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Tag Archives: post-apocalyptic wasteland

2/8/15: After the Freeze, the Thaw

11 Wednesday Feb 2015

Posted by phillipkaragas in Uncategorized

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action film, aliens, Atticus Mitchell, Bill Paxton, Canadian films, cannibals, CGI, Charlotte Sullivan, cinema, civilized vs savage, climate change, co-writers, Doomsday, Dru Viergever, dystopian future, extreme violence, film reviews, films, foreign films, frozen wasteland, horror, ice age, isolated communities, Jeff Renfroe, John Healy, John Tench, Julian Richings, Kevin Zegers, Laurence Fishburne, Movies, multiple writers, post-apocalyptic wasteland, quarantine, sci-fi, sci-fi-horror, science-fiction, Screamers, self-sacrifice, siege, Snowpiercer, survival of the fittest, survivors, The Colony, underground colonies, violent films, voice-over narration, writer-director

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Sometimes, you don’t expect much more from a film than you can get from a cursory glance at said film’s box art: in this case, I expected Jeff Renfroe’s The Colony (2013) to be a serviceable sci-fi/action flick, set in a frozen, dystopic future, with Laurence Fishburne and Bill Paxton butting heads…nothing more, nothing less. For the most part, this is exactly what I ended up with: while the film throws a few minor twists into the mix, nothing here will be unfamiliar to viewers who’ve seen films like Screamers (1995), Doomsday (2008) or any of a hundred other similar sci-fi/horror/action hybrids. That being said, The Colony is fast-paced, reasonably tense and features a handful of truly impressive fight sequences: if the film ends up being rather silly and over-the-top, in the end, it at least manages to keep the courage of its convictions.

We’re immediately dumped into one of those frozen-over worlds of the near-future that forms such an integral part of recent sci-fi films like Snowpiercer (2014): in this case, we’re not given any real reasons for the catastrophe, although a handy voice-over does let us know that the common cold is now a lethal killer, which positions this somewhere between climate change and bacteriological devastation on the “We’re Fucked” scale. Regardless of the reason, humanity has been split into two separate groups: the ones who made it underground, to protected colonies, and the ones who stayed above-ground. To make it even easier: underground = alive, above-ground = dead. Suffice to say, the future ain’t such a hot place to be, in every sense of the term.

Our entry into the narrative is Colony 7, one of the last, surviving colonies. Run by the even-handed, level-headed Briggs (Laurence Fishburne), the colony is also home to hot-headed, reactionary Mason (Bill Paxton), proving the old film adage that everyone needs an antagonist, especially those who lead post-apocalyptic societies. Our narrator (and defacto hero) is Sam (Kevin Zegers), a nice, upstanding young man who happens to be sweet on Kai (Charlotte Sullivan), the tough-as-nails supply controller who’s more than capable of taking care of herself in an unforgiving world. Life in Colony 7 is harsh and violent death is always around the corner: any residents who develop the sniffles are given one of two options – let Mason put a bullet in their noggins or take a long, cold walk into the oblivion of the snow-blasted wasteland above-ground. It’s not, exactly, how Briggs would prefer to get things done but it’s a balance that works, for the time being.

In a development that vaguely echoes the under-rated sci-fi chiller Screamers, Colony 7 receives a distress signal from the only other known, surviving colony: Colony 5.  In the interest of trying to preserve as many human lives as possible, Briggs, Sam and a young go-getter by the name of Graydon (Atticus Mitchell) set out on a perilous journey to check out the signal. Briggs leaves Kai in charge, which sits about as well with the ludicrously macho Mason as you’d expect. With tension back home at an all-time high, the trio set out for the blinding-white environs top-side, determined to find out what’s going on with their closest “neighbors.”

After a short series of adventures through the CGI-created frozen world that used to be ours, our trio ends up at Colony 5, only to discover what appears to be the remnants of violent conflict. Upon further exploration, the trio finds a single survivor, Leland (Julian Richings), who spins a  tale that begins hopefully, with a potential thawed zone on the surface world, and ends horribly, with news of some kind of attack that wiped everyone out. Since our heroes really can’t leave well enough alone, they continue to explore Colony 5 and run smack-dab into a rampaging horde of bloodthirsty cannibals led by a leader (Dru Viergever) who manages to be a teeth-gnashing, chest-beating amalgam of pretty much every savage/feral/cannibal/evil warlord leader in the history of dystopic cinema. This then begins a protracted chase, as our heroes must return to the safety of their colony while being careful not to lead the cannibal army directly to their next smorgasbord. Who will survive and who will become toothpicks? In this colony, it’s anyone’s guess!

