rules of the facility (explicated by literal talking heads on high school AV-type rolling TV carts), Edgar and the other “prisoners” must constantly relive the days of their crimes, bearing witness to their actions over and over until they finally realize the gravity of their sins and are properly repentant. The crimes run the gamut from murder to suicide (those who kill themselves are derogatorily labeled “suies” and looked down upon by everyone else) but the process is the same: face your shame, over and over, until you’re finally “rehabilitated” and allowed to “move on.”

The only problem, of course, is that Edgar didn’t kill Maylon…at least, he doesn’t think he did. As our bespectacled protagonist tries to desperately prove his innocence and escape from the facility, he meets a trio of like-minded fellow prisoners: William (Richard Harmon), who cold-bloodily killed his parents; Julien (Michael Eklund), who drowned his own children during a custody dispute with his ex-wife; and Doris (Michelle Harrison), who hung herself from a tree and let her young children discover her swinging body.

Seeking answers, Edgar repeatedly delves back into that fateful day, replaying the scenario between him and Maylon over and over, trying to get some sense of the truth behind it all. As new layers are unwrapped and new information is learned, however, Edgar will come to understand the terrible truth about the day he and Maylon died, a truth that will either set him free…or damn him forever.

Despite an incredibly familiar set-up and execution, Cruel & Unusual still managed to pull the rug out from underneath me in the final third, making this one of the better, more capable sleepers I’ve seen in some time. Similar to Circle (2015) in that it takes a very basic sci-fi concept and then proceeds to fill in the outlines with some exceptionally thoughtful examinations on morality and humanity, Dervicevic’s film is never particularly flashy, yet still manages to pack a hefty punch.

In fact, I’d go so far as to say that the film’s final reel is not only “quite good” but “damn good,” sending the movie out in the best possible way, with a genuinely emotional, gut-punch of a final revelation/conclusion. Prior to the finale, Cruel & Unusual is undoubtedly well-made, if familiar: the acting is solid, the score is nicely evocative and the cinematography helps to establish the mood quickly and economically. Had the film maintained this level of quality throughout, I’d still have no problem recommending it, albeit more as a pleasant time-waster than anything else. The finale is so smart and impactful, however, that it manages to cast everything that came before it in a different, better light: Cruel & Unusual is proof positive that it (almost) always pays to see a movie through to the bitter end.

With its themes of self-sacrifice, acceptance, repentance and letting go, Dervicevic’s Cruel & Unusual ends up being my favorite kind of modern sci-fi film: smart, subtle, low-key, full of piss and vinegar and ready to take on our preconceived notions of how a polite society really acts. This doesn’t belong in the storied company of recent mindblowers like Automata (2015), Ex Machina (2015) or Circle (2015) but there’s nothing wrong with that, either: they can’t all be headliners, after all, and Cruel & Unusual proves that the openers can be just as interesting and revelatory, in their own ways.

8/13/15: More Human Than the Humans

24 Monday Aug 2015

Posted by phillipkaragas in Uncategorized

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Alejandro Martínez, Antonio Banderas, Arthur C. Clarke, Automata, Birgitte Hjort Sørensen, Blade Runner, clocksmith, co-writers, David Ryall, Dylan McDermott, dystopia, dystopian future, end of humanity, future of mankind, Gabe Ibáñez, gorgeous cinematography, grim future, husband-wife relationship, Igor Legarreta, insurance investigator, Jacq Vaucan, Javier Bardem, Javier Sánchez Donate, Kes Bonnet, man vs machine, Melanie Griffith, multiple writers, near future, nuclear batteries, Patrick Salvador, Philip K. Dick, radiation, Robert Forster, robots, sci-fi, science-fiction, self-aware robots, solar storms, thought-provoking, Tim McInnerny, wasteland, writer-director, Zacarías M. de la Riva

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At what point, exactly, does a robot cease to exist as merely a “machine” and become something more? It’s a question that’s been an integral part of science fiction practically from the genre’s creation, a question that’s been examined by literary luminaries like Isaac Asimov, Philip K. Dick and Arthur C. Clarke, across works as unforgettable as “Do Androids Dream of Electric Sheep?”, “I, Robot” and “2001.” The questions are always the same fundamental ones: What is the primary difference between intelligent machines and humans? Can a machine ever “become” human or, at the least, human-like? Do robots possess the capacity for emotions? Can you program “sadness,” “anger,” “hatred” or “love”? If robots were capable of self-awareness, would this be the tipping point?

Cinema, for its part, has been asking the same questions for almost as long as we’ve had movies: Fritz Lang’s Metropolis (1927) is probably the first example of a cinematic tradition that’s been going on for almost a century, a tradition that includes such diverse films as Forbidden Planet (1956), 2001: A Space Odyssey (1968), Westworld (1972), The Black Hole (1979), Alien (1979), Blade Runner (1982), The Terminator (1984), Short Circuit (1986), RoboCop (1987), Cherry 2000 (1987), A.I. (2001), I, Robot (2004), WALL-E (2008), Moon (2009) and Chappie (2015). One of the newest inclusions into this amazingly eclectic group, Spanish writer-director Gabe Ibáñez’s Automata (2014), also ends up being one of the better ones: barring a few missteps and unnecessary clutter, Automata is a gorgeously filmed, thought-provoking look at what separates us from the machines…and why they just might be better at “living” than we’ll ever be.

The year is 2044 and the Earth has been decimated by solar storms that have, in effect, turned the whole planet into a radioactive wasteland. 99% of the population has died, leaving the survivors to take shelter in the few remaining cities, the equivalent of ants scurrying to get away from the magnifying glass. Since atmospheric disturbances have wrecked holy hell with radio transmissions, electrical grids and the like, technology has regressed to your typical dystopic state of being: in other words, humanity is completely and irreversibly fucked, our future sizzling away like so much fat in the fire.

Into this rather terrible situation comes the ubiquitous ROC Corporation (think RoboCop’s Omni Corp and you’re in the right neighborhood), creator of the “primitive” Automata Pilgrim 7000s, a type of robot which does everything from building the walls and coverings which protect the last cities to helping take care of kids, cooking meals and fighting wars (despite our truncated timeline, humans still need to kill each other, apparently, which always seems to be our one constant). By the time the film opens, there are millions of Automatas running around, each one governed by two very fundamental protocols: robots may not harm any form of life (including themselves) and they are forbidden from altering themselves or other robots. Like the Prime Directives in RoboCop, these are unbreakable, unalterable and, obviously, in place to help preserve humanity’s increasingly precarious place in the pecking order.

Our “Deckard” in this particular instance is Jacq Vaucan (Antonio Banderas), one of ROC Corp’s ubiquitous insurance investigators. Jacq’s job is to run around and look into any and all insurance claims levied against his employers: when we first meet him, he’s looking into the case of an Automata that’s been accused of brushing a family dog to death. Jacq is completely burnt-out (no pun intended) at his job and dreams only of moving his pregnant wife, Rachel (Birgitte Hjort Sørensen), to the seashore, if such a thing still exists in this brave new world.

As befits the “one last case” trope, Jacq is called on to investigate one of ROC Corp’s Automata that has been unceremoniously shot in the face by wastoid police officer Sean Wallance (Dylan McDermott). It seems that the “dead” robot had been modified in some pretty significant ways: not only was it capable of “self-repair” (a big no-no) but it also seemed to be smuggling illegal parts (an even bigger no-no). Jacq’s boss, Mr. Bold (Robert Forster), gives him the news that he’s been impatiently waiting for: find someone, anyone, to blame for the modified robot and Jacq will earn a one-way ticket to his dream destination (provided, of course, that it’s real and not an actual dream destination).

From here, Jacq dives into the deep end of the case, tracking the robot’s “clocksmith” all the way from the city’s stereotypically dystopic slums to a creepy android sex parlor and, finally, into the radioactive wastelands colloquially dubbed “The Sandbox.” As Jacq learns more and more about the modified Automata and its ultimate purpose, he also uncovers hints of a wide-ranging conspiracy, a conspiracy that could affect the very future of mankind. With no one but a group of Automata to guide him, Jacq must confront the truth behind the robots, a truth that will eventually lead him to a godlike being and, just perhaps, the long-rumored ocean that he’s always yearned to see. What separates us from the machines? As Vaucan will find out, quite a bit less than we might think.

Right off the bat, Ibáñez’s Automata is an absolutely stunning piece of film-craft: to not put too fine a point on it, the production design (courtesy of Patrick Salvador), cinematography (beautifully handled by Alejandro Martínez) and general mise en scene (Kes Bonnet handled the art design) are nearly flawless. For a film with an estimated budget of $7 million, Automata looks like it cost roughly fives times that. Using a mix of CGI backgrounds and actual animatronics for the Automata, the film is completely immersive and, to be honest, looks just as good as any of the accepted modern sci-fi prestige pictures: again, it’s hard to not belabor the point but Automata blew me away early and managed to keep impressing me for the entirety of its nearly two-hour run-time. If the film has any issues (and it has a couple), they have nothing whatsoever to do with the look, ambiance or general production.

Performance-wise, Automata’s cast is exceptionally solid: Banderas is fantastic as the world-weary investigator, McDermott turns in one of his patented “loose cannon” performances, Forster is suitably paternal as Jacq’s kind-hearted boss and Tim McInnerny makes a great villain as ultra-slimy “company man,” Vernon Conway. Sørensen does a fine job with what she’s given, although her character doesn’t really come into her own until the film’s final third. There’s also a really nice, subtle vocal performance by Javier Bardem as the godlike Automata: he brings a perfect combination of intelligence, gravitas and parental concern to the performance and is definitely one of the film’s highlights, even if he doesn’t get much screen-time.

In fact, the only performance that doesn’t quite connect is Melanie Griffith’s take on Dr. Dupre: even though the actress gives it her all, her performance is never quite as realistic as the others’. Too often, it feels like she’s attempting to make sense of nonsensical dialogue and she never really sells the character: the scenes between her and Banderas have an awkward quality that’s rather off-putting. Ironically, Griffith is much more convincing in her dual-performance as the voice of Cleo, the sexbot: her vocal performance is much more subtle and nuanced than her “full” performance.

