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Tag Archives: Julian Richings

2/8/15: After the Freeze, the Thaw

11 Wednesday Feb 2015

Posted by phillipkaragas in Uncategorized

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action film, aliens, Atticus Mitchell, Bill Paxton, Canadian films, cannibals, CGI, Charlotte Sullivan, cinema, civilized vs savage, climate change, co-writers, Doomsday, Dru Viergever, dystopian future, extreme violence, film reviews, films, foreign films, frozen wasteland, horror, ice age, isolated communities, Jeff Renfroe, John Healy, John Tench, Julian Richings, Kevin Zegers, Laurence Fishburne, Movies, multiple writers, post-apocalyptic wasteland, quarantine, sci-fi, sci-fi-horror, science-fiction, Screamers, self-sacrifice, siege, Snowpiercer, survival of the fittest, survivors, The Colony, underground colonies, violent films, voice-over narration, writer-director

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Sometimes, you don’t expect much more from a film than you can get from a cursory glance at said film’s box art: in this case, I expected Jeff Renfroe’s The Colony (2013) to be a serviceable sci-fi/action flick, set in a frozen, dystopic future, with Laurence Fishburne and Bill Paxton butting heads…nothing more, nothing less. For the most part, this is exactly what I ended up with: while the film throws a few minor twists into the mix, nothing here will be unfamiliar to viewers who’ve seen films like Screamers (1995), Doomsday (2008) or any of a hundred other similar sci-fi/horror/action hybrids. That being said, The Colony is fast-paced, reasonably tense and features a handful of truly impressive fight sequences: if the film ends up being rather silly and over-the-top, in the end, it at least manages to keep the courage of its convictions.

We’re immediately dumped into one of those frozen-over worlds of the near-future that forms such an integral part of recent sci-fi films like Snowpiercer (2014): in this case, we’re not given any real reasons for the catastrophe, although a handy voice-over does let us know that the common cold is now a lethal killer, which positions this somewhere between climate change and bacteriological devastation on the “We’re Fucked” scale. Regardless of the reason, humanity has been split into two separate groups: the ones who made it underground, to protected colonies, and the ones who stayed above-ground. To make it even easier: underground = alive, above-ground = dead. Suffice to say, the future ain’t such a hot place to be, in every sense of the term.

Our entry into the narrative is Colony 7, one of the last, surviving colonies. Run by the even-handed, level-headed Briggs (Laurence Fishburne), the colony is also home to hot-headed, reactionary Mason (Bill Paxton), proving the old film adage that everyone needs an antagonist, especially those who lead post-apocalyptic societies. Our narrator (and defacto hero) is Sam (Kevin Zegers), a nice, upstanding young man who happens to be sweet on Kai (Charlotte Sullivan), the tough-as-nails supply controller who’s more than capable of taking care of herself in an unforgiving world. Life in Colony 7 is harsh and violent death is always around the corner: any residents who develop the sniffles are given one of two options – let Mason put a bullet in their noggins or take a long, cold walk into the oblivion of the snow-blasted wasteland above-ground. It’s not, exactly, how Briggs would prefer to get things done but it’s a balance that works, for the time being.

In a development that vaguely echoes the under-rated sci-fi chiller Screamers, Colony 7 receives a distress signal from the only other known, surviving colony: Colony 5.  In the interest of trying to preserve as many human lives as possible, Briggs, Sam and a young go-getter by the name of Graydon (Atticus Mitchell) set out on a perilous journey to check out the signal. Briggs leaves Kai in charge, which sits about as well with the ludicrously macho Mason as you’d expect. With tension back home at an all-time high, the trio set out for the blinding-white environs top-side, determined to find out what’s going on with their closest “neighbors.”

After a short series of adventures through the CGI-created frozen world that used to be ours, our trio ends up at Colony 5, only to discover what appears to be the remnants of violent conflict. Upon further exploration, the trio finds a single survivor, Leland (Julian Richings), who spins a  tale that begins hopefully, with a potential thawed zone on the surface world, and ends horribly, with news of some kind of attack that wiped everyone out. Since our heroes really can’t leave well enough alone, they continue to explore Colony 5 and run smack-dab into a rampaging horde of bloodthirsty cannibals led by a leader (Dru Viergever) who manages to be a teeth-gnashing, chest-beating amalgam of pretty much every savage/feral/cannibal/evil warlord leader in the history of dystopic cinema. This then begins a protracted chase, as our heroes must return to the safety of their colony while being careful not to lead the cannibal army directly to their next smorgasbord. Who will survive and who will become toothpicks? In this colony, it’s anyone’s guess!