For the most part, The Colony is a pretty run-of-the-mill, bargain-bin type of dystopic action flick. It’s got all of the visual and aural hallmarks of said subgenre (morose score, muted color palette, panoramic wide shots), as well as many of the pitfalls (extremely dodgy CGI, extraneous use of slo-mo and overly flashy editing, over-the-top acting). The cannibal angle isn’t so much a twist as an inevitability and this particular iteration of feral savages is much less interesting and singular than, say, the flesh-eaters of Doomsday, who at least had the foresight to barbecue their victims with an industrial size backyard grill. Here, we just get the typical filthy, snarling, rampaging cannibal Berserkers, albeit with the added lunacy of watching them run around in snow gear. If it sounds silly, it is but no more so than many films of its ilk.

For their part, the non-cannibal actors turn in fairly workmanlike performances, with both Fishburne and Paxton all but fading into the background. Paxton, in particular, seems to be moving on auto-pilot: I expected at least a little gonzo nuttiness but his performance was surprisingly subdued and more than a little grumpy. Zegers and Sullivan make a blandly attractive couple as Sam and Kai but there’s not much spark to their turn, while the rest of the colony passes in a blur of rather similar, generic characterizations.

In truth, there are only two ways that The Colony really distinguishes itself: the computer-designed backgrounds, prior to arriving at Colony 5, are astoundingly fake and the film is surprisingly violent and brutal, even for a post-apocalyptic fable about rampaging cannibals. The violence isn’t really an issue, since I doubt that any shrinking violets in the crowd are going to be drawn to a cannibal film, but it is certainly impressive: there’s one setpiece, involving cutting someone’s head in half, that’s gotta be one of the most bravura effects spectacles I’ve seen in a while. The excellent gore effects are made even more noticeable by contrast to the awful CGI, which seems to exist at a sub-mockbuster level. There’s never a point where the backgrounds look like anything less than a green screen: in one particularly egregious moment, the trio walk into the cheesiest CGI fog that has ever been committed to screen and I’ll go to my grave believing that. I can deal with dodgy SFX: growing up on Corman flicks has a tendency to lower one’s inherent expectations regarding B-movies. The CGI work in The Colony is so rudimentary, however, that it’s all but impossible to suspend disbelief anytime our intrepid group is outside (which is often enough to be a huge problem). Once we get to Colony 5, the film actually doesn’t look bad: close quarters seems to suit the filmmakers better than the wide-open, fake vistas of the surface world. The trip there, however, leaves a bit to be desired.

Ultimately, The Colony isn’t a bad film, although it is a cheesy, largely predictable one. While Fishburne and/or Paxton fans might be a little disappointed at the disposable performances here, fans of dystopic future, cannibal or “frozen world” scenarios might find at least a little something to sink their teeth into. Think of this as a poor man’s version of Snowpiercer (extremely poor, mind you), minus any of that film’s political or sociological significance: if that’s up your alley, pack your long johns and head for The Colony. Otherwise, you’d probably be better off just hibernating until spring.

6/2/14 (Part Two): From the Sublime to the Rocket Launcher

02 Wednesday Jul 2014

Posted by phillipkaragas in Uncategorized

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'80s action films, 1980's, action films, Alex Winter, Assault on Precinct 13, bad cops, Charles Bronson, cinema, crime wave, Death Wish, Death Wish 3, Deborah Raffin, Ed Lauter, film franchise, film reviews, films, Fraker, gang rape, gangs of punks, Gavan O'Herlihy, gun enthusiasts, guns, Jimmy Page, Kirk Taylor, liberals vs conservatives, Mad Max, Marina Sirtis, Martin Balsam, Michael Winner, misogyny, Movies, New York City, over-the-top, Paul Kersey, post-apocalyptic wasteland, revenge, rocket launcher, sequel, sequels, set in the 1980's, the Giggler, The Warriors, Tony Spiridakis, Troma films, vengeance, vigilante, vigilantism

death_wish_3_poster_01

As a youth, many of my favorite films tended to be of the ultra-violent action variety. While I watched a lot of different things, there was a certain group of films that seemed to get rewatched endlessly, as if on a loop: Magnum Force (1973), Pale Rider (1985), The Good, the Bad and the Ugly (1966), Death Wish 3 (1985), RoboCop (1987) and Die Hard (1988). Most of these could probably be chalked up to the fact that Clint Eastwood and Charles Bronson were two of my parents’ favorite actors, thereby gaining plenty of airtime in our household. As for RoboCop and Die Hard: what 11-year-old boy wouldn’t love those? As time passes, I find that my opinion on most of them still holds up: for one reason or another, these are all fundamentally solid films.