One of the most impressive aspects of Automata is how it references and takes elements from other classic sci-fi films, yet manages to make them seem wholly organic. In many ways, the film throws Blade Runner and Westworld into a blender and seasons the concoction with various elements from films like Alien and RoboCop: the Automata “weep” white tears, ala Alien…the godlike robot has a weary intelligence and understanding of humanity’s place in the universe, ala Blade Runner’s Roy Batty…there are sex-bots, like in Cherry 2000 (Griffith’s vocal performance as Cleo is also a great reference to her role in the ’80s film)…the giant hologram ads that “roam” the city are reminiscent of Blade Runner’s chaotic culture-shock…they all add up to make Automata seem like a part of a much bigger universe, a much further-reaching combined aesthetic.

Unlike many multiplex sci-fi thrillers, Automata is an endlessly intelligent film, one that’s not afraid to offer its complex science and mythology with a minimum of hand-holding. The film might open with the equivalent of an info dump but, in a way, that’s also to be expected: when you have a lot of details to impart and a limited time to impart them, sometimes the best way is also the bluntest way. At times, Automata threatens to become too complex and confusing, especially once we get into the robots’ “mind kernals” and their attempts at “self-improvement” and evolution. This, of course, is always the danger one assumes when dealing with a genuinely smart film: it makes demands of the audience and, if you aren’t willing to stay engaged, you’ll most likely be left behind.

In fact, if I had any real issues with Ibáñez’s film (he co-wrote the script with Igor Legarreta and Javier Sánchez Donate), they all lie with the unfortunately hackneyed, old-as-the-hills “corporate conspiracy” that lurks at the heart of the film. Without that silly, action-oriented facet, Automata would be a much slower, more thought-provoking film, much closer to the grandiose vision of Blade Runner than it ultimately is. We’ve already been shown such wonders by the time that an anonymous group of authority figures determine that Jacq “knows too much” that it feels like a serious cop-out: for all of the film’s grand vision and intelligence, the climax still devolves into one of those de rigueur “final shootouts,” as Jacq battles Vernon for ultimate supremacy. The conspiracy angle also introduces at least two subplots too many, subplots which help to drag the film down rather than propel it forward.

Ultimately, however, my quibbles with Automata are minor: this is first-class, grade-A filmmaking all the way, the kind of intelligent sci-fi film that should make any fan of the genre sit up and take notice. While Ibáñez and his extraordinarily talented cast and crew don’t blaze the kind of bold, new trails that pioneers like 2001 and Blade Runner did, they still turn in a film that stands, head and shoulders, above similar pretenders. There is genuine beauty here, along with a tremendously powerful emotional core and some truly unforgettable images: the scene where the Automatas create life is one of the single, greatest nods to Frankenstein that I’ve ever seen and would be a crowning showpiece in any film. As only his second full-length directorial effort, Automata showcases Gabe Ibáñez as a truly formidable new talent, a visionary who will practically demand my attention, from this point on.

If you’re a fan of good filmmaking, I heartily suggest that you follow along, too. I’m not sure if Ibáñez is the next Ridley Scott or merely the next Alex Proyas: either way, I have a feeling that he’s got plenty of amazing things to show us.

6/25/15: A God Among Beasts

29 Monday Jun 2015

Posted by phillipkaragas in Uncategorized

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Al Ramrus, alternate ending, Barbara Carrera, based on a book, Bob Ozman, Burt Lancaster, cinema, director's cut, Don Taylor, Dr. Moreau, fighting animals, film reviews, films, Fumio Demura, genetic engineering, Gerry Fisher, H.G. Wells, horror, horror films, House of Pain, human experiments, Island of Dr. Moreau, island paradises, John Herman Shaner, Laurence Rosenthal, literary adaptation, mad scientist, mad scientists, man vs. nature, manimals, Marion Rothman, metamorphosis, Michael York, Movies, multiple writers, Nick Cravat, Nigel Davenport, playing god, primal instincts, Richard Alan Simmons, Richard Basehart, romance, science-fiction, shipwrecked, The Island of Dr. Moreau, tropical island

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Exceptionally handsome and austere, if rather too reserved to ever really catch fire, Don Taylor’s adaptation of H.G. Wells’ classic mad scientist tale, The Island of Dr. Moreau (1977), occupies a middle position in the storied property’s history in more ways than chronologically. Neither as sweaty and nightmarish as the original 1932 version nor as silly and fundamentally strange as the 1996 version (featuring an outrageously over-the-top Marlon Brando in one of his final performances), Taylor’s film features lots of good performances from an established cast of old pros, beautiful tropical locations and just enough tension to prevent the whole thing from feeling unduly inert. There may not be many surprises here (aside from the laughably abrupt ending in the “director’s cut” version) but c’mon: where else are you going to see Elmer Gantry and that perpetually on-the-run Logan finally square off?

While it might seem that shipwrecked sailor Andrew Braddock (Michael York) has stumbled into a bit of luck when he finds himself on a beautiful, tropical island, the type of said luck might be up for debate. After all, Dr. Moreau (Burt Lancaster), the ruler of the little Pacific paradise, seems like a nice enough guy, if a little odd and driven: ditto for his second-in-command, the gruff Mr. Montgomery (Nigel Davenport), who seems to be more than capable with his ever-present rifle. Moreau’s servants, including the strange-looking M’Ling (Nick Cravat), are nice enough and his beautiful, young ward, Maria (Barbara Carrera) is certainly easy on the eyes. A beached sailor could do a lot worse, no?

As it turns out, however, all is not quite as rosy as it seems on first blush. Montgomery becomes very cagey when Braddock tries to get more information about the assorted flora and fauna on the island, only replying that there are “all kinds (of animals)” on the island and cautioning the sailor to avoid leaving Moreau’s compound after dark. He also hears strange moans, groans and almost animalistic noises coming from various rooms after dark, all of which point towards the “good” doctor being involved in some rather shady doings.

In no time, Braddock has stumbled upon the truth of Moreau’s little island paradise: the doctor has been experimenting with a serum that gives human qualities to animals, turning the affected creatures into things that could best be described as “manimals” or, perhaps, “humaninmals.” When Braddock meets the beast-men, he’s also introduced to their complex society and system of “Laws”: “Never walk on all fours;” “Never eat meat;” “Never hunt man;” and, perhaps most importantly, “Never shed blood.” As Braddock learns, any beast-man who violates the “Laws” receives a one-way ticket to the infamous “House of Pain,” which isn’t so much an Irish-American hip-hop crew as a make-shift torture chamber.

The problem with playing God, of course, is that it has a tendency to turn one into a megalomaniac. Such, unfortunately, is the case with the brilliant Dr. Moreau, a ground-breaking genetic researcher whose isolation from the rest of the world and role as ‘creator” have combined to make him a little bit loopy. As Braddock finds himself falling in love with the exotic, beguiling Maria, he also begins to get the notion that good ol’ Moreau isn’t quite done with his experiments: if the hapless sailor isn’t careful, he might just find himself part of the mad scientist’s “family” on a more permanent, terrifying basis!

As director of big-budget “event pictures” like Escape From the Planet of the Apes (1971), Damien: Omen II (1978) and The Final Countdown (1980), Don Taylor is an old-hand with this sort of thing, as is evident by his assured, non-flashy grasp on the material. The generally slow pace works to the film’s favor, allowing Taylor to craft the kind of oppressive, almost Gothic atmosphere that’s so important to the original book’s almost Poe-like sense of dread. Despite the leisurely pace, the film does maintain plenty of tension, particularly once all hell (literally) breaks loose in the film’s final act.

The Island of Dr. Moreau looks great thanks to cinematographer Gerry Fisher’s eye for the natural beauty of the Virgin Islands locales. Fisher was behind the camera for such films as Ned Kelly (1970), Aces High (1976), The Ninth Configuration, Wolfen (1981) and Highlander (1986) and he turns in some genuinely beautiful, almost burnished images here. Throw in a nicely evocative score by journeyman composer Laurence Rosenthal and Taylor’s film easily holds its own, craft-wise, with something like the Philip Kaufman version of Invasion of the Body Snatchers (1978), another high-point in ’70s film adaptations.

While some critics have taken Lancaster’s portrayal of the titular scientist to task, there’s nothing inherently wrong with it: it’s certainly a stronger, more nuanced take than Brando’s ludicrous representation. If Lancaster’s Moreau falls short of the massive deviance of Charles Laughton’s original performance, however, it’s certainly not without its benefits. For one thing, Lancaster’s Moreau ends up being the most sympathetic of the three film versions, thanks to a typically understated performance by the master thespian. I also liked the complex relationship between Moreau and his “creations” here, a complexity born of Lancaster’s ability to play the scientist as both “insane genius” and “over-protective father.”

For his part, York does a great job as the shipwrecked hero: coming just a year after his iconic portrayal of Logan in Logan’s Run (1976), York has the “qualified hero” thing down pat and is able to turn Braddock into a massively likable presence. He also has great chemistry with Carrera, which gives their characters’ burgeoning romance the kind of resonance it needs to really carry weight. While Carrera doesn’t, technically, have a whole lot to do as Maria, her character gets some nice emotional beats in the final third, even if the “director’s cut” of the film robs her of her big “payoff” scene. As far as Nigel Davenport is concerned, it’s always nice to see the veteran British character actor in anything and his take on Montgomery is solid as a rock, studded with some truly biting quips and rejoinders.

If anything really lets Taylor’s version of the story down, aside from the less feverish pace and some rather pedestrian makeup effects (none of the manimals really look like specific animals: they all just have a sort-of generic “hairy/horned/animal” look that’s technically proficient but thoroughly uninspired), it has to be that ending. The readily available version of the film (listed as the “director’s cut,” at least on the version I saw), does away with the original “twist” ending, replacing it with a suitably choppy, “happy” ending that not only makes little sense but also calls attention to itself by virtue of the sloppy editing. While the “original” ending was certainly no brilliant shocker (if you can’t call it fairly early on, I’m guessing that you’re not really paying attention), it fit the film nicely and would have ended things on a suitably bummer finale. The “new and improved” version, as it were, will probably only send audiences out with a smile on their faces if they’re one of the aforementioned viewers who aren’t really paying attention in the first place.

Despite some minor issues and some very wonky science (if you think too hard about the logistics at work here, none of the film makes any sense whatsoever), The Island of Dr. Moreau is a consistently well-done, evocative and thoroughly entertaining film. While I still prefer the 1932 version (you just can’t beat Laughton in batshit crazy mode), the 1977 version is still a perfectly acceptable way to spend a rainy afternoon. If you’ve never had a chance to visit this particular tropical paradise before, grab your sunscreen, a floppy hat, a daiquiri and prepare to chill out with a collection of the grooviest manimals under the sun. If you can’t get down with that, buddy, well…maybe you really do belong in the House of Pain, after all.