For the most part, The Colony is a pretty run-of-the-mill, bargain-bin type of dystopic action flick. It’s got all of the visual and aural hallmarks of said subgenre (morose score, muted color palette, panoramic wide shots), as well as many of the pitfalls (extremely dodgy CGI, extraneous use of slo-mo and overly flashy editing, over-the-top acting). The cannibal angle isn’t so much a twist as an inevitability and this particular iteration of feral savages is much less interesting and singular than, say, the flesh-eaters of Doomsday, who at least had the foresight to barbecue their victims with an industrial size backyard grill. Here, we just get the typical filthy, snarling, rampaging cannibal Berserkers, albeit with the added lunacy of watching them run around in snow gear. If it sounds silly, it is but no more so than many films of its ilk.

For their part, the non-cannibal actors turn in fairly workmanlike performances, with both Fishburne and Paxton all but fading into the background. Paxton, in particular, seems to be moving on auto-pilot: I expected at least a little gonzo nuttiness but his performance was surprisingly subdued and more than a little grumpy. Zegers and Sullivan make a blandly attractive couple as Sam and Kai but there’s not much spark to their turn, while the rest of the colony passes in a blur of rather similar, generic characterizations.

In truth, there are only two ways that The Colony really distinguishes itself: the computer-designed backgrounds, prior to arriving at Colony 5, are astoundingly fake and the film is surprisingly violent and brutal, even for a post-apocalyptic fable about rampaging cannibals. The violence isn’t really an issue, since I doubt that any shrinking violets in the crowd are going to be drawn to a cannibal film, but it is certainly impressive: there’s one setpiece, involving cutting someone’s head in half, that’s gotta be one of the most bravura effects spectacles I’ve seen in a while. The excellent gore effects are made even more noticeable by contrast to the awful CGI, which seems to exist at a sub-mockbuster level. There’s never a point where the backgrounds look like anything less than a green screen: in one particularly egregious moment, the trio walk into the cheesiest CGI fog that has ever been committed to screen and I’ll go to my grave believing that. I can deal with dodgy SFX: growing up on Corman flicks has a tendency to lower one’s inherent expectations regarding B-movies. The CGI work in The Colony is so rudimentary, however, that it’s all but impossible to suspend disbelief anytime our intrepid group is outside (which is often enough to be a huge problem). Once we get to Colony 5, the film actually doesn’t look bad: close quarters seems to suit the filmmakers better than the wide-open, fake vistas of the surface world. The trip there, however, leaves a bit to be desired.

Ultimately, The Colony isn’t a bad film, although it is a cheesy, largely predictable one. While Fishburne and/or Paxton fans might be a little disappointed at the disposable performances here, fans of dystopic future, cannibal or “frozen world” scenarios might find at least a little something to sink their teeth into. Think of this as a poor man’s version of Snowpiercer (extremely poor, mind you), minus any of that film’s political or sociological significance: if that’s up your alley, pack your long johns and head for The Colony. Otherwise, you’d probably be better off just hibernating until spring.

10/24/14 (Part One): Death Cubed

20 Thursday Nov 2014

Posted by phillipkaragas in Uncategorized

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31 Days of Halloween, Andrew Miller, auteur theory, booby-traps, Canadian films, cinema, co-writers, Cube, David Hewlett, dystopian future, feature-film debut, Film auteurs, film franchise, film reviews, films, indie films, isolation, Julian Richings, Maurice Dean Wint, Movies, Nicky Guadagni, Nicole de Boer, number puzzles, paranoia, sci-fi, sci-fi-horror, twist ending, Vincenzo Natali, Wayne Robson, working together, writer-director

cube

Proof-positive that a good story and strong execution can trump such film issues as iffy acting and low budgets, Vincenzo Natali’s debut feature, Cube (1997) is a minor classic of indie-sci fi, a modest, mind-bending little film that would go on to serve as a pretty apt calling card for the writer-director as he would move on to bigger and better things. Using limited sets, astoundingly realistic (and ultra-gnarly) practical effects and an intriguing core concept, Cube manages to succeed as both sci fi and horror and would go on to launch a franchise (although, like the Hellraiser franchise, only the first couple films are actually any good).

