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Tag Archives: Robert Rodriguez

6/2/15: Grand Theft Mariachi

07 Sunday Jun 2015

Posted by phillipkaragas in Uncategorized

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action films, auteur theory, bounty hunters, bounty killers, Bring Me the Head of the Machine Gun Woman, Chilean films, cinema, dark comedies, El Mariachi, Ernesto Díaz Espinoza, exploitation films, Fernanda Urrejola, Film auteurs, film homages, film reviews, films, foreign films, Francisca Castillo, gangsters, Grand Theft Auto, Guillermo Saavedra, independent films, indie films, Jaime Omeñaca, Javier Cay Saavedra, Jorge Alis, Kill Bill, low-budget films, Matías Oviedo, Mauricio Pesutic, Movies, Nicolás Ibieta, over-the-top, retrosploitation, Robert Rodriguez, Rocco, romances, Scott Pilgrim vs the World, Sofía García, stylish films, The ABCs of Death, unlikely hero, video games, writer-director-editor

cannes2013-slechtste-3

Homage is a tricky thing: it’s no mean feat getting the perfect balance between exacting reproduction and unique perspectives. The original era of grindhouse and exploitation films weren’t really setting out to create a singular aesthetic: this was more the result of budgetary concerns, current events, audience expectations and the technology of the time. When modern filmmakers attempt to emulate the late ’60s-’70s grindhouse aesthetic, it’s always filtered through a modern sensibility, usually the hyper self-awareness that’s plagued us since the days of Pop-Up Videos. Adding fake film grain and scratches to a modern film doesn’t automatically make it a genuine grindhouse film any more than donning fake fangs makes one a genuine vampire.

That being said, many modern films have managed to emulate the grindhouse/exploitation aesthetic to varying degrees of success. Filmmakers like Quentin Tarantino, Robert Rodriguez, Eli Roth and Rob Zombie have all mined the drive-in days of old for films that manage, in one way or the other, to add another few brushstrokes to the overall mural. Chilean auteur Ernesto Díaz Espinoza certainly isn’t the first filmmaker to make us check the wall calendar: while his Bring Me the Head of the Machine Gun Woman (2012) is far from perfect and quite a ways from obvious influence El Mariachi (1992), it’s not without its charms and possesses a gonzo sense of energy and invention that often helps to smooth over the rough spots. When it’s firing on all cylinders, the film is nearly as lethal as its titular badass.

Like Rodriguez’s debut, BMTHOTMGW is about the path that an unlikely sad-sack takes from meek acceptance to ass-kicking independence. Our hero, in this case, is Santiago (Matías Oviedo), a small-town DJ who still lives at home with his mother (Francisca Castillo), plays way too much Grand Theft Auto and makes money, on the side, from mob boss Che Longana (Jorge Alis). Longana is the kind of bat-shit crime lord who’s surrounded by topless ballroom dancers, thinks nothing of wasting his own henchmen for the slightest infractions and rules by complete and absolute fear.

Poor Santiago runs afoul of his boss after he happens to overhear Longana discussing a hit on his former girlfriend, the legendary bounty-killer Machine Gun Woman (Fernanda Urrejola). MGW is the kind of person who struts around in a barely-there leather lingerie and fur coat ensemble, mercilessly blasting anything that moves before sawing off heads in order to collect the attached bounties: in other words, not the kind of person you normally want to fuck with. In order to save his own skin, Santiago promises to deliver MGW to Longana, come hell or high water.

From this point on, Santiago enters his own version of the beloved Grand Theft Auto, each new step along his path of personal growth designated by such video game friendly titles as “Mission 01: Get a Clue With Shadeline Soto” or “Mission 03: Get a Gun.” Along the way, Santiago must avoid the other bounty killers, each with their own quirks and Warriors-approved outfits (the lethal chinchinero and his mini-me son were personal favorites). When he finally comes face-to-face with the deadliest killer of them all, Santiago faces a feeling altogether different from fear…love. Will the humble DJ face his fears and double-cross the most feared man in Chile or will he crack under the pressure and turn his back on true love? Unlike his video games, Santiago is only going to get one chance to get this right…will it be love or the head of the Machine Gun Woman?

Despite a few glaring issues and the overridingly gimmicky core concept (the Grand Theft Auto angle wears out its welcome quickly), Bring Me the Head of the Machine Gun Woman ends up being a breezy, painless watch, not terribly far removed from the films with which it bears allegiance. The retro-visualization works well overall (the credits are spot-on and the musical score, by eponymous Rocco, is great), although the look is let-down quite a bit by the generally flat lighting: at times, BMTHOTMGW very much looks like a modern, low-budget film gussied up with film grain and random scratches.