6/1/15 (Part One): Invasion of the Vicious Kind

04 Thursday Jun 2015

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Alien Abduction, alien abductions, alien experiments, alien invaders, alien invasion, Anja Savcic, Blitz//Berlin, Brittany Allen, cabins, cabins in the woods, cinema, Close Encounters of the Third Kind, co-directors, co-writers, Colin Minihan, Emily Perkins, Extraterrestrial, film reviews, filmmaking duo, films, Freddie Stroma, Gil Bellows, Grave Encounters, Grave Encounters 2, horror films, isolated estates, isolation, Jesse Moss, Melanie Papalia, Michael Ironside, military coverup, Movies, Samy Inayeh, sci-fi, sci-fi-horror, science-fiction, Sean Rogerson, special-effects extravaganza, Stuart Ortiz, the Vicious Brothers, UFOs, Vicious Brothers, writer-director-editor

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If you’re the kind of horror fanatic who prefers the road less traveled to the well-worn thoroughfare, you’ve probably also spent your fair share of time backtracking from dead-ends. With the almost mind-boggling array of horror films being released these days, be it studio-supported tent-poles or direct-to-streaming vanity projects, separating the wheat from the chaff has never been a more daunting prospect. While the number of horror films actually released to theaters still seems as small as it’s ever been, direct-to-video/streaming releases are healthier than ever: with companies like Netflix and Amazon looking to scoop up as much content as possible, potential audiences have more choice than we have in some time.

To compound this issue, horror filmmakers have beaten some sub-genres such as found-footage and zombie films into the ground, releasing so much unmitigated crap that it becomes almost impossible to shift out the diamonds. To these over-mined fields that include the possession film, the haunted asylum and the post-apocalyptic wanderer, feel free to add the alien film, whether in its “abduction” or “invasion” variety. As of late, it seems that indie filmmakers are pumping out one alien-themed horror flick after another. Just recently, we’ve had Dark Skies (2013), the “Slumber Party Alien Abduction” segment of V/H/S 2 (2013), Skinwalker Ranch (2013), Alien Abduction (2014), Honeymoon (2014), The Signal (2014), and Oren Peli’s long-delayed Area 51 (2015), along with a host of others that have managed to slither under the radar. As mentioned, sifting out the diamonds in all of the mud is quite the task.

All this, of course, is by way of saying that the Vicious Brothers’ (aka writers/directors Colin Minihan and Stuart Ortiz) Extraterrestrial (2014) is not only a diamond, it’s easily one of the brightest diamonds that I’ve had the pleasure of witnessing in some time. I’ll actually go one step further and, with no hyperbole, state that Extraterrestrial (warts and all) is easily the apex of the modern alien abduction film: the filmmaking duo, along with wunderkind cinematographer Samy Inayeh, have managed to craft a film that is, by turns, gorgeous, terrifying, mind-blowing and endlessly thrilling. Thanks to its impeccable visual effects, amazing costumes and ability to cherry-pick the very best of sci-fi horror gone by, the Vicious Brothers’ ode to little green men looks like it cost roughly 500 times what it probably did. It’s not a perfect film, mind you, but it’s very nearly the perfect alien movie.

Plot-wise, the Brothers’ film stuffs an alien abduction filling into a cabin-in-the-woods casing. Overly serious April (Brittany Allen) and her clingy boyfriend, Kyle (Freddie Stroma), are headed to her family’s backwoods cabin so that she can take pictures in order to facilitate its sale. Without her knowing, Kyle has decided to turn this into the weekend that he proposes and has invited along their friends, Melanie (Melanie Papalia), Lex (Anja Savcic) and uber-asshole Seth (Jesse Moss), to join in the joyous occasion.

The problem, of course, is that no one bothered to ask April what she wanted: turns out, she doesn’t want to marry her high school sweetheart and settle down. She has a job offer in New York and wants to get out there and experience life, neither of which plan really involves Kyle. As expected, this little revelation throws a monkey-wrench into the weekend, causing Kyle to become withdrawn and moody, whereas asshole Seth just gets one more excuse to get blitzed and act like a jerk, in order to “protect his boy.”

Our little close-quarters domestic drama plays out with a larger, more sinister drama unfolding in the background: local sheriff Alan Murphy (Gil Bellows) is investigating a mysterious disappearance that seems to be tied in to a string of local livestock mutilations. He doesn’t necessarily suspect the city slicker kids but he also doesn’t want them stirring up the locals or interfering with his investigation: toss a personal angle into the missing person phenomena (Sheriff Murphy’s wife vanished without a trace) and you have a lawman with an agenda and no time for tomfoolery.

Just when our group of young people seem to have comfortably settled into the kind of restful vacation that might befit Virginia Woolf, however, a fiery meteor explodes out of the sky, screaming right into the nearby woods, where it explodes in an appropriately impressive little display. Upon closer inspection, the group discovers that the object wasn’t a meteor but an honest to gosh flying saucer. To amp the “uh oh” factor to 11, they also notice a set of humanoidish footprints leading away from the crash site…back in the direction of their cabin.

From this point on, the film becomes an unrelenting triumph in building and relieving tension as April and her friends, along with the able assistance of her surrogate uncle/old family friend/pot farmer, Travis (Michael Ironside), attempt to fight back against their other-worldly visitors. From the claustrophobic confines of their cabin “sanctuary” to the surrounding woods and, ultimately, to places that no human has ever gone, the survivors will learn one very important lesson: not only is humanity not alone, we’re not even at the top of the heap.

First off, let’s get the negatives out of the way. As far as the “human” relationships go, Extraterrestrial doesn’t show us anything we haven’t seen a million times in the past, nor does it present us with a group of unique, sympathetic characters: while the young group in the Vicious Brothers’ film doesn’t necessarily fall into the most generic “stoner,” “final girl,” “jock,” et al stereotypes, no one really stands out with the exception of Allen’s April and Moss’ odious Seth. This isn’t the kind of film where one gets wrapped up in the intense interpersonal drama of the characters, let’s put it that way.

The acting is fine, if a little unmemorable, although Ironside and Sean Rogerson both manage to chew a fair amount of scenery: Ironside’s Travis is a great character, however, brought to vivid life by an iconic character actor, whereas Rogerson’s Deputy Mitchell is a blustery, loud-mouthed and very silly caricature. Allen and familiar-face Bellows are constantly sturdy, although I’ll admit that Papalia and Savcic sort of blurred together, in my mind: they just didn’t get much to do, aside from the stock “run and react” options.

There are also a few moments where the editing and/or cinematography gets a little too flashy for its own good: one particular shot featured so much focus-shifting that I would have assumed the operator was having problems if the rest of the film hadn’t been so impressive (more on that later). I’ll also freely admit that the hand-held camera stuff doesn’t work at all, especially when held side-by-side with the actual cinematography: it’s like touching up a Picasso with ketchup rather than paint. The film also has a tendency to over-rely on the soft/loud dynamic of the modern jump scare, leading to numerous moments that are telegraphed by audio stings or ridiculous increases in volume.

And that, folks, is pretty much the downside to Extraterrestrial. The upside? Everything else. The film looks absolutely astounding: from gorgeous, evocative establishing shots to cleverly revealed shocks to immaculately composed frames, cinematographer Samy Inayeh goes way above and beyond the call of duty. It helps, of course, that the film’s visual effects (both CGI and makeup/costuming) are jaw-dropping: when combined when the absolutely state-of-the-art camera-work, Extraterrestrial is as immersive as any mega-budget Hollywood sci-fi film.

In fact, the first full reveal of the massive space craft reminded me of nothing less than Spielberg’s Close Encounters of the Third Kind (1977): there’s a genuine sense of awe, grandeur and spectacle to Extraterrestrial that is almost completely missing from other indie sci-fi/alien films. Say what you will about the Vicious Brothers’ grasp on the human dynamics of the story: the technical aspect is so astounding that it should, automatically, vault them into the upper echelons of the “event picture” biz.

This sense of perfect visualization continues with the actual aliens, which are pretty much the apex of the traditional “gray-headed, almond-eyed” alien in pop culture. The aliens, here, aren’t so different from other depictions of said types but they inhabit the film in a purely physical way that feels real, refreshing and, ultimately, rather terrifying. I was immediately reminded of the ways in which Spielberg’s original Jurassic Park (1993) felt so organic and “physical”: Extraterrestrial feels the same way, which is pretty much the antithesis of the current “green-screened-to-death” trend.

While the Vicious Brothers’ and their excellent crew absolutely ace the technical aspects of the film, there’s another, even more important aspect that they also nail: the claustrophobic atmosphere. Unlike most alien abduction films that aren’t called Fire in the Sky (1993), Extraterrestrial is genuinely, absolutely frightening. It’s actually frightening on several levels: it perfectly hits the “something in the background” vibe of modern horror films but it also digs in on a deeper, more existential level. There are moments in the film, particularly in its final 20 minutes, where it honestly feels as if the Vicious Brothers are letting us peer into the howling maw of madness: I don’t have to tell you how exhilarating that is, I’m sure.

As I’ve mentioned several times, Extraterrestrial isn’t an especially ground-breaking film, plot-wise: it’s not difficult to see the Alien (1979), Fire in the Sky and Night of the Living Dead (1968) references. The most important thing to remember, however, is that all artistry is theft: it’s what you do with the ill-gotten gains that makes the difference between trash and treasure. In this case, the Vicious Brothers have taken a laundry list of their influences and spun them into something that feels complete and whole on its own, regardless of the foundation its built on.

Lest I seem like an overly supportive stalker, let me conclude by stating that I had seen the Vicious Brothers’ debut, Grave Encounters (2011), some time before I saw Extraterrestrial and wasn’t overly impressed. While the film had its moments, it also didn’t really strike me as anything more than another “found-footage in a creepy place” film, which we already have plenty of. Based on that experience (I’ve yet to see the sequel), there is absolutely no way I could have predicted Extraterrestrial: suffice to say, the level of growth, here, is roughly the same distance between adolescence and adulthood.