Of the group, Death Wish 3 is one of the ones I watched the most, while younger, but have revisited the least as time goes on. As part of my personal film festival, I decided to finally revisit the film, pairing it with the original (if I had access to the second film and hadn’t just watched the fourth a few months back, this would have been the whole quadrilogy). As seen in my previous entry, I found that the original Death Wish (1974) still holds up some forty years later, retaining lots of subtle power among the flying bullets. How, then, would one of my formerly favorite films hold up? Journey behind the curtain and let’s find out.

As far as genre franchises go, the Death Wish series actually tells a continual story, give or take the rather large lapses in time between the first and third entries (8 years). In the first, we were introduced to the character of Paul Kersey (Charles Bronson), a mild-mannered, pacifistic New York City architect who becomes a vigilante after a gang of punks rape his daughter and kill his wife. The second film continues the storyline as Kersey and his daughter, Carol, move to Los Angeles in order to start a new life. After Carol is once again attacked and ends up killing herself, Paul picks up his revolver and hunts down the creeps responsible. By the end of the film, we see Paul all alone, the last of his family gone: the assumption is that he will continue to hunt the streets, cleaning up the criminal element. Since there ended up being a third (and fourth) film, that assumption would be right on the nose.

After some time has passed, “legendary” vigilante Paul Kersey boards a bus and returns to New York City, the place where it all began. He’s on his way to visit an old war buddy, Charley (Francis Drake), but this isn’t the same New York City from a decade before: this is the ’80s, baby, and shit’s bad…real bad. It seems that roving gangs of punks, similar to the creepazoids from Max Max (1979) or Troma’s Class of Nuke ‘Em High (1986), have taken over the city and Paul gets to his friend’s apartment just after the punks have beaten him nearly to death. Charley dies, the cops burst in and Paul is hauled off to the station house for a little good-natured “interrogation.”

Once there, Paul catches the eye of Lt. Shriker (Ed Lauter), who just happened to be a beat cop when Paul went on his initial “cleaning” spree in NYC. Seems that Shriker is fighting a losing battle against the punks on the street and he needs something that his entire police force can’t provide: he needs the “bad guys” to start dying. Shriker knows that Paul used to handle that particular “job” quite handily and offers him a deal: he can return to the streets, killing as many punks, criminals and ’80s metal-heads as he wants, as long as he keeps Shriker in the loop and throws him a few choice busts every so often. When the alternative is a hefty jail sentence, Paul agrees: time to hit the streets, once again.

As Paul wanders the post-Apocalyptic neighborhood outside Charley’s apartment (seriously: the place is like a cross between The Warriors (1979) and Assault on Precinct 13 (1976) on a bad day), he starts to figure out the hierarchy. Seems that Fraker (Gavan O’Herlihy), the platinum-blonde psycho that Paul briefly encountered in lockup, is the ringleader, ruling everything with an iron fist and really sharp knife. With his gang of goons, including The Giggler (Kirk Taylor), The Cuban (Ricco Ross) and Hermosa (Alex Winter), Fraker has the entire neighborhood terrified and paying protection money in order to stay alive. It’s a bad bunch of dudes…but there’s big trouble coming.

Paul also meets the residents of Charley’s apartment building, including Charley’s best friend and fellow war vet, Bennett (Martin Balsam), Manny and Maria Rodriguez (Joseph Gonzalez, Marina Sirtis), Eli and Erica Kaprov (Leo Kharibian, Hana-Maria Pravda) and Mr. and Mrs. Emil (John Gabriel, Mildred Shay). To complete his merry circle of friends, Paul also becomes romantic with Kathryn Davis (Deborah Raffin), the attractive young public defender that he met at the police station. It would all be so lovely, of course, if Fraker wasn’t so dead-set on running Paul out of the neighborhood, one way or the other. In short order, the place becomes an absolute war-zone and death comes to visit them all: it comes for the punks, of course, because Paul is one helluva shot. It also comes for the innocents, of course, because this wouldn’t be Death Wish without a whole lotta revenge. As the body count rises on both sides of the line, one thing remains clear: Kersey ain’t leaving until he’s either outta ammo…or targets.