Acting-wise, the film tends to be broad, which suits the overall vibe to a tee. Oviedo is likable as the hapless Santiago, although the film has a distressing tendency to make him more of a passive observer to the events than an active participant: it isn’t until the climax that he really gets a chance to let loose. Urrejola does a fine job as the almost mythically lethal Machine Gun Woman, although it’s worth noting that her character is just about as one-note as they come: MGW is an asskicking sexpot, nothing more, nothing less. She belongs to the same video game traditions that spawned similar characters like Lara Croft, traditions that dictate female action stars must show as much skin as possible and act lasciviously whenever the plot needs a little jolt. It’s no more (or less) offensive a representation than many others in the past but BMTHOTMGW does a pretty good of fetishizing Urrejola to an almost distressing degree.

The villains are all nice and slimy, which befits a film like this, with Alis having the biggest blast as the scenery-chewing, howlingly-mad mob boss. In many ways, Alis’ Che Longana hearkens back to the glory days of films like Andy Sidaris’ classic Hard Ticket to Hawaii (1987) and his ludicrously over-the-top death scene is truly one for the ages. There’s also the aforementioned variety with the various bounty killers (let’s hear it, again, for that father-son duo and the really smart riff on Kill Bill (2003)), which not only helps to play up the video game aspect (at times, the film definitely reminded me of Scott Pilgrim vs the World (2010), although that was more structure-related than visual) but also injects much-needed originality into the premise.

While too much of the film seems to fall into generic indie-action territory (lots of noisy shootouts and gratuitous slo-mo), Espinoza finds plenty of new ways to riff on old motifs. The garage “oil check” scene is bracingly original, if thoroughly unpleasant, while the scene where Santiago’s iPod (it has 30,000 songs on it) is treated as if it were Marcellus Wallace’s fabled briefcase is patently great. It’s quite clear that Espinoza (who also scripted the film) has a few new wrinkles to add, whenever he steps away from the more well-trod path.

In the end, the well-trod path is what, ultimately, keeps Bring Me the Head of the Machine Gun Woman from having the impact it might have had. The film is lots of goofy fun, no two ways about it, but it never approaches the zany abandon of something like classic Troma or even Jason Eisener’s neo-classic Hobo With a Shotgun (2011). This, of course, is exactly what a film like this really needs: when you have a fur-coat-and-bikini-bedecked assassin spraying bullets every which way but loose, restraint should be the last thing you’re thinking about.

When Espinoza’s film works, it provides more than its share of pleasures (guilty and otherwise), although it never hits the consistent highs of El Mariachi. Here’s to hoping that Ernesto Díaz Espinoza continues to sharpen his blade: if he can make match his explotiation-leaning aesthetic to a genuinely subversive edge, I have a feeling that filmmakers might be paying him homage in the not-to-distant future.

6/10/14 (Part One): The Men Who Make the Nightmares

19 Saturday Jul 2014

Posted by phillipkaragas in Uncategorized

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behind-the-scenes, blood-button effect, Bob Kurtzman, Day of the Dead, Dick Smith, documentaries, documentary, Donna Davies, Elijah Wood, Frank Darabont, George Romero, golden age of special effects, Greg Nicotero, Gross Anatomy, Howard Berger, Jack Pierce, John Carpenter, John Landis, KNB Effects, Kurtzman, Lon Chaney, Nightmare Factory, practical effects, Quentin Tarantino, Ray Harryhausen, Rick Baker, Robert Kirkman, Robert Kurtzman, Robert Rodriguez, Sam Raimi, special effects, special effects pioneer, Tom Savini, visual effects, writer-director-producer

nightmare-factory

When one is discussing the most influential special effects/make-up/visual effects artists in the business, there are a few names that always seem to come up: Tom Savini…Rick Baker…Stan Winston…Ray Harryhausen (RIP). Look closely, however, and you’ll notice another trio of names that seem to pop up in every other end credit scroll for the past several decades: Greg Nicotero, Howard Berger and Bob Kurtzman. Although they have plenty of individual credits to their name, the three would go on to form KNB Effects, one of the most influential and omnipresent effects studios to emerge since Lucas’ groundbreaking Industrial Light and Magic. Donna Davies’ fun and informative documentary, Nightmare Factory, takes an up-close-and-personal look at KNB Effects, with particular emphasis on co-founder Greg Nicotero, sfx godfather Tom Savini’s protegé.