Is Extraterrestrial one of the best films of the year? Not at all, although it at least has the finish line in sight (unlike a basketful of films that I won’t mention). Is Extraterrestrial the film to beat for modern, indie alien films, however? I’ll stake my damn reputation on it. There a level of craft and imagination that’s impossible to ignore: if filmmakers can get “discovered” and jumped into the big time based on Youtube videos, here’s to hoping that they can still do it the old-fashioned way…you know, by creating a great, memorable film. If we don’t see the Vicious Brothers directing a tent-pole picture within the next few years, I’ll buy and eat an entire haberdashery.

Catch Minihan and Ortiz on the small stages while you can, gentle readers: something tells me the Vicious Brothers are going to be doing a helluva lot of headlining in the near future.

 

2/25/15 (Part One): The Tin Man With the Big Ol’ Heart

09 Monday Mar 2015

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'80s action films, '80s films, 1980s films, 4th Directive, action films, blockbusters, cinema, Clarence Boddicker, co-writers, cops, cybernetics, cyborgs, Dan O'Herlihy, dark humor, Delta City, Detroit, Dick Jones, dystopian future, ED-209, Edward Neumeier, evil corporations, fake commericals, film franchise, film reviews, films, Jesse Goins, Kurtwood Smith, Leeza Gibbons, man vs machine, Michael Miner, Miguel Ferrer, Movies, multiple writers, Nancy Allen, near future, OCP, past memories, Paul McCrane, Paul Verhoeven, Peter Weller, police, Ray Wise, Robert DoQui, RoboCop, Ronny Cox, sci-fi, science-fiction, set in Detroit, street gangs

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It’s always a hoot to look back on bygone visions for “the future,” now that we’re firmly ensconced in it. The Jetsons promised us flying cars, Silent Running (1972) posited orbiting outer space greenhouses and 1984…well, we all know how rosy that was supposed to be, don’t we? While most notions of the future do a fair amount of credibility stretching (where are all those instant food machines and self-dressing booths that were supposed to make life so easy?), few have managed to be quite as fanciful as Paul Verhoeven’s RoboCop (1987): after all, this is a film that envisions Detroit as a bankrupt, crime-ridden wasteland, foresees mega-corporations taking over law enforcement (to the mass detriment of the lower classes) and theorizes that cybernetic implants will one day be advanced enough to allow the severely disabled and/or injured to resume some semblance of autonomous movement…in other words, what a bunch of malarkey, eh?

In all seriousness, despite its often campy tone, the original RoboCop is actually a pretty lean, mean, relentless little bruiser, similar in tone to Cameron’s original Terminator (1984) or Miller’s inaugural Mad Max (1979). Like these franchises (or pretty much any action franchises, to be honest), the original film is a much more modest, grounded affair than any of the resulting sequels. Thanks to an ever-prevalent streak of pitch-black humor and some great performances from the likes of Peter Weller, Kurtwood Smith (That ’70s Show’s Red Forman), Nancy Allen, Ray Wise and Ronny Cox, RoboCop is a fun, exhilarating and clever peek into a future where business and bureaucracy are king and humanity’s future rests on a pair of very sturdy steel shoulders.

It’s the mean streets of Detroit, in the near future, and the city’s police department is run by the omnipresent OmniCorp (OCP, to the punters), the kind of all-reaching octopus conglomerate that has its tentacles in everything from gene research to government insurrection to military weaponry. OCP CEO Dick Jones (Ronny Cox) has a pet project that threatens to revolutionize law enforcement and allow for the clean-up of the city’s crime problem ahead of a sparkly new development deal dubbed Delta City: the all-robotic, crime-fighting ED-209. Only problem is, the thing doesn’t work, as we see when it blasts a hapless volunteer to kingdom come during a test run in the board room.

Enter Bob Morton (Miguel Ferrer), a pretender to the throne with his own plan: the RoboCop project, wherein real police officers are infused with state-of-the-art cybernetics in order to create superior “cyborg” cops. They need a subject, of course, which comes around in the form of Murphy (Peter Weller), an eager-beaver, rising star who gets transferred into hell on earth and is promptly shot to shit by the villainous Clarence Boddicker (Kurtwood Smith, chewing delicious scenery by the mile) and his murderous street gang. Legally “dead,” Murphy is turned into the titular hero, a galvanized steel “peace officer” whose just as likely to leave the suspects in pieces.

As RoboCop cuts a swath through Detroit’s criminal population, he begins to regain some of his basic humanity, thanks to the attention of his former partner, Officer Lewis (Nancy Allen), and some recurring memory snippets that give tantalizing hints of his former life and family. Torn between being a soulless machine and a living, breathing human being, RoboCop fights with retaining the essential humanity that made him “Murphy.” As he gets closer to the criminal mastermind who originally ended his life, however, Murphy will learn that the web of corruption spins all the way to the hallowed halls of OCP’s upper echelon. Will RoboCop have what it takes to put an end to the evil or will the very nature of his existence prevent him from dispensing the justice that Detroit so desperately needs?

One of the biggest pleasures of Verhoeven’s RoboCop is the assured way in which the Dutch director builds his dystopic world, using a combination of pitch black humor, pulse-pounding action setpieces and some truly cool special effects, including some nicely realized stop-motion animation. The satiric commercials that break up the action are frequently funny (the one for the Nukem board game is simply sublime) but they also help to give peeks into the larger world, the skewed, slightly scary one that exists outside the framework of the film, proper. The series actually develops this further in the second installment but it’s a great aspect and really adds to the overall feel.

Any pulpy action flick lives or dies by two elements: its action sequences and its cast. In both of these aspects, RoboCop comes across as a pretty stellar example of the genre. While Weller’s performance here is iconic, it’s just one solid performance among many. Nancy Allen is great as his spunky partner, while Cox and Smith are pitch-perfect as the arch-villain and his sleazy second-in-command. Boddicker’s gang is one of the great groups of cinematic baddies, spotlighted by an incredibly spirited turn by veteran Ray Wise as Leon (the scene set in the “punk” club is absolutely delightful).

While it might be easy to associate Verhoeven with his most outrageous “low” (that would, of course, be Showgirls (1995)), his resume also includes Total Recall (1990) and Starship Troopers (1997): the director clearly knows his way around sci-fi action and the whole shebang kicked off with RoboCop. The film is full of great action moments, shootouts and car chases, reminding of the aforementioned Mad Max and Terminator in the ways in which the setpieces always seem grounded in some kind of physical reality, regardless of how fanciful the action gets. It’s the kind of physicality that gets lost in modern CGI-based action films and gives RoboCop a bruised, scuffed feeling that fits like a well-worn shoe.

Similar to the Mad Max and Terminator franchises, the RoboCop franchise would go on to bigger, louder and more outlandish heights in future installments. While the other films in the series all have their charms (the third one, much less so, admittedly), my heart will always belong with Verhoeven’s brash, snarky and full-blooded original. When the satire, action and political commentary all hit their mark, there are few ’80s blockbusters that are in the same league as RoboCop (no matter how many times I watch the finale, I always stand and cheer at the “You’re fired” line). Jones and Boddicker are classic villains, RoboCop is the quintessential knight in shining armor and Anne Lewis is just the kind of partner that you want watching your back, when the chips are down.

In an era where business and technology continue their vociferous joint march to the sea, it’s kind of nice to see a film where the little guy wins, even if we know that OCP is going to keep trying to get their pound of flesh long after the cameras cut. More importantly, RoboCop still holds up today as a great action film: compared to other ’80s fare, it’s much less dated and more streamlined. While it’s undeniably pulpy, it’s also pretty hard to hard to deny the film’s allure: you might have the right to remain silent but I’m willing to bet you’ll be doing a fair amount of cheering, too.

2/8/15: After the Freeze, the Thaw

11 Wednesday Feb 2015

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action film, aliens, Atticus Mitchell, Bill Paxton, Canadian films, cannibals, CGI, Charlotte Sullivan, cinema, civilized vs savage, climate change, co-writers, Doomsday, Dru Viergever, dystopian future, extreme violence, film reviews, films, foreign films, frozen wasteland, horror, ice age, isolated communities, Jeff Renfroe, John Healy, John Tench, Julian Richings, Kevin Zegers, Laurence Fishburne, Movies, multiple writers, post-apocalyptic wasteland, quarantine, sci-fi, sci-fi-horror, science-fiction, Screamers, self-sacrifice, siege, Snowpiercer, survival of the fittest, survivors, The Colony, underground colonies, violent films, voice-over narration, writer-director

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Sometimes, you don’t expect much more from a film than you can get from a cursory glance at said film’s box art: in this case, I expected Jeff Renfroe’s The Colony (2013) to be a serviceable sci-fi/action flick, set in a frozen, dystopic future, with Laurence Fishburne and Bill Paxton butting heads…nothing more, nothing less. For the most part, this is exactly what I ended up with: while the film throws a few minor twists into the mix, nothing here will be unfamiliar to viewers who’ve seen films like Screamers (1995), Doomsday (2008) or any of a hundred other similar sci-fi/horror/action hybrids. That being said, The Colony is fast-paced, reasonably tense and features a handful of truly impressive fight sequences: if the film ends up being rather silly and over-the-top, in the end, it at least manages to keep the courage of its convictions.

We’re immediately dumped into one of those frozen-over worlds of the near-future that forms such an integral part of recent sci-fi films like Snowpiercer (2014): in this case, we’re not given any real reasons for the catastrophe, although a handy voice-over does let us know that the common cold is now a lethal killer, which positions this somewhere between climate change and bacteriological devastation on the “We’re Fucked” scale. Regardless of the reason, humanity has been split into two separate groups: the ones who made it underground, to protected colonies, and the ones who stayed above-ground. To make it even easier: underground = alive, above-ground = dead. Suffice to say, the future ain’t such a hot place to be, in every sense of the term.

Our entry into the narrative is Colony 7, one of the last, surviving colonies. Run by the even-handed, level-headed Briggs (Laurence Fishburne), the colony is also home to hot-headed, reactionary Mason (Bill Paxton), proving the old film adage that everyone needs an antagonist, especially those who lead post-apocalyptic societies. Our narrator (and defacto hero) is Sam (Kevin Zegers), a nice, upstanding young man who happens to be sweet on Kai (Charlotte Sullivan), the tough-as-nails supply controller who’s more than capable of taking care of herself in an unforgiving world. Life in Colony 7 is harsh and violent death is always around the corner: any residents who develop the sniffles are given one of two options – let Mason put a bullet in their noggins or take a long, cold walk into the oblivion of the snow-blasted wasteland above-ground. It’s not, exactly, how Briggs would prefer to get things done but it’s a balance that works, for the time being.