One of Cube’s greatest strengths is the streamlined simplicity of its storyline. In a nutshell, a group of complete strangers wake up in a strange series of square, interconnected rooms. The rooms have entry/exit hatches in each wall, with mysterious sets of numbers etched into them. None of the strangers know where they are, why they’re there or what they need to do to escape. There’s only one stone cold fact: most of the rooms are booby-trapped with a variety of nasty, instant death scenarios (acid to the face, razor-wire that cuts bodies into bite-sized pieces, flame traps, gas traps, etc…). The group will need to overcome their distrust and paranoia towards each other in order to combine their skills and figure out the mystery of their “prison.” As their numbers dwindle and power plays erupt left and right (mostly courtesy of Quentin (Maurice Dean Wint), the bullying cop who serves as de facto leader), the prisoners will discover the ultimate truth about “the cube,” a truth that could spell doom for them all.

There’s so much that works spectacularly well with Natali’s debut that it might be a little more illustrative to point out the aspects that fail miserably. The first and most major issue with Cube is the decidedly amateurish, over-the-top acting: this was actually so off-putting that I seriously considered stopping the film midway through my first viewing years ago. For the most part, the acting consists of actors angrily shouting lines at each other, an aspect that gave me unhappy flashbacks to George Romero’s equally shouty Day of the Dead (1985). It winds up being a pretty major problem, at least until one gets sucked into the storyline, mostly because it makes it nearly impossible to suspend disbelief: there’s no point in the film where I ever really buy the characters as anything more than actors, even by the film’s conclusion. In particular, Maurice Dean Wint is a nostril-flaring, forehead-creasing, scenery-munching force of nature, a performer who manages to turn the simplest lines into cumbersome head-scratchers. The rest of the cast doesn’t fare much better but it’s a pretty difficult task to out-shout Wint: by comparison, everyone else seems to be underacting to the point of doing mumble-core.

The second issue, although a decidedly more minor one, is Cube’s decidedly low budget. Despite the brilliant set design, it’s pretty obvious that the entire film takes place in only a couple of rooms, giving the whole production an almost play-like feel. The effects work is absolutely stellar, particularly concerning the low budget, but closer inspection of some of the backgrounds and props reveal a decidedly more low-rent affair. Again, not a deal breaker under any stretch of the imagination but certainly an issue that the filmmakers grapple with.

And that, ladies and gentlemen, is pretty much the end of Cube’s “big issues”: past that point, it’s some pretty damn smooth sailing. The overarching story is fascinating, filled with twists, turns and unanswered questions galore, easily grabbing the audience’s attention when the acting gets a little too intense. The set design, despite the low budget, is astonishing, managing to replicate some of the look and feel of a film like 2001 (1968) on 1/100th of the budget. The kills are very creative, extremely gory and very well-executed: the basic setup to the film finds us holding our breath whenever the group enters a new room, even in those instances where the room has been deemed “safe.” The discussions of mathematics and higher-level logic puzzles, as relates to the mysterious strings of numbers, are dizzying but help place the film on a higher intellectual shelf than any of a thousand similar low-budget films, particularly sci-fi related ones. Quite simply, Cube is one smart film and handily serves as a bridge to similarly smart contemporary films like Pi (1998) and Primer (2004): if anything, think of Cube as the “gateway drug” to get sci fi neophytes into the more complex stuff…Starship Troopers (1997), this ain’t.

Ultimately, Cube will always stand as one of those films that not only took me by surprise but ended up completely blowing me away. In fact, Cube is actually one of the films that’s responsible for my current tendency to resist the urge to turn off films: had I given up on Natali’s debut before it had a chance to sink its claws into me, I would have not only missed one of the best indie sci-fi/horror films ever but I probably would have ended up missing out on the rest of Natali’s oeuvre, a body of work which has proven consistently tricky, thought-provoking and endlessly entertaining. Cube taught me that, sometimes, the whole can be greater than the sum of its parts. When Natali is piloting the ship, I’ve learned to just kick back and put my faith in the captain.

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