Right off the bat, there’s absolutely nothing subtle or subtextual about Death Wish 3 whatsoever: this film is all raging id, rampaging from one extreme to the other. Unlike the basically good but ineffectual cops from the first film, every cop in DW3 comes across as a steroid-addled, trigger-happy goon, particularly the incredibly dastardly Lt. Shriker. Hell, he was technically only one twirled mustache away from a Perils of Pauline-era villain. He bashes Paul around, snarls that he could have him killed at any time and punches him square in the face just because it’s “his” jail.

Whereas the punks from the first film weren’t exactly multi-dimensional (Jeff Goldblum’s sneering mug was about as much character development as we got), the gangs in DW3 are completely over-the-top and cartoonish. Many of them do seem to have been lifted wholesale from The Warriors, right down to the odd matching outfits for certain groups within the gang (Gang subgroups? What nightmare of micro-management is this?!) and by the time we get to the finale, where gang members ride around on motorcycles while hurling grenades willy-nilly, it will be pretty impossible to not expect Mad Max to come zooming over the horizon. Fraker is so evil that he easily surpasses Bond villains, winding up somewhere in the neighborhood devoted to Marvel villains.

In many ways, there’s definitely a consistent through-line from the first film to the third: after all, director Michael Winner was on board for the first three films and the overall message (a good man with a gun trumps a bad man with a gun) is unwavering. Where Death Wish was careful to portray both sides of the issue, even if it obviously only gave credence to one side, DW3 dispenses with this facade completely. Paul isn’t on any kind of journey in DW3: he’s already there. While the first film grappled with the disparity between wanting to defend yourself and taking revenge, there’s no question as to what needs to be done by the time the third film opens. If Death Wish and its first sequel could be seen as drama-suspense hybrids, DW3 is almost entirely an action picture. In the first film, Paul has to deal with both the police (polite society) and the criminals: the police didn’t condone his activities, they just ran him out of the city. In the third film, not only do the police condone Kersey’s vigilantism, they actively push him into it. By the time we get to the finale, where Paul and Shriker run down the street, side by side, merrily gunning down anonymous bad guys (the body count in this thing, for the gangs alone, has to be in the mid-hundreds), DW3 is the furthest thing from the original film it could possibly be. The thought-provoking, gut-quaking violence of the first film has been replaced by a Ren and Stimpy-level of carnage that certainly befits most mid-’80s action sequels but makes it impossible to take anything seriously.

Perhaps the biggest issue with the film, however, and one that continually flew over my head as a kid, is the rampant misogyny. Admittedly, the first and second films were precipitated upon the sexual assault of a young woman but they also featured peripheral female characters: in DW3, every single (good) female character is either assaulted or killed. It’s such an obvious part of the film that it’s hard to believe the filmmakers didn’t intend it but it’s unpleasant, nonetheless. ’80s action films were never known for their progressive gender politics, in the best of situations, but the female characters in DW3 all seem doomed from their introductions. When combined with the over-the-top, testosterone-fueled action sequences, the absolute lack of surviving female characters makes this very much a “boys’ club.” To be honest, it’s probably no wonder that this film appealed to me so much as a kid: this movie was pretty much made for boys in their early teens, rating be damned.

And yet, despite its inherent flaws and ham-fisted politics, there something kind of charming about Death Wish 3. The parts that I remembered loving as a kid (blowing away the purse-snatcher, Paul’s ingenious booby traps, Fraker’s delicious villainy) were just as enjoyable this time around. Sure, the film may be full of holes and uses a disturbing amount of fantasy to glide over the rough patches (the cops are nowhere to be found, while everything is blowing up, until they’re needed for the big finale, at which point they all swoop down, en masse: were they all on break or something?) but it also has a gonzo sense of energy and vitality to it. The film looks pretty great, full of rich, vibrant colors and the soundtrack, by Jimmy Page (yep, that Jimmy Page), is pretty awesome: it’s a keyboard-heavy, funky batch of tunes that perfectly evoke the theme songs to various ’80s cop shows…in the best way possible, mind you).

Unlike Death Wish, which operated in shades of gray, Death Wish 3 is very much a black-and-white film: the bad guys are all absolutely bad, the good guys are all absolutely good. Guns are not only good but absolutely necessary. When the law fails you, take measures into your own hands. There’s no room for dialogue or division here: you’re either standing with Paul, shooting at the creeps, or you’re getting shot at…simple as that. When I want to watch something thought-provoking and visceral, I’ll undoubtedly return to the original. When I want to turn my brain off and root for the white hats, however, there’s no doubt that I’ll be returning to Death Wish 3. After all, any film that features a reverse mohawk, giggling purse-snatcher and death by (close-range) rocket launcher can’t be all bad. It was the ’80s, after all.

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