In a development that vaguely echoes the under-rated sci-fi chiller Screamers, Colony 7 receives a distress signal from the only other known, surviving colony: Colony 5.  In the interest of trying to preserve as many human lives as possible, Briggs, Sam and a young go-getter by the name of Graydon (Atticus Mitchell) set out on a perilous journey to check out the signal. Briggs leaves Kai in charge, which sits about as well with the ludicrously macho Mason as you’d expect. With tension back home at an all-time high, the trio set out for the blinding-white environs top-side, determined to find out what’s going on with their closest “neighbors.”

After a short series of adventures through the CGI-created frozen world that used to be ours, our trio ends up at Colony 5, only to discover what appears to be the remnants of violent conflict. Upon further exploration, the trio finds a single survivor, Leland (Julian Richings), who spins a  tale that begins hopefully, with a potential thawed zone on the surface world, and ends horribly, with news of some kind of attack that wiped everyone out. Since our heroes really can’t leave well enough alone, they continue to explore Colony 5 and run smack-dab into a rampaging horde of bloodthirsty cannibals led by a leader (Dru Viergever) who manages to be a teeth-gnashing, chest-beating amalgam of pretty much every savage/feral/cannibal/evil warlord leader in the history of dystopic cinema. This then begins a protracted chase, as our heroes must return to the safety of their colony while being careful not to lead the cannibal army directly to their next smorgasbord. Who will survive and who will become toothpicks? In this colony, it’s anyone’s guess!

For the most part, The Colony is a pretty run-of-the-mill, bargain-bin type of dystopic action flick. It’s got all of the visual and aural hallmarks of said subgenre (morose score, muted color palette, panoramic wide shots), as well as many of the pitfalls (extremely dodgy CGI, extraneous use of slo-mo and overly flashy editing, over-the-top acting). The cannibal angle isn’t so much a twist as an inevitability and this particular iteration of feral savages is much less interesting and singular than, say, the flesh-eaters of Doomsday, who at least had the foresight to barbecue their victims with an industrial size backyard grill. Here, we just get the typical filthy, snarling, rampaging cannibal Berserkers, albeit with the added lunacy of watching them run around in snow gear. If it sounds silly, it is but no more so than many films of its ilk.

For their part, the non-cannibal actors turn in fairly workmanlike performances, with both Fishburne and Paxton all but fading into the background. Paxton, in particular, seems to be moving on auto-pilot: I expected at least a little gonzo nuttiness but his performance was surprisingly subdued and more than a little grumpy. Zegers and Sullivan make a blandly attractive couple as Sam and Kai but there’s not much spark to their turn, while the rest of the colony passes in a blur of rather similar, generic characterizations.

In truth, there are only two ways that The Colony really distinguishes itself: the computer-designed backgrounds, prior to arriving at Colony 5, are astoundingly fake and the film is surprisingly violent and brutal, even for a post-apocalyptic fable about rampaging cannibals. The violence isn’t really an issue, since I doubt that any shrinking violets in the crowd are going to be drawn to a cannibal film, but it is certainly impressive: there’s one setpiece, involving cutting someone’s head in half, that’s gotta be one of the most bravura effects spectacles I’ve seen in a while. The excellent gore effects are made even more noticeable by contrast to the awful CGI, which seems to exist at a sub-mockbuster level. There’s never a point where the backgrounds look like anything less than a green screen: in one particularly egregious moment, the trio walk into the cheesiest CGI fog that has ever been committed to screen and I’ll go to my grave believing that. I can deal with dodgy SFX: growing up on Corman flicks has a tendency to lower one’s inherent expectations regarding B-movies. The CGI work in The Colony is so rudimentary, however, that it’s all but impossible to suspend disbelief anytime our intrepid group is outside (which is often enough to be a huge problem). Once we get to Colony 5, the film actually doesn’t look bad: close quarters seems to suit the filmmakers better than the wide-open, fake vistas of the surface world. The trip there, however, leaves a bit to be desired.

Ultimately, The Colony isn’t a bad film, although it is a cheesy, largely predictable one. While Fishburne and/or Paxton fans might be a little disappointed at the disposable performances here, fans of dystopic future, cannibal or “frozen world” scenarios might find at least a little something to sink their teeth into. Think of this as a poor man’s version of Snowpiercer (extremely poor, mind you), minus any of that film’s political or sociological significance: if that’s up your alley, pack your long johns and head for The Colony. Otherwise, you’d probably be better off just hibernating until spring.

1/31/15: The Galaxy According to Groot

02 Monday Feb 2015

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Academy Award Nominee, action-adventure, aliens, based on a comic book, Ben Davis, Benicio del Toro, blockbusters, box office success, Bradley Cooper, Chris Pratt, cinema, co-writers, comic adaptations, comic book films, Dave Bautista, Djimon Hounsou, Drax, ensemble cast, favorite films, film reviews, films, Gamora, Glenn Close, Groot, Guardians of the Galaxy, James Gunn, John C. Reilly, Josh Brolin, Karen Gillan, Lee Pace, Lloyd Kaufman, Marvel comics, Michael Rooker, Movies, Nicole Perlman, Peter Quill, Rocket Raccoon, Ronan, sci-fi, science-fiction, Slither, special-effects extravaganza, Star Wars, Starlord, Super, superheroes, supervillains, Thanos, The Avengers, Troma films, Tyler Bates, Vin Diesel, writer-director, Zoe Saldana

GOTG-poster

Once upon a time, in a galaxy far, far away, writer-director James Gunn was but a lowly scribe pumping out scripts for bad-taste powerhouse Troma Pictures. Almost twenty years from his debut, the “Shakespeare-by-way-of-the-vomitorium” Tromeo and Juliet (1996), Gunn is responsible for Guardians of the Galaxy (2014), one of the biggest, brightest and most successful blockbusters of 2014 and, perhaps, the most “un-Marvel” of all Marvel comic adaptations. It may seem like an impossibly long and outrageously strange journey from Troma to the top of the charts, as it were, but anyone who’s followed Gunn’s career since his directorial debut, Slither (2006), knows that the signs were there all along: it’s just taken everybody else a little longer to figure it out, that’s all.

In many ways, Gunn’s Guardians of the Galaxy is the perfect antidote to the self-important, uber-serious comic book adaptations that have begun to clog the multiplexes. As comic film storylines continue to get darker, more cynical and more “mature,” ala the Dark Knight series, Avengers, et al, it’s refreshing to watch a big budget, tent-pole action-adventure film that’s indebted to the old days of Star Wars (1977) and Raiders of the Lost Ark (1981) and that largely eschews the self-flagellation, dreary visuals and po-faced acting of modern comic franchises. While GOTG is far from a perfect film, it’s never anything less than a complete blast to watch and handily establishes a new superhero team that promises some really awesome things for the future. Gunn has returned the “fun” to comic movies and, for me, it’s about damn time.

We begin on Earth, in 1988, with young Peter Quill (Wyat Oleff) at the bedside of his dying, cancer-stricken mother. Too upset to take her hand as she fades into nothingness, Peter runs outside and is promptly beamed up into a massive spaceship. 26 years later, Peter (Chris Pratt) is grown up and going by the name “Starlord.” He’s been working with the aliens that “captured” him ever since the incident, a group of scurrilous interstellar scavengers led by the blue-skinned Yondu Udonta (Michael Rooker).

When we first meet the adult Peter, he’s in the middle of recovering some sort of orb artifact for Yondu. After acquiring the artifact, Peter runs afoul of a group of heavily armed thugs, narrowly making his escape: he ends up on the shit-lists of both his former “employer” and the evil Ronan the Accuser (Lee Pace), your basic, everyday super-villain who wants to use the orb to destroy the planet that he so abjectly hates, Xandar. Ronan is an underling of Thanos (Josh Brolin), a massively powerful, godlike Titan who seeks to rule every galaxy he comes in contact with. Thanos’ “daughters,” Nebula (Karen Gillan) and Gamora (Zoe Saldana) work with Ronan and Gamora is dispatched to retrieve the orb from Peter.

Meanwhile, Peter has ended up in the sights of Rocket Raccoon (Bradley Cooper) and Groot (Vin Diesel), a pair of intergalactic bounty hunters and one of the funnest “odd couple” teams in some time. Rocket, a motor-mouthed, anthropomorphic and heavily-armed raccoon is the “brains” of the operation, while Groot is some sort of incredibly strong tree-creature who communicates with the sole phrase “I am Groot.” After engaging in a heated battle with Peter and Gamora, all four adventurers end up in the high-tech Xandarian prison known as the Kyln. Once there, the group meets up with Drax (Dave Bautista), a burly, impossibly literal warrior with a burning hatred for both Ronan and Gamora. Forming an uneasy alliance, the group work together to escape the prison. After learning the truth behind the orb and the limitless power it contains, Peter decides that he must keep it from Ronan at all costs. As Ronan’s forces mass against our intrepid heroes, however, and utter devastation gets closer and closer to the defenseless people of Xandar, the Guardians of the Galaxy will find themselves in the fight of their lives. At stake? Nothing less than the fate of all humanity. Are they up for the challenge? Well, they don’t call ’em the Guardians of the Galaxy for nothing, right?

From the early scene where Chris Pratt pops his headphones on and shimmies and bops across the alien temple, all the way to the epic final fight with Ronan, Gunn’s Guardians of the Galaxy is one ludicrously fun setpiece after another. For two hours, Gunn manages to keep the tone light and sprightly, despite such heavy subjects as massive destruction, individual death and the end of humanity as we know it. Anytime things threaten to get too weighty, Gunn throws in another nifty effects sequence, some funny jibber-jabber with Rocket or another breath-taking fight scene: there might be the occasional furrowed brow, here, but it’s always followed by some sort of fist-raising bit that keeps the dial firmly on the “fun” side.

As mentioned earlier, GOTG is actually more beholden to something like the original Star Wars than it is to any of the modern-day Marvel comic adaptations that it follows. There are certain moments in GOTG that fall within established comic film clichés (the obligatory “hero sacrificing” moment, the rather contrived “moments of doubt” that help bring the group closer together, the decidedly moldy scenes involving the Xandarian government wringing their hands) but the thing is much more a “space opera” than a straight-forward superhero film. If anything, GOTG is much closer in spirit and tone to del Toro’s Hellboy adaptations than The Avengers, etc.