Kicking off with a “greatest-hits” highlight reel that amounts to a fan-pleasing gore clip show (complete with pounding metal soundtrack), Nightmare Factory makes one thing abundantly clear: this one is aimed right at the genre fans who geek out on fantastic monsters, severed limbs, spurting blood, explosions and puppetry. We go through the history of KNB, which begins with the history of its key players: Greg Nicotero, Howard Berger and Bob Kurtzman. While we don’t get a whole lot of Kurtzman, who left the company a decade into its existence, we do get a whole lot of Nicotero and quite a bit of Berger. Luckily, Nicotero is an absolutely fascinating person, a life-long film and genre fan who’s devoted his entire life to making the impossible real. Long before KNB Effects was a twinkle in anyone’s eye, Nicotero and his younger brother, Bryan, were making their own movies, perfecting stunts, devising effects and props and, in general, being pretty amazing. A chance encounter with George Romero (during a family vacation in Rome, no less) led the 16-year-old Greg to a tour of Romero’s Dawn of the Dead (1978) shopping mall set and an offer to work on his next film, Day of the Dead (1985). This, in turn, led to Nicotero meeting effects god Tom Savini and the rest, as they say, is history.

After meeting and becoming friends on the set of Day of the Dead, Nicotero and Berger ended up moving in with a friend of Berger’s named Robert Kurtzman. The three became fast friends on the set of Sam Raimi’s Evil Dead 2 (1987) which led to the realization that they might be able to make something bigger of this. KNB Effects was born and, within short order, became a powerhouse in the world of movie special effects, particularly in the effects-heavy era of the late-’80s and early-’90s. KNB Effects reach was so widespread, in fact, that it extended to decidedly non-genre offerings like Gross Anatomy (1989) and Oscar-winner Dances with Wolves (1990). In fact, you’d be pretty hard-pressed to find a film with any kind of practical effect within the past 30 years that didn’t bear the mark of either KNB Effects, Nicotero, Berger or Kurtzman: the guys were just that ubiquitous in the industry! Some of the best parts of the film involve the footage of KNB Effects heyday in the late ’80s, where the studio had a wild, rock ‘n roll, party-hard attitude: most of the effects artists were also in rock bands, hung out together constantly, partied the night away and made monsters during the daytime. For a guy like me, this looked like pretty much the best place to work in the entire world. Fuck crazy Wall Street firms: the shenanigans at KNB looked like a whole lot more fun!

Although KNB Effects is just about as important as effect studios get (they even created the “blood-button” effect that has allowed generations of indie filmmakers to create gunshots on the cheap), the times are always changing and we feel the effects of this within the doc. Studios now want effects as quickly and cheaply as possible: there’s no longer time to lovingly craft effects in the same way that the artisans did twenty years before. While computer-generated imagery is a valuable tool when used hand-in-hand with practical effects, the tendency these days is to heavily rely on CGI, which can be much quicker and cheaper to utilize than practical effects but tends to have a disarmingly glossy hyper-reality that is no patch on the oftentimes rougher practical effects of bygone eras. It’s certainly a devil’s dilemma: filmmakers are always in a desperate need to save money, which makes CGI the only feasible reality for many low-budget productions, yet cheap CGI makes any film look bad, regardless of the general quality of the production.

There’s also the sad revelation, late in the film, that Nicotero doesn’t really think anyone will come around to replace them: no one has a burning desire to just make monsters these days, he says, at least not like in the days of Famous Monsters of Film Land, Ray Harryhausen and Tom Savini (at 68, Savini is now the elder statesman who used to be the infant terrible…he even has his own special effects training school). We do get to see a few members of the younger generation who were influenced by the ’70s-’80s pioneers, such as Edgar Wright, Simon Pegg and Robert Rodriguez, although we don’t really get to meet any of the new generation to whom Nicotero and the others will be passing their torch.

While Nicotero certainly has a history and perspective on the situation that I’ll never possess, I can’t help but feel that he’s dead wrong in that aspect: there will always be kids around who want to make monsters. As long as there are geeky outsiders who spend their childhoods reading monster magazines under the blankets, there will be special effects people. As long as there are kids who create backyard zombie epics featuring the contents of their fridge and an ocean of passion, there will be special effects people. We may very well come to a time when practical effects are no longer utilized in mainstream cinema, where CGI has become the all-encompassing cinematic creative force and where model-makers are as quaint as town criers. Hell, we may already be there. As long as there are still kids who grow up with the burning desire to make the magic themselves, however, to mold the clay and set the fuses and paint the models, to bring life to dead objects in the same way that Dr. Frankenstein once did…as long as these kids are still around, there will always be someone to carry on the flag. Nightmare Factory serves as a wonderful reminder of just what an important tradition this really is and a truly loving salute to those who continue to keep the tradition alive.

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