Special-effects-wise, GOTG ranges from the absolutely stunning (some of the backgrounds are so beautiful that they should be framed) to the strangely obvious and slightly awkward (some of the compositing during the space-ship dog-fight scenes is oddly clunky and there are several instances of the CGI looking obviously fake and sterile). Many of the creature effects are achieved with makeup (hence the film’s Oscar nomination for Best Makeup), which is always a nice surprise, and there is certainly a massive amount of variety to the various creatures, aliens, locations and ships. Particularly noteworthy is the awesome Knowhere location, which channels the futuristic slums of Blade Runner (1982), as well as the Kyln, which reminds of things like the space cantina in Star Wars. While the film usually looks amazing, I found myself pulled out of the movie just often enough to wish that the effects-work was more consistent.

The film’s score, by composer Tyler Bates, is your standard-issue heroic space fare but special mention must be made of the oldies-oriented soundtrack, centered around Peter’s “Awesome Mixtape Vol. 1.” There are several scenes where the soundtrack really adds to the film, such as Peter’s opening exploration and the awesome slo-mo bit involving the Runaway’s “Cherry Bomb.” The songs help provide a nice juxtaposition between the film’s high-tech polish and its old-fashioned vibe and shows that Gunn’s attention to detail doesn’t just extend to the film’s visual aspects.

As with any comic film, casting becomes crucially important: as with most other aspects, GOTG is appropriately solid with its casting. While I’m not (quite) ready to crown Pratt as the next matinee hero, I’ll admit to finding him effortlessly likable, sweet and fairly kickass here. I wish that he was able to jettison a bit more of his “Andy-ness” (from Parks and Rec), though: at times, the character of Peter vacillates between seeming like a sweet doofus and a sarcastic, square-jawed hero, ala Han Solo. For my money, the square-jawed hero aspect works much better but this is also Pratt’s first real time in the “hero” seat, so there’s room for growth. Saldana is decent-enough as Gamora, although she doesn’t seem to get a whole lot to do. Ditto Bautista, as Drax, who gets some nice scenes but all too often seems to exist as a lot of background noise. I’ll admit to being less than thrilled with his ultra-literal method of thought/speech, which often feels like it reduces the character so something like an extraterrestrial Tarzan.

By and large, however, Cooper and Diesel handily steal much of the film as the unbeatable team of Rocket and Groot. In particular, Cooper is a revelation as Rocket: I’ll admit to taking almost everything Cooper does with a grain of salt (I am absolutely not ready to crown him one of the greatest actors of our generation, despite what the Academy seems to think) but I was over the moon with his take on the character. Despite being a mo-cap creation, Rocket ends up being (almost) the most realistic, “human” character in the film: I love his quips and snarkiness but the scene where he breaks down and bemoans his unnatural “creation” is a real powerhouse. While given decidedly less to do, at least vocally, Diesel ends up being the real heart of the film as Groot: using his physicality and some choice, if subtle, facial expressions, Diesel manages to make Groot unbelievably sweet, cool and relatable. Even better, Cooper and Diesel work fantastically well as a team: we absolutely buy their friendship and relationship, which adds tremendous emotional resonance to several latter-half plot developments.

On the acting down-side, we get a completely negligible performance from the normally reliable Gillan as Nebula (she’s ridiculously shouty, way too intense and never believable), a bit of a non-starter from Pace as Ronan (the character is interesting but Pace never does much with it and comes across as thoroughly anonymous) and less Rooker than he (and we) probably deserve. I’ll also toss a little shade at Glenn Close, who turns in one of those cookie-cutter performances that seems to come straight from the factory conveyor belt, as well as poor Benicio del Toro, who gets virtually nothing to do as The Collector.

As someone who grew up on Troma films, I’ve followed Gunn’s career from the get-go. While his debut, the gory, goofy, horror-comedy Slither felt like the natural post-Troma move for one of Lloyd Kaufman’s proteges, Gunn really came into his own with the followup, Super (2010). Using Rainn Wilson as an appropriately blank canvas, Gunn came up with a truly ingenious commentary on the superhero genre, one that managed to bleed all of the fantasy and mystique from caped crusaders and reveal the sad, damaged heart at the core of costumed vigilantism. For my money, GOTG absolutely feels like the next logical progression for Gunn: he’s increasingly finding ways to subvert the mainstream, sprinkling that trademark “Troma humor” atop some notably “un-Troma” types of film. There are plenty of examples to be found here but two of my favorites would have to the scene where Peter challenges Ronan to a dance-off (absolutely classic) and the laugh-out-loud bit where John C. Reilly’s Corpsman Dey makes the brilliant comment that he “doesn’t believe that anyone is 100% a dick.” Far from feeling like a neutered version of his earlier films, GOTG feels like Gunn just has a much bigger, more vibrant canvas to work with.

As someone who’s the furthest thing from a comic film fan, I wasn’t quite sure what to make of Guardians of the Galaxy before I actually sat down to watch it. While I’m a huge fan of Gunn’s work, I had the feeling that this might amount to “gun for hire” work, coming across as nothing more or less than a glossy waste of time. I’m familiar with the Guardians from my comic-reading youth but I haven’t actually cared about comic books since I was a kid: I’ve always viewed comic films as mindless entertainment, no more or less. I did enjoy The Avengers (2012) for what it was but I certainly don’t attach any measure of importance to it (or other Marvel projects, for that matter). In other words, I’m probably the absolute last person that this film was “made” for.

But you know what? I ended up kind of loving the film, anyway. While it’s not always smooth-sailing, GOTG has a tremendous amount of heart and is never anything less than full-bore entertaining. The cast and storyline are fun, the film is fast-paced and nothing gets bogged-down in undue sentimentality (or, at least, not for very long). Most importantly, nothing wears out its welcome: unlike the jaded, burned-out opinion I have of films like the Avengers series, I was ready for more GOTG as soon as the film ended. Rather than viewing the obligatory sequel with dread (already scheduled for 2017, apparently), I’m actually looking forward to the continued adventures of Starlord and friends. This could all change should the franchise get beaten into the dust, of course, but it all seems fresh and new at this stage: the far reaches of space, as they say, are the limit.

As a longtime fan of Gunn’s, I expected to enjoy aspects of Guardians of the Galaxy but I certainly wasn’t expecting to like the film as much as I did. For my money, GOTG was (probably) the best “spectacle” film of last year (aside from Edge of Tomorrow, perhaps) and yet another movie that made me regret my theatrical embargo: there were scenes and visuals, here, that I bet would have been absolutely mind-blowing on the big screen. Lesson learned, however: when Gunn is ready to get his next installment of Guardians of the Galaxy off the ground, I’ll be waiting at the box office, money in hand. I might not care for superhero films, for the most part, but I’m always ready and willing to watch a great director bring his A-game to an interesting project.

1/3/15 (Part Five): Reset Your Life

25 Sunday Jan 2015

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action films, alien invasion, alternate title, based on a graphic novel, Best of 2014, Bill Paxton, Brendan Gleeson, Christopher McQuarrie, cinema, covert military action, Dion Beebe, Doug Liman, Edge of Tomorrow, Emily Blunt, favorite films, film reviews, films, Go, Groundhog Day, Jez Butterworth, John-Henry Butterworth, Jonas Armstrong, Kick Gurry, Live Die Repeat, Mimics, Movies, multiple writers, Omega Mimic, regeneration, sci-fi, science-fiction, special-effects extravaganza, super soldiers, Swingers, The Bourne Identity, Tom Cruise, Tony Way, unable to die, video game, video games

Edge_of_Tomorrow_Poster

When I call Doug Liman’s Edge of Tomorrow (2014) the best video game movie I’ve ever seen, understand that’s neither sarcasm nor a pejorative: it really is the one film that perfectly encapsulates everything that’s great about video games and successfully translates it to the big screen. Like the best video games, it’s got a gripping storyline to lead from one action setpiece to the next, a wannabe hero who becomes our avatar into the action and a precise understanding of the importance of multiple lives and the need to reset the whole game from time to time. The fact that Edge of Tomorrow can function as the equivalent of a life-action video game and still maintain enough genuine emotional heft and three-dimensional characters to seem like the furthest thing from a video game is one of the reasons why the film was one of the best of 2014.

Functioning as sort of a first-person-shooter take on Groundhog Day (1993), we get dropped into a reality where the Earth is under attack from an alien menace dubbed the Mimics. The Mimics are horrendously lethal, tentacled monstrosities that prove especially efficient at destroying soft-skinned humans and have proceeded to put the entire species into a serious headlock. After we develop exo-suit technology and creat “super soldiers,” however, we begin to fight back against the extraterrestrial menace and slowly make headway. The forces of humanity are now gathering for a last, desperate push against the Mimic threat on the European front (ala World War 2), a campaign that is being called “Operation Downfall.”

Into this set-up, we get the snide, arrogant, paper-pushing personality of Major William Cage (Tom Cruise). A proud desk jockey and bureaucrat, Cage is the furthest thing from a soldier, despite his rank. He gets the nasty shock of a lifetime, therefore, when he’s called before the imposing person of General Brigham (Brendan Gleeson) and ordered to the frontline. Stripped of his rank, labeled a coward and handed over to the tender mercies of Master Sargeant Farell (Bill Paxton) and the rowdy grunts of J Squad, Cage is pretty much a sitting duck. Once he actually gets to the battlefield, however, he quickly becomes a cooked duck. Game over.

Until, that is, Cage wakes up back at the army base, on the morning of his previous death. Through some sort of exposure to the Mimic’s blood, Cage has now acquired their ability to “reset the day,” as it were: every time he dies, he’s just brought right back to the base, in the morning. As he works through this horrendous case of deja vu, Cage comes into contact with a highly skilled “super-soldier,” Sgt. Rita Pitaki (Emily Blunt), who knows exactly what he’s going through: after all, she used to have the same “condition” until recently. Rita wants to use Cage’s ability to put an end to the Mimic menace once and for all: if he can lead them to the Omega Mimic (and keep dying/resetting in the process), the human forces will be able to strike a decisive victory against the enemy, ending the nightmare.

Cage, however, is such a wimp that he can’t survive in the fury of battle for five minutes, let alone the length of time it will take to lead them to the Omega Mimic. Cue a rigorous training regime that will see poor Cage “die” more times than…well, than your usual video game character, shall we say. Over time, however, Rita is able to bludgeon Cage into the kind of soldier who just might have a chance out there. The odds are never less than dicey, however, and treacherous revelations lie around every corner. Will Cage be able to play this game through to the end or will he lose his last life trying?

First off, Edge of Tomorrow is an absolute blast, a non-stop thrill ride that leaves you breathless from the jump and never flags in energy, invention or wit for the entirety of its runtime time. Director Liman, working with a screenplay from genre virtuoso Christopher McQuarrie and Jez and John-Henry Butterworth, is an absolute wizard at crafting show-stopping action sequences and the entire film is a ridiculous amount of fun to watch. One of my big complaints with modern action films is that the action sequences are always staged in ways that are too needlessly kinetic, robbing the scenes of any sense of fluidity or space. This is definitely not the problem with Edge of Tomorrow, which manages to be non-stop, yet orderly enough to allow for the action sequences to have their own individual quirks and not devolve into blurs of motion.

The film also looks great, with a fully established world that feels lived in and authentic, while maintaining a kind of hyper-reality: again, very reminiscent of modern video games. Cinematographer Dion Beebe, whose resume includes things like Holy Smoke (1999), Chicago (2002) and the recent adaptation of Into the Woods (2014), turns in some suitably stunning images and the effects work is all top-notch.

While Cruise would probably be a huge draw for many viewers, I’ve never been an automatic fan of his: it really depends on the film, as far as I’m concerned. In this case, Cruise is a natural fit for the role of Major Cage and he turns in one of my favorite performances of his in years. Smug, self-serving and vaguely slimy, Cage is positioned as the least likable character you can imagine, yet Cruise is able to develop that into someone who’s a charismatic hero, by the film’s final reel. It’s a really neat hat trick and Cruise is incredibly likable here: I can see why he’s still regarded as a matinée idol. There’s a nuance and sense of irony to his performance that’s quite nice and he manages to pull some genuinely funny moments out of the film, as well (the bit where he bites it rolling under a car is absolutely hilarious, as is the bit where he gets “reset” after breaking his back).

Cruise receives excellent support from Emily Blunt, who turns in a nicely asskicking turn as Rita. She’s always believable as the cold-blooded soldier, yet her subtle emotional turns help posit her as a more three-dimensional character. Blunt and Cruise make a great team, to boot, and the two have genuine chemistry: the scenes where they slowly slog through the battle, inch by inch, are masterpieces of action yet still retain a surprising amount of intimacy.

The supporting cast is equally great, with veterans like Brendan Gleeson and Bill Paxton turning in some fantastic work, along with folks like Jonas Armstrong, Tony Way and Kick Gurry, who bring vivid life to the soldiers of J Squad. In fact, there’s no one performance that comes across as awkward, off or just flat-out awful: everyone in the cast gives consistently strong, believable performances, from the principals to the walk-ons. The film is pulpy, to be sure, but the acting still manages to be broad without sliding over into self-parody or stupidity.

I honestly wasn’t expecting Edge of Tomorrow to be anything special: if anything, I expected it would be nothing more than a glossy, well-made, big-budget studio film that was loud, frenetic and utterly devoid of meaning. Instead, the film ends up being a whip-smart, funny, thrilling and endlessly fun spectacle that slows down just enough for some character development but never enough to let up on the adrenaline. It also looked so good that I instantly regretted not seeing it in a legitimate theater: cest la vie, I suppose. While I enjoyed Liman’s Swingers (1996) back in the day and thought Go (1999) was alright, I never liked his Bourne Identity (2002), mostly because I didn’t care for the staging of the action sequences. Imagine my surprise, then, when the same director manages to helm one of my favorite action films in years. The world really is a funny place, isn’t it?

12/25/14 (Part One): The Greatest Movie Never Made

30 Tuesday Dec 2014

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Alejandro Jodorowsky, Alex Cox, Amanda Lear, ambitious films, auteur theory, Best of 2014, Brontis Jodorowsky, Chris Foss, cinema, Dan O'Bannon, David Lynch, Devin Faraci, Diane O'Bannon, documentaries, Douglas Trumball, Drew McWeeny, Dune, El Topo, favorite films, Film auteurs, film festival favorite, film reviews, films, Frank Herbert, Frank Pavich, George Lucas, H.R. Giger, inspirational films, Jean Giraud, Jodorowsky's Dune, Michel Seydoux, Movies, Nicholas Winding Refn, Pink Floyd, Richard Stanley, Salvador Dali, Santa Sangre, sci-fi, science-fiction, special-effects extravaganza, The Holy Mountain, unfinished films

Jodorowskys_Dune_poster_usa

What is the greatest sci-fi film ever? Depending on who you ask, you might get answers like 2001: A Space Odyssey (1968), Silent Running (1972), Solaris (1972), The Empire Strikes Back (1980), Star Trek II: The Wraith of Khan (1982) or Disney’s The Black Hole (1979). The answers probably depend on lots of stuff: the age of the person in question, where they sit on the “Star Wars vs Trek” scale, how “hard” they like their sci-fi…hell, how someone defines the genre can even affect this particular list. One thing is pretty clear, however: ask this one simple question to a crowd of people and expect to get a crowd of answers (unless, of course, you’re at a Trekkie convention, at which point the answer will, obviously, be Silent Running).

The greatest sci-fi film ever made? That’s a hard question. But the greatest sci-fi film never made? That, friends and neighbors, is much easier to answer. After all, which sci-fi movie was supposed to have featured Mick Jagger, Salvador Dali and Orson Welles in starring roles, while Pink Floyd supplied part of the musical score? Which hypothetical extravaganza gave notorious freaknik H.R. Giger free reign over part of the production design, featured eye-popping storyboards by renowned graphic artist Jean Giraud (aka Moebius) and would have rivaled the special effects technology of Star Wars a full two years before George Lucas and his team struggled to make their landmark film?

If all of the above sounds like some sort of acid trip dreamt up in a sensory deprivation chamber, know that it almost came to pass, albeit in the same way that comets “almost” batter the Earth on a constant basis. Who was the mad genius responsible for what would have, without a doubt, been the single most mind-blowing, game-changing, iconic science fiction film in the history of the medium? Why, none other than the mad monk of experimental cinema, the spiritual guru behind essential “midnight” films like Fando y Lis (1968), El Topo (1970) and The Holy Mountain (1973): Alejandro Jodorowsky. As we see in Frank Pavich’s amazing, inspirational new documentary, Jodorowsky’s Dune (2014), the Chilean auteur’s singular, stunning vision for Frank Herbert’s classic sci-fi novel may have been doomed from the get-go but the Technicolor sense of wonder associated with the project will live on forever.

Beginning with a quote from Austrian neurologist Viktor Frankl (“What is to give light must endure burning”), Pavich’s documentary immediately introduces us to one of the most kinetic, passionate, amazing filmmakers to ever draw breath, the inimitable Alejandro Jodorowsky. Instantly infamous after his bizarre, spiritual and surrealist El Topo managed to tear a collective hole in the brain-pans of ’70s-era film audiences, Jodorowsky was riding high after the success of El Topo’s follow-up, the even more “out-there” Holy Mountain. Looking for his next project, Jodorowsky had the good fortune of running into a friend who extolled the virtues of the Frank Herbert book, Dune (1968), a massively popular best-seller. The rest, as they say, was almost history.

Despite never reading the novel, Jodorowsky immediately started to put together a production plan that must have seemed about as realistic as someone attempting to flap their arms and fly to the moon: assemble a dream-team of creative personnel (from all disciplines), shoot for the moon with casting (Jagger at the height of the Stones power, the legendary Dali as “Emperor of the Universe,” Welles when he’d already become a societal recluse, David Carradine, just because), pull out the stops for the musical score (Pink Floyd, fresh off the record-breaking success of Dark Side of the Moon) and aim for a final product that’s more about mind-expansion and “ushering in a new era” than earning box office coin. Had Jodorowsky been able to pull off this amazing mess of an idea, we’d probably still be discussing the film, almost 40 years after its release. Instead, the version of Dune that fans finally received was the troubled 1984 David Lynch version, a film that bore very little resemblance to Jodorowsky’s proposed epic. Despite never being made, however, copious production notes, pictures and sketches exist from the pre-production visualization, production notes and designs which have actually been (subtly) influencing popular film for several decades. A film so influential that it influenced films without ever being made…now that’s a legend!

From beginning to end, Jodorowsky’s Dune is an absolute and complete joy, a film that’s more about the never-ending passion to create and a “never say die” attitude than anything as simple as a failed adaptation of a popular novel. Pavich utilizes some truly great talking head interviews, from the likes of directors Nicholas Winding Refn, Richard Stanley and Alex Cox, to genre experts like Badass Digest’s Devin Faraci and Ain’t It Cool’s Drew McWeeny and actual personnel from Jodorowsky’s planned version of the film, including producer Michel Seydoux, H.R. Giger (before his recent death), Dan O’Bannon’s widow, Diane, and legendary graphic artist Giraud. Looming over everything, however, is the formidable presence of the master himself, Jodorowsky: at no point in the film is Jodorowsky ever less than a wonderful, exuberant personality, a true force of nature who comes across as the single greatest cheerleader that the human race has ever had. In fact, I’ll lay a little wager down here: if you don’t feel your heart growing three sizes by the time the film is over, ala that mean old Grinch from yore, I’m gonna go ahead and assume that you’re already dead. Even then, I’m pretty sure ol’ Alejandro would still be able to wring at least a grin from the most somber soul.

While any notion of a “perfect film” is, by definition, rather pie-in-the-sky, Jodorowsky’s Dune is that rarest of things: a perfect film, from beginning to end. Chalk it up to a perfect storm of awesomeness: a fascinating subject, plenty of in-depth information and amazing production notes, excellent commentary from participants and experts, a subtextual underdog story and some of the coolest, funniest and strangest behind-the-scenes stories ever told. It’s almost impossible to pick the best stuff out but one of my personal favorites was the section devoted to Jodorowsky and Seydoux trying to secure Dali for the film. While the notorious surrealist went out of his way to make things difficult for the filmmakers, their ultimate solution was pure genius (let’s just say that, for the briefest of moments, Dali got his wish and really was the highest-paid actor on Earth). The truth is, however, if there’s one good story here, there are at least a hundred: one of the film’s meanest hat-tricks is how it makes the 90-minute runtime feel closer to 15 minutes…if ever there was a film that deserved to be 3+ hours, Jodorowsky’s Dune is that film.

For me, Pavich’s documentary is absolutely essential thanks to my incessant fanboy love of Jodorowsky: I was corrupted by his films at an early age and, thankfully, haven’t looked back since. Even if I wasn’t a huge fan of his work, however, Jodorowsky’s Dune would still manage to capture my heart. At its core, Pavich’s film is really about the never-say-die attitude of true artists, the kind of folks who simply can’t bend and conform to society no matter what they do. There’s something unbelievably empowering about listening to the 84-year-old Jodorowsky talk about his various philosophies: he has a way of making even the impossible seem possible, which also goes a long way towards explaining the appeal of the documentary, itself. Thanks to Pavich’s film, cinephiles and multiplex-patrons alike can revel in some of the most imaginative, insane, epic and impossible cinematic creations never put to film.

Jodorowsky’s Dune may not exist in any way that we can consume but, thanks to Frank Pavich’s amazing Jodorowsky’s Dune, at least we’ll be able to admire the mirage from a distance. If the stars would have aligned all those years ago, Jodorowsky would have been able to make his film…and it very well may have changed the world as we know it. We’ll never have the actual film but we’ll be able to marvel at the imagination and innovation behind it from now until the stars in the sky finally wink out. In a perfect universe, Jodorowsky made his Dune and it was, without question, the single, greatest sci-fi film ever.

6/22/14: It Came From Space! (Circa 1983 or Thereabouts)

30 Wednesday Jul 2014

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alien impregnation, alien invasion, aliens, Almost Human, Anthony Amaral III, B-movies, body horror, cinema, directorial debut, drive-in fare, extreme violence, feature-film debut, film reviews, films, Friday the 13th, friendships, gory films, Graham Skipper, Hobo With a Shotgun, horror, horror films, horror movies, Jami Tennille, Joe Begos, John Ethier, lights in the sky, low-budget films, missing friends, Movies, period-piece, psycho killers, sci-fi, sci-fi-horror, science-fiction, set in the 1980's, slasher films, The House of the Devil, UFOs, Vanessa Leigh, violent, writer-director

almosthuman

It’s not much of a secret that modern horror productions seem to be particularly enamored with the 1980s. Whether filmmakers are crafting straight-up remakes of popular ’80s titles or crafting films that are, basically, homages to ’80s horror, such as Gutterballs (2008), The House of the Devil (2009) or Hobo With a Shotgun (2011), the decade between Friday the 13th (1980) and Puppet Master (1989) certainly seems to be fertile soil, as of late. My theory on the reasoning behind this is pretty simple: as the folks who grew up on ’80s horror get older and move into positions where they can begin to create their own content (directors and writers, for sure, but I’m thinking specifically of producers and studios, here), it’s only natural for them to return to the stuff that first fired them up as kids. Whereas previous generations might have been influenced by weekly serials, ’60s-’70s pop-culture/societal issues and the Cold War, the generation of filmmakers who came of age in the ’80s were influenced by their own particular set of issues and found comfort in their own “new” subgenres, such as slasher films and graphic sci-fi/horror combos like Creature (1985) and The Fly (1986). When it finally came time for the “children of VHS” to make their own films, it shouldn’t be surprising that they returned to their formative era: once the folks who grew up in the ’90s begin to take over, we should be seeing lots of rebooted ’90s properties (there’s already a Scream TV series in the works, so the cycle appears to have begun a little early). Life, as Stephen King so eloquently put it, is such a wheel that it always, in the end, comes round to the same place again.

One-man wrecking crew, Joe Begos, is a little young to comfortably fit within my above theory (he was born in 1987, making him a good decade younger than his “peers”) but he fits the bill so perfectly that he must be an old soul. The writer-director-producer-cinematographer-camera operator behind Almost Human (2013) announced his entry to the world of feature filmmaking with a sci-fi horror movie that could have fit perfectly within the ’80s, sandwiched somewhere between Xtro (1983) and The Hidden (1987). Far from being just a clever approximation of a bygone decade, however, Begos’ film manages to combine all of the necessary ingredients (rudimentary acting, gory practical effects, plenty of action sequences, goopy makeup, intense violence) with a loopy sense of energy and comes up with something that’s suitably rough but just endearing enough to make you want to write Begos’ name on your Trapper Keeper. If ever there were a new genre filmmaker to watch, this guy might just be it.

Set in 1987, Almost Human kicks off in sci-fi high-gear with our terrified protagonist, Seth (Graham Skipper, looking like a slightly doughy Daniel Radcliffe), rushing to the cabin of best friend Mark (Josh Ethier) and his wife, Jen (Vanessa Leigh). Seth has just watched as mutual friend Rob was sucked up into the sky, via a shaft of blue light, and the event has him a little unsettled…actually, he’s in a complete panic but why split hairs? Mark is a burly, Brawny Towel-kind of a dude, so he doesn’t seem too ruffled over Seth’s jibber-jabber. Too bad, since Seth is absolutely right: there’s something otherworldly out there and it sucks Mark straight up into the sky, leaving his terrified wife and buddy standing around as the air is filled with intense screeching and blinding, flashing lights. Smash-cut to the title, white letters on a severe, black background and you might be forgiven for thinking you’d booted up the VCR instead of the Blu-Ray.

Two years later and Seth has been cleared as a suspect but nothing else has really gone right for him: Mark and Rob never turned up, Jen moved on to a new guy, Clyde (Anthony Amaral III) and Seth is prone to headaches, nose bleeds and a generally shitty lifestyle. After two years of relative “peace,” however, things have started to happen again: power outages have become common-place again and folks have been seeing weird lights in the sky. Something appears to be brewing and a pair of unfortunate hunters stumble, literally, right into the middle of everything when they happen upon Mark’s naked body in the middle of the woods. Mark seems to be alive but doesn’t seem quite right (he appears to be covered in amniotic fluid which, for a grown, naked man is usually a dead giveaway that shit is not, in face, okay): his eyes look weird, he seems to be in shock and doesn’t say much more than “Jen,” over and over. He also ends up killing the two hunters with his bare hands, which is probably as good an indicator as any that the Mark we now see ain’t the Mark we once knew.

After taking some clothes and a rifle, Mark proceeds into town, cutting a bloody swath through anyone unlucky enough to confront him. His goal appears to be some kind of reconciliation with his former wife but to what end? As Seth finally reconnects with Jen, the two are forced to team up against a truly otherworldly force: you see, Mark is finally home but he’s both a lot less and a lot more than he used to be. What exactly does he want? Why, he just wants what anybody wants: he wants to start a family with the person he loves, that’s all. Unfortunately, Mark’s notions of fatherhood are more in line with Alien (1979) than Leave It To Beaver, leading to a desperate, all-in fight to save humanity from an evil, insidious force from beyond the stars…a force that, like a shark, knows only a few imperatives: eat…procreate…repeat. Can Seth and Jen survive? Can any of us?

From the above description, one could be forgiven for believing that Almost Human is a pretty traditional Alien/Xtro clone about an alien creature that uses humans for feeding and breeding: in reality, the film is actually much closer to a traditional slasher film dolled-up in sci-fi trappings. This actually allows Begos to do two different things: he can create a more traditional slasher, right down to the emphasis on varied methods of death, and he can throw in enough body-horror/sci-fi ickiness to make sure that this doesn’t just read like a Friday the 13th clone. How’s it work out? Pretty damn nicely, to be honest. The slasher elements are strong and well-done, if not particularly inventive (axes, close-range shotguns, scissors and knives all get workouts) but they’re given an additional shot in the arm by the sci-fi elements. While this definitely helps reign the film’s budget in (Begos, like other low-budget horror filmmakers, has learned that the cheapest villains are always the ones who look the most like us, even if they’re filled with aliens/ghosts/mystery juice/a dose of the crazies), the mixture is good enough that it never feels like a cop-out. Indeed, Bego’s sci-fi elements lead to some of the film’s strongest, strangest scenes such as the ooky “pod people” and Mark’s attempted rape/impregnation of Jen via nasty alien tube thingamabopper. Too many scenes of Mark trooping around with a glare and an ax and we get a pretty generic “dead teenager” film: too much outer space mumbo-jumbo and we get the equivalent of one of Corman’s micro-budget ’80s sci-fi curiosities (many of which were the Asylum/Syfy films of their era, as it was). It’s to Begos’ immense credit that the film always feels perfectly balanced: it always feels like a cheaply made B-movie but never feels awkward or disposable.

From a filmmaking standpoint, Almost Human can be hit-or-miss but most of the issues can be chalked up to “first-time filmmaker jitters” or any of the woes normally associated with micro-budget productions: the acting is pretty iffy, the sound mix is absolutely awful (when will low-budget filmmakers ever learn that sound is too fucking important to be handled by whoever has a free hand?) and some of the plot developments felt completely arbitrary, even for a low-budget horror film. That being said, Almost Human never feels sub-standard and is never difficult to watch: whatever minor flaws the film may have, Begos’ cinematography and the film’s editing style aren’t two of them. I’ve seen plenty of low-budget horror films that are practically painful to sit through: wildly inconsistent acting, poor lighting, crappy camera-work, lame scripts and ridiculous CGI effects. While Begos’ film isn’t a masterpiece, it also doesn’t fall prey to any of these potential deal breakers. The acting may be rough but it’s consistently rough, which makes it a lot harder to notice, ironically enough. The lighting and cinematography are good, as are the practical effects (truth be told, the effects work is actually very good, budget notwithstanding) and the script is solid, if less than spectacular.

Ultimately, as a life-long horror fan, it was impossible for me not to be suitably impressed by Begos’ feature-film debut. While the film was far from perfect, it also revealed a genuine love of the genre and an inherent ability that speaks extremely well for future projects (Begos interned with Stuart Gordon, which may go a long way towards explaining not only the younger filmmaker’s “older” aesthetic but also his affinity for nasty effects work). Begos may have been all of three years old when the ’80s slid into the ’90s but his aesthetic (both visually and thematically) is strictly old-school video store. When a 27-year-old writer/director includes a credit listing for a “Fake Shemp” in his debut film, let’s just say that it’s pretty obvious his head (and heart) is in the right place. Anyone who grew up in the era of direct-to-VHS shockers, low-budget slashers and ultra-gory sci-fi chillers should find something to like about Begos’ Almost Human. If you require the relentless polish and shine of “modern,” CGI-endowed horror films, however, look elsewhere: Begos ain’t for you. For me, however, I’m gonna be sure to keep the kid in my sights: after all, if Almost Human is the first lap, I can’t wait to see how this race progresses.

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